Knights of the Chalice 2
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Dorateen

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29 comments

  1. grinningsphinx
    grinningsphinx
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    Cant find a shovel!

    Theres some things that need to be dug up and im already level 8 and havent found one. Anyone know where?
    1. Dorateen
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      In the village that has the sickness, the map to the east with the farmer and the barn. Look right behind the barn, there should be a spot to click on to open a container.
    2. grinningsphinx
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      ty sir!
  2. mellis5
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    Excited to revisit this module!

    Is this version compatible with the upgrades made to Mage Knights and Paladins in the last patch?
    1. Dorateen
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      Hi, mellis5

      I talked to Pierre about this, and he said that players can make mage knights and paladins with the new feats, it should not be a problem. The only thing is, I did not update any enemy Mage Knights or paladins (not that many) so they will not have the new feats. But it should be fine for players.
    2. mellis5
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      Awesome, thanks for the quick reply!
  3. 5eyangao
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    I'm playing on version 1.43, it seems any battle crashes the game, which includes goblin battle, barbarian battle and frog battle in the beginning. The mod now is unplayable.
    1. Dorateen
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      Hi 5eyangao,

      I just uploaded a new version that should be compatible with the latest version 1.43 of KotC2. Just be aware, I am about 2 weeks away from an official release of this module, and there is some content now that is not complete. Anything that has to do with "Edinmoor", I would stay away from for now, until the next version is posted at the end of this month or early September.

      I did download the previous version 1.28 and was able to fight those battles without crashing. However, it is possible the newest class changes to Barbarians, Rogues and Monks could have broken something on the player side that I was not aware of. Anyway, this version now has the latest feats and spells for the upgraded classes.
    2. 5eyangao
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      Thank you! You're doing a great job! Looking forward to the full version of the mod.
  4. 360setupsexe
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    How many levels can the player eventually reach? I played 10 hours. The main question is gong to the south kingdom. But my party is still at level 3. I almost clear every encounter I can win. I am stuck by 3 RUST MONSTERs now.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2819460346
    I have 5 questions ongoing. I think some should be finished and give me EXP. And I haven't got EXP during dialogue. For example, I finish the question finding guard‘s necklace and I got 0 EXP. 
    1. Dorateen
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      You should be able to reach Level 9 or 10, but that depends on completing everything.

      At level 3, it might be too soon to fight the rust monsters, but there should be other places to explore, gain experience and find better equipment. I don't want to give spoilers, but have you tried fighting the slave traders in that one town with the circle wall? The best thing is to keep exploring. This is a pretty open game world, so you can leave an area and come back later.

      Yes those are the quests for the main story. Other side quests like the necklace will not show up in the journal. I have to check, I thought there was a small reward like 50 xp, when you return the necklace.

      One thing to do, before the Dead or Alive quest, is to go to a desert area called Asherim. I don't know if you did that yet, but to get there, you have to defeat the slavers in the town with that guard. Some powerful items can be found, which will help, and you can probably reach level 4.
  5. Darksavant6
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    I ran into my first real campaign bug.  In the Duke of Remfar's palace there is a minor quest to kill some spiders.  After you kill the spiders the trigger for the reward dialogue never goes away so you can claim the reward an infinite number of times.  Even just trying to cross the room it pops up many times.  Its not that big a deal but I thought you might want to know.

    I am probably getting close to the end of the game now and I am still enjoying it.  I wish I could get my characters all the way up to level 20 but I get the feeling you deliberately set out to make a relatively low power campaign, which is fine.
    1. Darksavant6
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      Also I am a long time DM and a big fan of Pathfinder so I am enjoying all of the little references to the various adventure paths here.
    2. Dorateen
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      Ouch! Thank you for letting me know about that bug. I will get it fixed. I am planning to upload a new version of the module with the official release of KotC 2.

      Yes, definitely trying to keep the level limit around 9 or so. Feedback I received had characters finishing around there. Thanks again for playing!
  6. Darksavant6
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    I am really enjoying the game but I wish it made better use of the quest journal.  There are so many little side quests and they don't get entered in the journal at all and it is hard to keep track of them.  Some of them require information from the original quest giver that isn't repeated and unless you are taking studious notes you are probably out of luck.
    1. Dorateen
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      Thank you for playing the module. I know, the in game journal is something I did not make use of outside of the main questline. I did add a partial guide to some side quests at the end of the ReadMe file uploaded here.

      If you are stuck, feel free to let me know and I will try to help out.
    2. Darksavant6
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      Thanks a lot for the offer to help.  I actually figured out a way to help myself by using the module editor to look up the keywords I couldn't figure out.  This way we don't have to have spoilers here.  The things I was most having trouble with are when you actually have to type something in.  I couldn't remember sponsor names for the guild entrance and there was another quest for the sister's age in a graveyard that had me stumped.  I am impressed at how big the world is so thanks for all of the effort you put into this.  I hope your module gets more recognition once KotC2 gets released on Steam.
    3. Dorateen
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      Good, I'm glad you were able to find the information. Regarding the Sponsors, I did get feedback about that, and I added a couple of references in the gameworld, where the player can find a list of the names. It's pretty hidden, but you might come across it when exploring.
  7. Nathan454
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    Just started playing and I'm enjoying it a lot  and honestly a better way to introduce KOTC2 then the normal campaign, If you had difficulty getting into AOC, this is a good way to get familiar with the engine.  Enemy AI is very good, and in fact watching what it does will give you hints for your own tactics.  
    1. Dorateen
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      Thank you or downloading and playing! That is a good point, I learned a lot about the Knights of the Chalice 2 mechanics and systems by putting together this module.
    2. Nathan454
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      Still in the beginning, I like that its open world, but was wondering if there was a quick general guide to how to progress if you are stuck, I'm having a bit of trouble progressing, My characters are level 2, but cant beat the harder encounters and I'm wondering if I missed something.
    3. Dorateen
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      At the end of the ReadMe document that I posted here, I listed the side quests for the first part of the game. It might be spoilerish, but if you want to glance to see if there is anything you missed, it might help get some extra XP.

      Level 2 characters should probably stick to heading east of the castle, there is also the Cave of Venture that has some battles your party might be able to beat and find better equipment. Early on in the module it can be rough but as you keep exploring and level up your characters will grow pretty powerful.
  8. Stud84
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    Just putting here that I loved this module. Reminded me a lot of the Ultima games. Love the callback to different series, too. Might and Magic, EoB, etc. Cheers!
    1. Dorateen
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      Thank you very much for playing the module. Those games from the early 90's were a big influence on the design. I'm going to be adding more content to the module, based on new areas I added to the IceBlink version and continuing the adventure.
  9. Delvaron
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    I played this a bit on Iceblink so thought I’d give it a try on kotc. One small suggestion maybe put a few more weapon types in the blacksmith chest at the beginning of the game most of my crew ended up having to punch everything we fought til the end of the goblin cave.

    might have found a bug in the goblin cave searching one of the piles of bones it said I found a few items of worth but didn’t take to a load screen or find them in the inventory
    1. Dorateen
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      Thank you! Yes,  I can add some more basic items in the blacksmith chest for starting parties.

      I just checked the goblin cave, and there is one pile of bones that has some items. You are right that it does not open the inventory screen, but it should add a potion and the astralgus food to your party leader's inventory. If you had healing potions from before this, they would have combined, so it is easy to miss.
    2. Delvaron
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      Ok thank you I missed it. Thanks for the mod I stayed up to 3 am playing it this morning even though I knew my toddler would be up at 6. 
  10. Simbilis
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    Amazing module, probably one of the best mod ever made for a crpg, it's a full fledge adventure as long or even longer than the Original Campaign.
    It's an adventure for a good/neutral party even if there is some side quests for parties of questionable character.
    You'll find most common weapons but early on, most of them are 1H/2H swords and you have a mantis character, it'll take time to get enough light weapons (in before oversized weapon feat).

    The first ultimate weapon you can get early on isn't a sword though (too ultimate and too cheap maybe? Exacto ***)

    It's a great open-world adventure with very challenging encounters early on (when you hit level 6/7, only dragons are a challenge, killed the 2 frost dragons at level 7 with 2/3 unconscious PC)
    1. Dorateen
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      Hi Simbilis, thank you for playing the module and I appreciate the feedback!