KNIGHTS OF THE OLD REPUBLIC II

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  • 1. Two Piece Undies for Knights of the Old Republic II

    Replaces the underwear for the female character.

    updated 4:19, 4 Dec 2013 14,183 507 657kb dubird

  • 2. 90SK's Ultimate Robe Pack for Knights of the Old Republic II

    If you want to have fun, pretend you hear HK-47�s voice while reading the question and answer part.



    Query: What�s better than a hit mod?

    Answer: When the author improves the hit mod.



    Query: What about making all those hit mods with improvements in a mod pack?

    Answer: It�s here if you want it.



    The famous modder, 90SK (AKA CaptainSkye) is back with all of his hit Knights of the Old Republic II: The Sith Lords robe mods all in one pack. Not only are the tunics and Jedi Master style robes in this release, but the author has decided on putting in new skins of the Jedi Padawan style robes in as well; a new addition that is only released with this robe pack.



    The tunics and Master style robes has ten variations available while the Padawan style has eight variations. The Master and Padawan style robes require Svosh�s collar fix and the links to get those fixes are in readme file of this release.



    The author did add two place able containers. He didn�t mention in the readme file where those are placed at and I�m not going to start a new TSL game to find out where it is at, so hopefully the author will give us word about where they�re at in the game. There are some items and robes within the containers.



    There were some error in some of the past releases and the author suggests that you just uninstall those releases and use this mod as it has the fixes you need. The TSL Patcher will install this mod and make it ready for game play. Who knows, maybe this is the final release or there could be an update in the future. We�ll just have to see. In the meantime, enjoy the release!



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -Shem

    updated 1:45, 20 Apr 2016 3,633 117 10,142kb GameFrontArchiver

  • 3. Handmaiden Style Undies For Female PC's for Knights of the Old Republic II

    Nice outfit - what, you miners change regulation uniforms while I've been in here?

    -Atton Rand



    That default underwear we get as an Exile resembles nothing as much as it does a burlap sack. Come on. If you have to run around most of the first planet in your knickers, shouldn't they at least be something attractive? And how about giving Atton a reason to snark about his "half naked interrogation fantasy?"



    Shem takes the handmaiden underwear - (that lovely bit of fan service for the guys when your male Exile wrestled Brianna) and turns it into default underwear for the rest of the female crew. Slinky black skivvies never go out of fashion, and cross universes well.



    Again, feedback both good and bad will assist greatly in helping the autor make more and imoroved mods in the future. They also make no profit off these ventures other than your feedback



    - Allronix

    updated 1:45, 20 Apr 2016 930 33 1,439kb GameFrontArchiver

  • 4. Visas Marr and Female Exile Romance for Knights of the Old Republic II

    This mod will make the Visas Marr romance scene available for female Exiles

    updated 15:04, 15 Dec 2016 1,453 40 32kb leilukin

  • 5. Feat Progression for TSL for Knights of the Old Republic II

    Well this is fun.. two awesome mods from Shem in one day. It is not surprising though, Shem is an awesome modder and when he puts out a mod he goes all out. It looks like this one is the counterpart to the one I just reviewed last. Well I know that you all have heard my speech from the last one so I am going to get right into the review.



    This mod is actually very unique in several ways 1 it deals with the way your characters gain feats, 2 it uses a 2da file that is really not used very much, and three well it is just plain cool. What this mod does is it upgrades the amount of feats you gain on every level up cycle. That way instead of getting maybe 1 or 2 feats you are going to be getting double that or more depending on your class. This mod also gives you feats based on class like lets say for example you were a bounty hunter, it will try give you more feats based on that class. So you can definitely see how this mod would come in handy throughout the entire game.



    So like I said before on the last review I did, I have to hand it to you Shem. Not only did you make a way cool mod you made it for both games. That takes real skill and patients, so I have to commend you on that one. Now to all of you out there just waiting to get your hands on this.... enjoy.



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -SithRevan

    updated 1:44, 20 Apr 2016 3,657 91 2kb GameFrontArchiver

  • 6. Peragus OTE for Knights of the Old Republic II

    Original Next-Gen Texture Enhancement

    updated 5:38, 28 Jun 2014 7,391 340 23,301kb Xedii

  • 7. TSL Hak Pad (Ultimate) for Knights of the Old Republic II

    An "in-game" cheat utility allowing several options including items, training, disguises, credits and MUCH more. Compensates for TSL's "invisible" cheat console.

    updated 21:18, 27 Aug 2014 19,334 585 80kb ChAiNz.2da

  • 8. Hi-Res Beam Effects Mod for Knights of the Old Republic II

    This mod replaces the Force Drain, Force Lightning, Death Field, cold ray, ion, and neural pacifier beam effects with higher resolution versions.

    updated 22:29, 22 Oct 2014 16,918 620 537kb dinsid

  • 9. High Quality Stars and Nebulas for Knights of the Old Republic II

    This mod makes your starfields and nebulas look better so that you can actually enjoy looking out of the window.

    updated 19:13, 27 Nov 2016 11,494 601 3,836kb Kexikus

  • 10. High Quality Ravager Backdrop for Knights of the Old Republic II

    Replaces Obsidians low resolution texture for the Ravager backdrop as well as distant Sith Fighters with a high quality one.

    updated 16:45, 26 Apr 2015 4,215 207 884kb Kexikus

  • 11. Hide Weapons in Animations for Knights of the Old Republic II

    This mod makes it so during some animations equipped weapons become invisible, then become visible again after the animation has played.

    updated 3:30, 22 Jul 2015 7,492 278 251kb facistinabag

  • 12. Coruscant - Jedi Temple for Knights of the Old Republic II

    This mod adds a new planet to the galaxy map. The Jedi Temple on Coruscant.

    updated 3:20, 26 Jul 2015 11,784 512 8,054kb deathdisco

  • 13. KOTOR and TSL Save Game Editor (English Language Only) (3.3.3) for Knights of the Old Republic II

    The Save Game Editor (KSE) by tk102 (a very talented scripter) has been the most popular download here by far at FileFront. It�s always every week been the most popular download since I�ve been coming here, and for good reason too since it�s the most useful tool out there. For my personal use, I use it all the time for both Knights of the Old Republic games.



    I love that you can edit just about anything in your game because all this mod requires is a saved game. I mean if you want to add strength to your PC, you can. Extra computer skills, you can. You can pick the number you want for it too and you�re free to choose what number you want to for that particular attribute, or skill. If you want some extra feats, Force Powers, change of the PC�s class, you can. You can also do this for your party members, not just your PC. If you want some extra components, or chemicals to work with, this tool is perfect for doing that. Want to change your name, you can. You can even change your party member�s names. Want to change your appearance or your party members, you can. Need to get a specific weapon and it�s not available for a while in your personal game, you can. These are just a few examples you can do with this useful tool. Explore with this tool and find out what you can do that I haven�t mentioned.



    If you want this tool to work, you will have to quit your game once you make a save slot. Then open the KSE and open up the save you just made. Make sure when you make any changes, you hit the Apply button and when you�re done, hit the Commit Changes button. I also recommend that you make a back up save just in case you do something to mess your game up. It�s possible you can do something to cause some conflicts and crashes, so be wise and don�t say I didn�t warn you. A common mistake is that people open the wrong saved game file, so when you want to mess with a saved game, give a name that sticks out that no other saved game has just to make sure.



    What�s new in this 3.3.3 update that you didn�t get in your previous version of this tool is...



    QUOTE


    X-box users no longer need to supply chitin.key or .bif files to perform savegame editing.

    Enjoy the new updated KSE.



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -Shem





    January 3, 2007

    For Those Who Can't Open It: Just so you all know, if you can't open the KSE, I found out that if you have installed a mod that messed with the dialog.tlk and spells.2da file, and if you ever uninstalled your game and re-installed it, the KSE will not work in any game since you needed to make a back up of the dialog.tlk file. You will have to re-install your mods that modify the dialog.tlk file. The simple way of getting around it is to make sure that KSE can't read your override folder by renaming it temporarily or renaming your spells.2da file temporarily. Just do something to make sure that the spells.2da file is not being read by the KSE.

    updated 1:45, 20 Apr 2016 2,811 123 4,335kb GameFrontArchiver

  • 14. High Quality Blasters for Knights of the Old Republic II

    This mod completely replaces the existing blasters with newly modeled firearms, complete with high quality textures. Special care was taken to retain the form and look of the original items, but in a high quality package. Each weapon was carefully textured based on close examination of its default counterpart. It's a much improved package that

    updated 21:06, 19 Sep 2016 7,713 251 23,406kb Sithspecter

  • 15. Remote Tells Influence for Knights of the Old Republic II

    Did Bao-Dur�s remote really serve a purpose in Knights of the Old Republic II: The Sith Lords? If you answered no, then this next mod will change your mind about that little pesky droid. TK102�s mod here is another one of those classic mods that is making its way to KotorFiles for the first time. If you didn�t get a chance to read my last review about the Chained Lightning, tk102 is the author of the utility, the KSE.



    What this mod does it give the ability for Bao-Dur�s remote to give you the influence stats of your party members in Knights of the Old Republic II: The Sith Lords. Just talk to him and pick the dialogue option, �You�re a perceptive little guy aren�t you?� From there you can ask how much influence you have on your party members. This will help you know how far you need to go to have full influence on each individual party member.



    From my personal gaming experience sometimes it take one or two times for me to talk to the remote to actually that the dialogue option to ask about my party members, so don�t sweat it if it doesn�t work for you the first time. Just keep trying until it happens. If you�re not familiar with the influence system, all party members when they enter your party start off at 50. If you gain influence, the number goes up. If you lose influence the number goes down. This means if you have influence gain of a 100 with a party member, you have 100% influence over them.



    It�s a little mod, but very handy; especially those who want to know where they�re at with their progress with their party members. This is also another classic mod by tk102 that finally made its way here to KotorFiles as it was originally created on April 13, 2005.



    Just so you know; the altered appearance for the remote in screenshots does not come with this mod. That was made by Oldflash and released in his Final Touch mod. Enjoy the mod!



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -Shem

    updated 11:50, 20 Apr 2016 1,226 51 10kb GameFrontArchiver

  • 16. Realistic Nar Shaddaa Skybox for Knights of the Old Republic II

    One of the things that give the planets some life and character are the skyboxes that the game creators make. Skyboxes are the backgrounds that you get to only look at. In the case of Nar Shaddaa, it just seems so dark there which can make it seem very depressing spending a lot of time on the moon of Nal Hutta since they decided to do Nar Shaddaa at night. Since they did it at night, you would think it would stand out more with the lights of the city moon shining as we saw in the BIK movies.



    Sharen Thrawn makes is FileFront debut with a new skybox to really brighten up Nar Shaddaa when you visit the moon of Nal Hutta in the game Knights of the Old Republic II: The Sith Lords. I really got excited at the new background in the screenshots the author provided, but was really amazed when I saw them in my game and will be keeping this in my override folder permanently.



    I suppose I haven�t checked out the textures used in the modules much because I was surprised that there was only two textures used and thought maybe the author forgot some when I went to test it, but they are all there in every module that has a view of the citywide moon so don�t be alarmed when you check out the files before installing. This is really awesome for a first public mod. Enjoy the new skybox!



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -Shem

    updated 11:50, 20 Apr 2016 3,097 114 5,100kb GameFrontArchiver

  • 17. Combat Suit Revisited for Knights of the Old Republic II

    This is the latest instalment of the Combat Suit Replacment mod. This version includes ONLY ONE skin as it is vastly supperior to the previous versions(in time, and quality)
    The godly uti has been removed as I started to get annoyed with it. Enjoy.

    updated 2:58, 4 Dec 2013 3,269 210 4,882kb Canderis

  • 18. Darth Malaks Armour for Knights of the Old Republic II

    Reskins the Darth Malak armour in TSL to actually look more like Malaks armour from K1.

    updated 6:11, 31 Dec 2013 4,295 138 1,035kb DarthParametric

  • 19. Telos OTE for Knights of the Old Republic II

    These are new Redrawn Textures for the planet TELOS...These files are in EXE format just extract to override folder

    updated 20:49, 28 Jul 2014 13,492 358 79,720kb Xedii

  • 20. TSL Bao-Dur's Charged Armor for Knights of the Old Republic II

    Custom armor for Bao-Dur which accepts heavy armor upgrades and allows usage of Force powers.

    updated 0:46, 21 Aug 2014 3,731 179 625kb ChAiNz.2da

  • 21. Tomb of Azgath N'Dul for Knights of the Old Republic II

    This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul.
    You will find it between the tombs of Ajunta Pall and Tulak Hord.

    This mod adds: ten new robes, three new armours, four new weapons, two weapons I've released separately before,
    a new belt, a new pair of gloves and a new Force Powe

    updated 1:57, 8 Dec 2014 10,701 263 254kb dinsid

  • 22. Movie-style Jedi Master robes for Knights of the Old Republic II

    This mod will replace all ingame Jedi Master style robes with new, more movie-like versions.

    updated 17:39, 11 Dec 2015 15,216 460 1,748kb DarthDeadMan

  • 23. TSL No Force Restrictions for Knights of the Old Republic II

    One of the things about both Knights of the Old Republic games people enjoy is the armor you can wear. Some armors give you great protection. The problem with armor is that it restricts certain Force Powers, which frustrates some of the players.



    Jesse Fett makes his FileFront debut with a mod that takes away the restriction armor has with certain Force Powers in Knights of the Old Republic II: The Sith Lords. The author got the inspiration to do this mod because of what Darth Cubsdude for the Knights of the Old Republic version. Aggressive powers like Lightning, and Death Field were not able to be used, while protection powers such as Immunity couldn�t be used by default. With this mod, you can.



    The mod has changes to the baseitems.2da file. This mod does not use the TSL Patcher, so you will need to have some .2da editing skills to make it compatible with any other mods you�re possibly using that uses the baseitems.2da file. If you�re not currently using the baseitems.2da file in your personal override folder, you have nothing to worry about. Enjoy the mod!



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -Shem

    updated 1:45, 20 Apr 2016 1,790 52 6kb GameFrontArchiver

  • 24. Saber and Melee Weapon Sound Mod for Knights of the Old Republic II

    This mod will change sounds of lightsabers and other melee weapons.

    updated 6:28, 13 May 2015 3,053 125 2,829kb DarthDeadMan

  • 25. Jedi Robe and Armor Reskin for Knights of the Old Republic II

    One thing that I have noticed throughout the Star Wars movies is the Jedi robe. Its style is a symbol of the Jedi Order. Traditionally they have some sort of brown shade of color in them in some form or another. The original Knights of the Old Republic came out with a completely original style. I remember thinking that it was 4000 years ago and styles could have been a lot different back then. Then the sequel, Knights of the Old Republic II: The Sith Lords, the style went to more of the robes we saw in the Prequel Trilogy. They still had their own look, but a similar style to the Prequels. So much has changed in 5 years in the events of both games I would guess.



    Here we have Oldflash�s first original Jedi robe mod for Knights of the Old Republic II: The Sith Lords. You get lots of new robe skins and colors to play around with to replace the old default skins. Also the Jedi Master model version is replaced with the Padawan version of the robe with their own skins. Also included in this mod release new Jedi Armor. For those who are wondering it�s the Zeison Sha/Jal Shey style armor. Well, the author didn�t like that style, so he went with a more traditional style of armor you see in both KOTOR games, but with new skins. The stats aren�t modified in this release, more like an overall appearance change. Enjoy the mod.



    Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.



    -Shem

    updated 11:50, 20 Apr 2016 1,160 48 10,421kb GameFrontArchiver

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