Short but good, i liked having multiple ways into the castle, rooms and corridors were a bit narrow but i guess you picked a pre-made map somewhere and dealt with it
Keep up the good work, i'll try my skills too after i get around completing the main game, it'd be great if you put together a couple of hints to help us neophytes.
Great job, thanks for kickstarting KotC 2 modding scene.
I summoned an elemental when fighting the goblins in the section to the left of the entrance (the one with the goblin that sounds an alarm) and it immediately ran to the (as of then unseen) tentacle beast and attacked it. I don't know if you can restrict the AI to only act on what you can see, but perhaps putting another door would be useful.
You mean that you had already killed the 7 goblins in the mess hall, went to the left side of the castle and the elemental walked all the all back there to fight the yet-unseen tentacle monster?
If that's the case, then it's better to report this to the dev, the AI shouldn't attack what they can't see, especially from so far away. I can put a door there, but it's something that should be fixed to allow for more interesting level design.
Hope this is becoming a trend - i kickstarted knights, tried to be constructive at first but finally realized that its designed as a puzzle game - minmaxhardcorechallenge fits it quite well - rather then a rpg - and nothing i would get my head into.
Yeah, it's a bit weird to make a module before finishing even half of the main game, but the difficulty in that campaign is too high. I hope more people make fun hack & slash adventures like this.
I had two problems with the module: 1) during combat I could not open doors, so I found myself in the situation of not being able to reach enemies behind a closed room. I am not sure if this is a problem of the engine, if this is the case you should set a script to open the doors. 2) I entered the castle via the side door but when trying to going outside via the front gate I was prompted with the message you would get when trying to enter the first time ("... will you simply march inside" followed by the three options). When I selected the first option to start combat since I already dispatched the guard the game crashed.
Apart from these minor technical nuisances this is a nicely implemented set of encounters. Thanks for the work.
8 comments
Keep up the good work, i'll try my skills too after i get around completing the main game, it'd be great if you put together a couple of hints to help us neophytes.
Great job, thanks for kickstarting KotC 2 modding scene.
If that's the case, then it's better to report this to the dev, the AI shouldn't attack what they can't see, especially from so far away. I can put a door there, but it's something that should be fixed to allow for more interesting level design.
Hope this is becoming a trend - i kickstarted knights, tried to be constructive at first but finally realized that its designed as a puzzle game - minmaxhardcorechallenge fits it quite well - rather then a rpg - and nothing i would get my head into.
Thanks so much for showing an alternative here.
1) during combat I could not open doors, so I found myself in the situation of not being able to reach enemies behind a closed room. I am not sure if this is a problem of the engine, if this is the case you should set a script to open the doors.
2) I entered the castle via the side door but when trying to going outside via the front gate I was prompted with the message you would get when trying to enter the first time ("... will you simply march inside" followed by the three options). When I selected the first option to start combat since I already dispatched the guard the game crashed.
Apart from these minor technical nuisances this is a nicely implemented set of encounters. Thanks for the work.
And yeah, you can't open doors mid-combat in KOTC2, so I scripted the AI to open it when they spot you, before combat starts.