Mod articles
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ROUTES GOES TO
dungeon central trapdoor tomb level .... which drops you to DHANDRA .... two routes from here CHASM : MINE outer | or windy forest path : Dungeon Upper Balconey (Blue Stones)
mosquitoes stairs balconey tomb with 2 brass locks (mortar)
Tomb Pit mine basin, from the tomb balconey the crew jump down to an infested tomb precinct, the pit is at the West side
Mine Basin trapdoor Panjaer walkway
Panjaer walkway NORTH going north the crew then have a further choice of West or East, west goes to Beach east goes to Rhama or Scrimmages -
KEY LOCATION COMMENT
brass dungeon SE corner on floor
brass Mine Basin in a wooden box on one of the altars
skull Mine outer see routes from 'dungeon central trapdoor'
skull Mine Basin, in dust pile by corner altar
iron Mine outer see routes from 'dungeon central trapdoor'
iron Scrimmages Southern Store
iron Ergamath, see Step E+
cube Chloates Northern Arena, see STEP G+
cube Spiral Tedd in Basin (floor) at end of level
mine Mine Level S Castle, 2nd Skeleton Commander, see step B+ ... -
TRAINING MISSIONS
there are two Training Missions to try , but they are optional
FIRST : the first one is available when your crew first find Panjaer Walkway, NOTE , you have a couple of minutes to proceed North along Panjaer Walkway then find the NW swamp area and the entrance to HAMMS. after a couple of minutes on Panjaer Walkway, Hamms CLOSES
SECOND: the second one is available following your success in PUSH BLOCKS 1. (recommended)
SECOND: the second one is available following your success in HAMMS , your access to the 2nd training mission is the same if you want to go straight from HAMMS but there is a more satisfying "ending" if you go from PUSH BLOCKS 1
SECOND: the second mission is a higher challenge than the first and is Chaghodly, your crew mu... -
I N T R O D U C T I O N
STEP
1 you are on the beach in the middle of the night
2 you can descend the dungeon as you are right next to the trapdoor
3 however, it would be better to collect a few items first and scout the beach , e.g. the 3 gates leading off the beach
4 descend the dungeon from the beach trapdoor, if you have 3 items with you even better, whatever the items are, you will place them onto empty alcoves to progress
5 if you descend the dungeon with less than 3 items then look on the floor of the dungeon, there are other items
6 find the corner of the dungeon with mess and dirt on the floor, here the party can make their way through a fake wall to an empty barracks office
7 �... -
Checklist of the TOP TEN trapdoors
Checklist of the TOP TEN "must do" trapdoors . check these off as you play , but these are the vital trapdoors in Kamaulk
number Route Comment
1 from Rhama launch dungeon In centre of launch hall when all 6 torches have been taken
2 from Chicrop Tomb after no 1 before descending, find the secret wall button
3 from Dhandra after no 2 after exploring the lovely woods, return to the Chasm !!
4 from Mosquitoe stairs after going up Mosquitoe Stairs, find the West Tomb trapdoor!
5 from Mine Basin (after no 4) simply descend the Mine Basin trapdoor AFTER trapdoor 4. you are then routed to Panjaer Walkway
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Checklist of all 10 Push Blocks, this is a great way to keep on track with your game progress, push blocks dont generally need to be done in order but they do boost game progress
number Route Comment
1 from launch beach slay Ugguardian to unlock the Beach Gate, see STEP O
2 from launch beach middle gate, via Moat and then first pit down to two rabid wolfhounds, see STEP W
3 from Castle Ramparts slay the second Skeleton Commander. a portcullis in the Moat then unlocks see STEP C+
4 from Chicrop+ see STEP E to get to Chicrop, re-explore and then find the Northern reinforcements passage, take pit down, also see STEP E+ (1 Rapier needed)
5 from Star...