This is the Cragmaw Castle map, taken from the Lost Mines of Phandelver D&D 5e module. It's for 1-4 characters, Lv 1-2. Has about 8 combat encounters and should take just 10-15 minutes to clear. It's a good challenge for a "normal" Lv 1 party, plays more like a traditional D&D adventure rather than a hardcore min-max challenge.
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Background map was done by Mappy at the ProFantasy forums: http://forum.profantasy.com/comments.php?DiscussionID=4700
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This is the Cragmaw Castle map, taken from the Lost Mines of Phandelver D&D 5e module.
It's for 1-4 characters, Lv 1-2. Has about 8 combat encounters and should take just 10-15 minutes to clear. It's a good challenge for a "normal" Lv 1 party, plays more like a traditional D&D adventure rather than a hardcore min-max challenge.
I made it mostly to test the game's editor, so there's so silly things added just to try different scripts, but it can be played from start to end in a "serious" way.
Just unzip the file inside the "Knights of the Chalice 2/Modules" folder. CHANGELOG
0.5 - Fixed the issue with the goblin guard helping you in combat
0.4 - Added two victory screens - Improved some dialogs - Made the last battle a bit easier
0.3 - Fixed the module's name. - Fixed the issue with goblins in the lower left tower getting stuck behind the door. - Fixed the issue with front door script still triggering if you enter from the side door. - Added two new events.