This page was last updated on 11 June 2024, 3:51PM
Changelogs
Version 2.1.5
Fixed log spam in console. Removed cfg file from zip to avoid overriding existing cfg file when you install it through mod managers. (If cfg file not exist, it will be generated when you start the game)
Version 2.1.4
Fixed bug, when the camera sometimes didnt stop to render video (while player outside of ship). (Thanks Glitch for testing update!)
Version 2.1.3
Performance boost. Now camera freeze (as vanilla radar) while local player not in ship. Sorry for 2 fixes in 5 min that you have to download ;)WARNING: If something goes wrong, please downgrade version to 2.1.2 and make a bug.
Version 2.1.2
Fixed "light flickering" when helmet cameras and FOV Adjust (with hideVisor=true) were installed together.
Version 2.1.1
Propably fixed cosmetics rendering. It should be better than before. Please, if problem not solved, make a bug.
Version 2.1.0
- NOW HELMET CAMERAS NOT FPS EATER. If you need more fps, just lower fps of helmet cameras through config! - Added config setting for helmet cameras' FPS (High fps of camera was reason of very low game fps.- Changed default value of renderDistance to 20 (was 70). If you want, you can higher value of it. It has low FPS affection. (Same for monitor quality)
Version 2.0.1
Now you can set renderDistance in config. Default: 70 (in 2.0.0 renderDistance was 150) You can play with number to increase fps.
Version 2.0.0
Full rework of mod. Thanks a lot for permission to Solo (Solo's Bodycams) use his way to get indexes of players! Im gonna leave this link as my gratitude: https://thunderstore.io/c/lethal-company/p/CapyCat/Solos_Bodycams/ NOT require changing HideManagerGameObject Support more players Support radar booster Less resources require (Now its only 1 camera that change position) New quality options in config Less camera glitches, but still it has some.
Version 1.0.4
Added config file for turning off/on High Quality Monitor (config/RickArg.lethalcompany.helmetcameras.cfg) Default Value: true
Version 1.0.3
Fix case when active camera's player left the game, other cameras were not available.
Version 1.0.1-1.0.2
Fix case when cameras MORE than players on server actually connected.
Version 1.0.0
Release and Some non-critical visual bugs on camera