Legend of Grimrock 2

I N T R O D U C T I O N

STEP
1     you are on the beach in the middle of the night
2     you can descend the dungeon as you are right next to the trapdoor
3     however, it would be better to collect a few items first and scout the beach , e.g. the 3 gates leading off the beach
4     descend the dungeon from the beach trapdoor, if you have 3 items with you even better, whatever the items are, you will place them onto empty alcoves to progress
5     if you descend the dungeon with less than 3 items then look on the floor of the dungeon,  there are other items
6     find the corner of the dungeon with mess and dirt on the floor, here the party can make their way through a fake wall to an empty barracks office 
7     in the empty barracks office place an item onto each empty alcove, a nearby wall unlocks for you
8      proceed into the new passage and up the ladder
9     now you can rest but the crew have found the balconey and can look down on the army of creatures they now face, make a note of the green glowing wall in the balconey, the mosquitoes have lodged in there
TOP TIP  you can get "stuck" in the game and wonder where to go next, if this is the case try getting back to the launch beach where you started the game, to do this check STEP U 

B A S I C
A      note the half a dozen wall torches, each torch can be removed and provide light for the crew, however use caution. each time a torch is removed a small chamber unlocks and infantry come out to see why a torch was taken, you obviously have to slay them
B      when all wall torches on the balconey have been removed, a trapdoor in the centre of the dungeon unlocks, descend from there to the Tomb
C      descend from the tomb to DHANDRA, two routes from here CHASM : MINE outer | or   windy forest path : Dungeon Upper Balconey (suggest you do both, do the windy forest path first, then return to Chasm) 
D      in Mine Outer from DHANDRA Chasm be aware that the Basin has no exit until the Magma Golem is slain and you cannot do that yet so wait: for now find the skull key in the piles of mine debris at the side. find the stones that have fallen from mine tables, enter the Supervisors office but careful with the Supervisors, your crew are not ready to slay them yet, spot the Iron key hidden in the dust, Supervisors Office stairs descend to Rhama Skeleton Leaders office
E     remember the green glowing wall in the balconey, where the mosquitoes have lodged?  well they have now escaped and you can ascend the stairs there to the balconey tomb and if you still have the brass key that you found on the dungeon floor, even better, if so , insert the brass key now; TIP!  have your crew healed of all injuries first
F     once you have inserted the brass key try and follow the magic bridge around but if not descend to the tomb floor and find the red Serpent door in the Northern section of the Tomb, this unlocks once you have defeated the foes (cache chamber)
G      if you cannot defeat the foes then note the Stone door on the South of the tomb (this unlocks when 2 brass keys have been inserted into the tomb balconey) then descend the pit  in the West of the tomb, the crew descend to the MINE BASIN
H      the Mine Basin trapdoor is now unlocked as you defeated the Chief Magma Golem, however his Elite Guard have arrived to vanquish your crew, descend the Mine Basin trapdoor to the Panjaer walkway, (CAUTION; vicious rat soldiers patrol the wlkway) proceed North then East along the walkway
I      the crew having got past the walkway soldiers descend to find more soldiers, they discover two sets of stairs leading from the Swamp, these lead the crew down to either Rhama or Scrimmages, choose which one your crew should explore, either way, the crew end up back in Rhama
J      on return to Rhama  the crew find that significant accursed reinforcements have arrived, try and take down as many as posssible 
K      from the Rhama Skeleton Leaders office (described at step D) ascend back up to the Mine Outer
L      descend Mine Outer to Mine Basin and find the Panjaer walkway, head North and then back to the Launch Beach
M    before walking through the first open beach gate explore the Secret Beach and find the BOW
N     then go through the first open beach gate and slay the Ugguardian, this unlocks the second beach gate
O    descend the new beach stairs and solve the simple push blocks puzzle
P     when the puzzle is solved two trapdoors unlock, one in the push blocks floor and one in the beach, descend either as quickly as possible, this leads to upper Tomb Level (the sacred Chicrop), NOTE the Tomb precinct below has received significant accursed reinforcements, the crew could be compromised, be careful, in the meantime find the heavy armour and Lurker clothing
Q    as described in Step G  the crew should now descend the pit  in the West of the tomb, the crew again descend to the MINE BASIN
R     again descend to Panjaer walkway, this time grab the Rapier, descend the Chasm to Chloates Northern Arena
S     initially Chloates Northern Arena can only be accessed in the Balconey, do not drop off the balconey, just press the button in the broken lamp to exit the level
T    the crew must be strong and in attack mode as the level exits to a Stone Supervisors Base, get ready for quite a fight, then find the Leather clothing (light armour) 
U    the crew need to get back to the Beach to find the final open Beach Gate there so as per Step H,  descend into the Mine Basin and from there Panjaer walkway, again head North and arrive back at The Beach
V    once back at the beach take the final beach gate and explore THE CASTLE MOAT descending the nearest pit to another PUSH BLOCKS be note this one has two vicious rabid wolfhounds, very dangerous
W    once the two vicious rabid wolfhounds have been slain find the secret wall butttons near to where your crew arrived in the level. it is critical that the wall buttons are pressed or the puzzle cannot be solved
X     place one item onto an emply alcove and then check for a push block delivery
Y     once the puzzle is solved ascend to the Rhama upper cages where 2 wall levers are seen, on the right the "Easy" lever , this is marked by dirt on the floor and ceiling roots, on the left the "Hard" lever, pull the "Easy" lever and return to the puzzle you just solved, a secret cache chamber has just unlocked
Z     now return to the upper cages and slay the emerging foes, take down the leaders, the two Ugguraduians and ascend to the upper Rhama stores where the Bone Blade and the Rope are concealed

TOP TIP. Do ensure that Step V has been completed before you embark on below steps
A D V A N C E D
A+    now ascend to the Castle Southern Nembulous where two Skeleton Commanders control the ramparts, CAUTION they have undead legions at their command 
B+    slay the first Skeleton Commander. the gate house is then unlocked, but then the Second Skeleton Commander in the gatehouse will attack
C+     slay the second Skeleton Commander. a portcullis in the Moat then unlocks, only proceed through IF your crew have etheral fighting capability , if so descend down the Moat pit to the next push blocks, again guarded by vicious rabid wolfhounds, slay the vicious dogs and solve the puzzle. the floor activates if the crew succeed in slaying the etherals
D+     descend to find a Rapier and light armour, you find a burial chamber, descend from here to Upper Chicrop where you find a floor of Red Vases and a locked off storage area, descend SOUTH to the channel below and find a secret wall button or descend WEST for a foraging expedition and a Spiders Battle (slay the spiders to find a pantry) 
E+    if your party descend SOUTH to the channel below then try and slay some of the accursed reinforcements, then descend the pit to the lovely lake Fountain. In the Lake fountain find a crystal flower and a Scythe, the forest path leads your party to the double puzzle statue Push Blocks, 1 rapier activates the floor, solve the puzzle and move to an adjacent chamber to find a CACHE PASSAGE, extra cache there with Iron Key, place an item to reveal it. 
F+   go back to Step Q and return to Panjaer walkway, this time go SOUTH and then West to the Northern Castle Moat, have a brass key ready or plenty of shock bombs, you need one or the other to progress here, press the blue wall button and then back track, a nearby chamber has now unlocked, use the brass key or your shock bombs now, or descend the pit to a new PUSH BLOCKS puzzle
G+   time to get the cube key, see Step R, repeat this sequence only this time descend into the Basin Arena, fight your way through to the Beach, once on the Beach immediately return to find the Cube key
H+     return to Rhama upper cages where 2 wall levers are seen, on the right the "Easy" lever , this is marked by dirt on the floor and ceiling roots, on the left the "Hard" lever, see STEP Y, this time pull the hard leader
I+     you can now emabark on the Spiral "Teddmont", be ready with plenty of health potions and frost bombs
J+     in the spiral, complete the throwing contest and move further down the large passages, at the end your crew find four elemental sensors, from the left Poison Bolt, Lightning, Dark Bolt and finally Dispel, your sorcerer may have the spells for some of these but if not you will need the Ecytopus, the Wyvern, the small herder and subsequently the Ugguradian and the Ice Guardian
K+     once the first four elemental sensors are satisfied (your crew get a message on screen) then two further element sensors are revealed: Fire and Frost, once through, your crew have a choice of four basic weapons, only choose ONE
L+     once through the Basic Al

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