Revises the opening of the game, so that the player begins as a Jedi Apprentice, in a seamless, lore-friendly manner.
Removes all of the tutorial messages and railroading, to create a more immersive opening experience.
Permissions and credits
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Author notes
Achilles gave me permission to use his padawan mod as a base for my own.
Holdan's Force Persuade check now appears in all approriate dialogue branches
Janice's Force Persuade checks now appear in all approriate dialogue branches
Force Persuading Janice for a refund results in minor Dark Side Points
Janice can now be Force Persuaded after failing the initial persuade check
Bastila's dialogue in which she suggests you are Force Sensitive is now properly disabled
Carth will no longer refer to you as a non-jedi when arriving on Dantooine
Version 3.0.0
Edits to Bastila, Carth, Juhani, and Bandon's dialogue have been redone. They are now fully scripted through the patcher and should be compatible with everything. The edits have been reduced to only the bare minimum needed to make the story make sense
Added Force Persuade options for Janice, Ajuur, Holdan, and the Sith receptionist
Added Apprentice robes from JC's Robe Adjustment mod. You get these instead of the Jedi robes from the old version. They are given instead of clothing in the starting locker. They have no defense bonus like clothing, but look like Jedi robes. They work with JC's Jedi Tailor mod. Zhar once again gives you a regular Jedi robe (now of a different color) once you finish the final trial
The level up menu is immediately brought up after choosing a Jedi class. This is similar to the behavior of the vanilla game, and hides a game crashing bug when accessing the powers list before leveling up in your Jedi class
Trask's Remains now disappear when fully looted. Improved positioning of Trask's corpse to prevent clipping
Cleaned up some cutscene scripts on the Endar Spire
The Sith Apprentice on the Endar Spire now wins the fight against the Jedi. You have to fight him with the Sith Troopers
Player is fully healed when they enter the second section of the Endar Spire, as they are no longer invulnerable, and will likely be at 1 health. The forced level up in the vanilla game normally prevents this, but because you won't level up until after the second section, this fix prevents you from dying immediately
Version 2.2.0
Trask's Corpse once again uses his unique appearance, but is still lootable this time
Dantooine Training Sabers are installed into the module file instead of the override
Version 2.1.0
Fixed compatibility with Android version
Fixed some potential problems with NPC overhaul
Workbench tutorials now removed for all workbenches
Removed Ebon Hawk Nav Computer Tutorial
Crattis Yurkal's dialogue is now edited to better conform to the story
Kotor 1 Restoration patch now includes K1R compatible version of Crattis Yurkal's edited dialogue
Version 2.0.0
Core Features:
Rewrote entirely from scratch. All files have been re-extracted and had their edits reapplied in order to remove any unintended edits from earlier versions A seperate mod called "Tutorial Remover" was created from these edits, and formed the base for this new version. It can be found on Nexusmods or Deadlystream. It is almost identical to "Jedi from the Start", but does not include any of the Jedi related functionality The core feature set was re-evaluated, and all of the options related to clothing and appearance have been moved into a seperate project, the "Appearance Standardizer". It includes various option related to body size, clothing variants, and NPC appearance, that belong in there own mod. Unlike "Tutorial Remover", "Appearance Standardizer" will work with Jedi from the Start. It can be found on Nexusmods or Deadlystream All scripts have been recompiled to ensure they are working correctly. This sorted out many bugs, including issues with training on Dantooine, and with Trasks body Files are now installed into Modules when possible, greatly improving compatibility
Feature List: - Belaya, Deesra, and Zhar's dialogues have been tweaked slightly, to make them a bit more extensive and to remove unnatural transitions - Zhar no longer gives the player a Jedi Robe after finishing the 3rd Trial. A Jedi robe (color depends on class) can be found in the footlocker in the players room on the Endar Spire
- Carth's dialogue on the Endar Spire no longer requires any responses, as they had become unnecessary - The dialogue when exiting the Taris Appartment for this first time has been trimmed slightly to remove the tutorial message - Rewrote Bastila's rescue dialogue to be more neutral in tone, and have a few responses to choose from - Security door reduced to 1 hit point for the purposes of bashing. You shouldn't have to swing at the door more than a couple times now - Bridge doors are now properly unlocked. You don't have to be holding a melee weapon to enter the bridge, and you don't have to be level 2 to leave. - Trask's corpse converted into placeable. It doesn't look exactly like Trask anymore, but it actually works, and allowed all of his item to be transferred to his body. The Advanced Medpac he gives you can be found in the room with the footlocker, the container, and the remains now. - The Workbench on Taris no longer has any dialogue pop-up, and immediately lets you access the upgrade screen - The Lightsaber Training on Dantooine has had the weapon sounds removed, so that Zhar isn't overtaking by the humming of the Lightsabers
Version 1.1.1
Removed Workbench Tutorial Dialogue
Version 1.1
The door to test the Security Skill is once again locked, but can now be bashed as well, if that character lacks the Security Skill
Prepackaged Mobile version for easy installation on android devices
Carth correctly faces the player when entering the escape pod room
Trask's body is now above the floor
Compatible Juhani Dialogue for Kotor 1 Restoration
Starting Clothing is now optional, to help people having invisible player problems
Version 1.0
Fixed cutscene height issues
Made starting room instructions more clear.
Fixed bugs with Trask's Corpse
Added commoner clothing as alternate clothing option, similar to KotOR 2
Added ceremonial robes from the endgame scenes as alternate clothing option
You can now be a Jedi at level 2 instead of 3
Default clothing will now be scout clothing for all classes, and council clothing is an optional file
You no longer need to talk to the door, and it is much easier to figure out what you are supposed to do
Fixed Carth, Bastila, and Juhani's dialogue regarding the player's base class
Version 0.9.8
Fine tuned some changes
Made progression more balanced
Made process more obvious
All Class Combinations possible
Version 0.9.7
Added starting clothes
Fixed outstanding issues on the Endar Spire
Version 0.9.6
Completely removed Trask. The experience is now self directed and not bogged down by pointless dialogue.
Integrated Optional files into new installer.
Version 0.9.5
Separated unique clothing for each class into an optional file
Changed Trask into a human to prep for next version
Version 0.9.4
Cleaned up Zhar's training dialogue to remove inconsistencies and streamline the process, quickly getting you to the Juhani fight.
Fixed some inconsistencies in Carth and Bastila's Taris dialogue
Version 0.9.3
Definitely quashed all remaining problems. Also added cool class clothing
Version 0.9.2
Possibly fixed problems
Version 0.9.1
Removed various files causing problems
Version 0.9
The story has been streamlined quite a bit. The player is already familiar with most of the things Trask introduces, as most players who use this mod will be. Most information is glossed over in no detail.
Some redundant lines of dialogue dropped.
Lightsaber removal now 100% works properly.
Trask has had his power increased significantly to account for him being a Jedi Knight with a padawan.
Fight training now works. Bastila and The Player will fight with lightsabers.
New class selection system. Soldiers will become Guardians, Scouts; Sentinels, and Scoundrels; Consulars. This removed a lot of the forced dialogue at the beginning that was dragging down the dialogue. The story progresses quicker and makes more sense.
Version 0.8
Remove saber works properly. (Actually it doesn't. Fixed in 0.9)
New portrait for Trask. Based of Trask's original portrait.
Items moved around again.
Zhar no longer gives you 5 robes.
Carth bug fixed itself ;)
Player and Bastila spar with lightsabers
Totally rescripted. Much cleaner and less invassive ;)
This mod will allow you to start the game as a Jedi Apprentice. All of the dialogue on the Endar Spire has been rewritten, and shortened significantly, to make it a quicker, more fun opening to the game.
The primary goal of the mod was to reduce the horrid boredom that sets in during the Taris section of the game (by letting the player hit things with a lightsaber), and allowing the player to get more Jedi abilities throughout the game, without the limits that waiting until Dantooine enforced on the player. This is the common element between this mods, and all other padawan mods and Jedi start mods.
The secondary aim was to make the story mesh with the players newfound Jedi status. Dialogues have been edited to reflect the player's class (to the best of my ability, I can't record new VO). Conversations have been reordered, and pieces removed, in an attempt to preserve the illusion that the player is a Jedi. This was done very extensively in the dialogue of NPC's on the Endar Spire, Taris, and Dantooine. Party Member dialogues have also been edited, though not as extensively, in order to maintain compatibility.
Finally, and most successfully, this mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations. These features are also available in my Tutorial Remover mod.
Features
All tutorial elements removed from the Endar Spire
Start the game as a Jedi, at second level
Adjusts dialogue throughout the game to conform to the new story
Requirements & Compatibility
Installation
Start the Installer.exe file (The tslpatchdata folder must stay in the same folder as the Installer.exe). You install the mod by clicking the Install Mod button. The mod is now installed
There is a "Manual Installation" option available for anyone who cannot use the Installer for whatever reason. This is not recommended, and will be incompatible with most other mods. Copy both (The Module and the Override) folders in the Manual Installation folder into your SWKotOR folder. The mod is now installed
You must uninstall all version older than 3.0.0 before installing version 3.0.0. Jedi from the Start should be installed on a new installation, with KotOR 1 Community Patch or KotOR 1 Restoration already installed if you plan to use them
Tutorial Remover is recommended if you do not want to be a Jedi, but still want a better Endar Spire
Other Links
If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.
If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods. If you really feel like supporting any of this other work, I have a Patreon, though this is obviously not necessary.
If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is [email protected].