Kingdom Hearts Dream Drop Distance HD
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iwtexplode

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26 comments

  1. MasterAarron
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    Hey there.
    Is it possible to combine this with the Muted Volume Sliders or can only one be applied at a time?

    Edit: Just tried it out and they both work perfectly.
    Once I patch the game with the Muted Volume Sliders, I take that patched file and patch it again with the No Drop Gauge patch.
    Speaking of, would it be possible for you to make a Muted Volume Slider mod for both 0.2 and KH3?
  2. SirTails
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    Hello! I very much need help because i cannot even launch DDD without the game crashing after the copyright intro to DDD, and i've done all the steps correctly.
  3. JAGtheonly
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    Hi! I repeated all the steps in the description, and I'm able to launch the game just fine, but whenever I try to save, I get an error that says "failed to save". I tried restarting the game with no luck. I tried reinstalling the game and doing the mods again with the same results. I tried running just the no drop gauge mod without the 'don't show drop gauge' patch, same issue. However, if I run just the vanilla game, I can save freely. It's probably worth noting I can also load my save file from before the mod and play, but I still can't save. Any ideas what I could be doing wrong? (it's most assuredly user error)

    Edit: I am running the 1.0.0.5 version

    UPDATE: After different testing, I found out the problem. My antivirus shields were blocking the game, causing it not to save. I was able to allow the exception and save my game now, yay! Thank you for this awesome mod, I really didn't want to play the game without it!
    1. iwtexplode
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      I had one other person message me with this issue recently and I'm not sure why this happens.

      You said "mods", do you have other mods that you're using besides this one, or did you just mean the 2 parts of the No Drop Gauge mod?
      It may not matter, but what region/language are you playing the game in? I only tested in the US English version.

      My other piece of advice is to look up solutions to the "failed to save" issue for KH on PC, and try those. I know it only affects the modded game, but the problem could still be an external one. The patch might be triggering a firewall/antivirus, or some other conflict. Let me know if anything works for you.
    2. JAGtheonly
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      To clarify, I meant the 2 parts of the "no drop gauge" mod. This mod was exactly what I was looking for for DDD, and it's the only one I run. I will look into some of those firewall/antivirus issues and keep you posted. I tried looking them up originally, but when I discovered that the issue was only when I had the mod installed, I figured I'd try you first. I'm running the US English version.

      UPDATE: After different testing, I found out the problem. My antivirus shields were blocking the game, causing it not to save. I was able to allow the exception and save my game now, yay! Thank you for this awesome mod, I really didn't want to play the game without it!
  4. Sonow7
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    Is it possible to do this as just a lua or does it have to be a patch? I ask because I've had bad experiences patching mods into KH games and I'd like to not have to path it if possible.
  5. SvenCakemann
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    Hey there! Can I ask how you found the way to make this? I'm comparing the patched/unpatched exe for my version and it seems like a 5C got changed to a 58, and suddenly the time counts up instead of down. I'm hoping that this is doable on the 3DS version too. 
    1. iwtexplode
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      I used cheat engine to find the assembly instruction that causes the drop gauge to tick down.

      (You’ll need knowledge of Cheat Engine and Assembly Language for this to make sense)

      If I remember correctly, I searched for an unknown float value, and figured the value would decrease over time, so I kept telling it to search for a decreasing value. Sometimes I’d use a drop-me-not and search for an increased value, and sometimes pause the game and search for an unchanged value. Eventually this got me the value for the drop gauge.

      Then I used the “Find out what accesses this address” option and found the instruction I needed to edit. I changed the assembly operation from a subtract to an add (using an AOB injection). That got it working in cheat engine.

      To get it working without CE, I opened the DDD .exe in a hex editor, searched for that same subtraction operation (in hexadecimal of course, which CE gives you the values for when you do the AOB inject). I changed it to addition by using this assembly to hex converter:

      https://defuse.ca/online-x86-assembler.htm

      That’s what told me to make it 58 instead of 5C. Just plugged that addition operation I wrote in CE into the Assemble box and it did the conversion for me. Grabbed that hex value, modified the .exe with it, and hit save.

      Just a note, I think you’re looking at the old version of the mod. I was told that changing subtraction to addition could cause a value overflow and potentially crash the game. So instead, the new version changes the subtraction to nop (no operation), causing no increase or decrease. So instead of 58, it’ll be something like 90 90 90 90, voiding that line of code completely.

      I don’t know anything about 3DS modding, but I hope that’s helpful.
    2. SvenCakemann
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      I appreciate the thorough reply! I am able to stop the countdown on Citra (3DS emulator), but I'm hitting a snag finishing it out.

      I'm able to follow it until the "To get it working without CE" part. To stop the timer from counting down I'm pressing the "Replace" button, since it says it NOPs it out. I'm not entirely sure I'm looking for to see the subtraction operation in hex (since I'm just hitting the replace/NOP button). But at the very least, I know that this can work in Cheat Engine. I'm pretty confident it can work outside of cheat engine once I know what I'm looking for. Image tag broke for whatever reason, but this is what I'm seeing now.
    3. iwtexplode
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      If I’m reading it correctly, the hex value you’re looking for is:

      47 89 2C 1C

      or in Assembly:
      mov [r12+r11],r13d

      That’s not the instruction that I nop’d, but if it works, it works. You may have caught it at a slightly different point in the calculation.

      If you look at the “After” part of your image, the 3 nop’s start at the address:
      622A26F8

      Which corresponds to those digits/instruction I mentioned above, as seen in the “Before”. So I THINK you want to find:

      47 89 2C 1C

      and replace it with:

      90 90 90 1C

      Or maybe 90 90 90 90?

      Hopefully one of those works. Let me know!
    4. SvenCakemann
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      No luck so far. It seems that that hex simply isn't showing up when I try to search the whole rom file. On 3DS it can get a little convoluted, so I'm thinking that the solution deals with the code.bin file in some way. That's a bit above my experience level, but I'm feeling confident that getting this working without cheat engine is doable. Thanks for all the help
  6. rurukawaii123
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    rip, i think ddd got updated but the mod didn't, so the mod is useless now? because it crashes the second time sora falls asleep and then wakes up!
    1. iwtexplode
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      Did it get updated recently? If so I’ll put out a new version. What version does your DDD exe say (right-click, properties)? 1.0.0.5 is the most recent version I updated the mod for.
    2. rurukawaii123
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      had an old version of the game for some reason, oops!
  7. OmegaKyro
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    Hello. I'm trying to use this mod but it's asking for some files i have no idea where it is?. Can anyone help me understand where to find them?. 
    kh3d_first n
    kh3d_second n
    kh3d_third n
    kh3d_fourth n
    1. iwtexplode
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      I’m not sure what that “n” is, but those files are in your game directory. The path should be something like this:

      …\Epic Games\KH_2.8\Image\en\
  8. ColossusSteppes
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    Does this work fine with the forced drops, like the one in The World that Never Was?
    1. iwtexplode
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      I haven’t tested TWTNW myself but it should work fine. All this does is stop the gauge from depleting. You can still manually drop, and the forced drops at the beginning of the game still work. I’d be very surprised if it was an issue, but if it were, uninstalling the mod would fix it.
  9. M0rning6Star
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    I'm getting a crash as soon as the game tries to load in, right after the cutscene where Sora wakes up the second time and the drop gauge ought to appear for the very first time. Might be cause I don't have the patch that cosmetically removes the drop gauge? I'll keep testing to see if I can make it work, but I figured I'd ask if you had any ideas as to how I might solve this issue.
    1. iwtexplode
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      DDD got a patch this week, and I put out a new version of the mod to work with it. If you updated your game, make sure you have the newest version of the mod. If you didn’t update, use the previous version of the mod.

      If you had the mod installed while the game updated, your exe might be messed up. In which case delete the exe for DDD, go to 2.8 in the Epic Games Launcher and hit “Verify”. Then install the latest version of the mod.
    2. M0rning6Star
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      Thanks so much! I can't believe I didn't think of trying the older version sooner. I'm having some difficulty installing the latest patch, but when I tried the older version of this mod it worked like a charm!
      This is how I wish I could have played the game from the get-go. Feels like my younger self who put hundreds of hours into DDD is finally venerated, lol. Excellent work!
  10. firesynth
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    Hi iwtexplode! For some reason the updated version of this mod (1.20) keeps on crashing with the 1.0.0.5 version.
    What I did is to go back to the old version (1.0.0.0) with the old version of the mod (1.10) from my HDD backup and it works fine.
    The problem is I forgot to backup the update 1.0.0.5  EXE file, and Epic Launcher won't update it to the latest one, probably a virus with my PC.
    Do you mind if you could upload the latest exe file for the 1.0.0.5 so I can test the 1.20 mod again?
    1. iwtexplode
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      Hello,

      Uploading a game’s exe could potentially compromise ny account here so I wouldn’t want to risk that.

      I would recommend deleting the DDD exe from your 2.8 folder completely, then going to your Epic Games Launcher library and clicking the “Verify” option next to 2.8. That should do it, but if for whatever reason it doesn’t, a full re-installation of 2.8 should. I can’t imagine that wouldn’t work.
    2. firesynth
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      Oh, is that not allowed? Like uploading it only for like 24 hours could lead to a ban? I didn't know that.
      I guess I'm sticking with version 1.0.0.0 with your old mod then. I did google everything and tried different fixes for Epic Launcher, but it really won't update. Doing reinstallation and redownload also gives the 1.0.0.0 version. The weird thing is that 1.5 + 2.5 got updated, but 2.8 doesn't. High chance PC has virus, but I can't reformat due to important files.

      Thanks anyway! I swear you have a Great mod here.