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felipepepe

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felipepepe

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About this mod

This is the Cragmaw Castle map, taken from the Lost Mines of Phandelver D&D 5e module. It's for 1-4 characters, Lv 1-2. Has about 8 combat encounters and should take just 10-15 minutes to clear. It's a good challenge for a "normal" Lv 1 party, plays more like a traditional D&D adventure rather than a hardcore min-max challenge.

Permissions and credits
This is the Cragmaw Castle map, taken from the Lost Mines of Phandelver D&D 5e module.

It's for 1-4 characters, Lv 1-2. Has about 8 combat encounters and should take just 10-15 minutes to clear. It's a good challenge for a "normal" Lv 1 party, plays more like a traditional D&D adventure rather than a hardcore min-max challenge.

I made it mostly to test the game's editor, so there's so silly things added just to try different scripts, but it can be played from start to end in a "serious" way. 

Background map was done by Mappy at the ProFantasy forums.

INSTALLATION

Just unzip the file inside the "Knights of the Chalice 2/Modules" folder.

CHANGELOG


0.5
- Fixed the issue with the goblin guard helping you in combat

0.4
- Added two victory screens
- Improved some dialogs
- Made the last battle a bit easier

0.3
- Fixed the module's name.
- Fixed the issue with goblins in the lower left tower getting stuck behind the door.
- Fixed the issue with front door script still triggering if you enter from the side door. 
- Added two new events.