- fixed last charge ground following you around when moving quickly afterwards - nerfed last charge ground and air range - fixed some input values to make the combo feel more fluid - fixed missing fx on quick slash air and flash step air - fixed missing voice lines
V2 changes include :
-all sound cue errors should have been fixed with the last hotfix of V2 -new warp counter impact -new warp aerial finisher -slightly changed risk dodge warp slash to use the warp effect the rest of the mod uses -fixed normal aerial finisher dmg (did more than last charge in V1) -minor fixes to RV,Dmg and input values here and there -delayed counter slash should be fixed but needs more testing honestly
way too long to explain here thats for sure :P i suggest joining the kh discord and looking in the tutorial section for the custom animation swapping one
Sorry if I am a fool, however for some reason the moveset is not active for me. I have gotten rid of all my moveset modifications, Accelerator's attacks, Ventus movement, Project imaginary number, and even disabled flipped keyblades. None of it worked, I still just have the base moveset. Is it because I installed it through vortex, instead of a manual install?
vortex is fine . i install all my own mods through vortex. must be something else you got. have you equipped combo modifiers ingame? because ealry game sora moveset wont have most of these moves.
Ah did not think of that. lol I am dumb, I am at Monster inc's world currently. So I am assuming I have a ways to go? Also if I were to equip an attack from Accelerator's moveset. Say my fourth hit, or third hit in air, would it break the mod? I mainly just like dark burst, and Dark Aura.
his moves replace the base hits 1-4 and certain remind abilities. the remind abilities will overwrite mine( or mine overwrite his, one of the two depending on which one is loaded last)
base hit means without combo modifiers. i only edited combo modifiers so you should be fine. (except hit 4 which is actually the regular finisher and is modified by my mod aswell.)
so you could mod hits 1-3 with his mod and just not equip quick slash, flash step and radial blast and the rest will still be my mod , namely the regular finisher and last charge
Ah thank you for explaining in detail for me. I got confused with the wording in the description originally. (Sorry about that.) You have been a great help, (sorry I took so long to reply. Nexus did not notify my you replied.)
Also, off topic, but you might be able to help. I have some of his keyblade swap mods, however they never change the keyblades. hunny snout to Gazing Eye, Kingdom Key to Soul Eater, Void gear, or Soul edge over oblivion. (I disable any other conflicting keyblade mods if I have them.) However they never change, do you know something about that? His file sizes are pretty small also. Thank you again by the way!
No problem! Yeah for some reason none of them show up. I know for sure the hunny spout never would have any conflicts (I do not have any mods for it.) Kingdom Key I have Lionheart, however I disable it in Vortex if I try to use any other model swap. Oblivion, I have the mod that turns it into sword which also I disable in Vortex. Favourite Deputy I have Chaos Blade over it. Shooting star is GGO weapons. Nano Gear I have an OC keyblade. The only thing I can think of is maybe Shotlock_Ragnarok for Kingdom Key, or Waytodawn over Braveheart?
this mod with accelerator's dark aura air/dodge dash is the closest Iv felt to kh3 hack and slash fun. 5 star mod!
my mod folder in spoiler with links to mods here
Spoiler:
Show
https://www.nexusmods.com/kingdomhearts3/mods/969?tab=files moveset https://www.nexusmods.com/kingdomhearts3/mods/970?tab=files dark fire https://www.nexusmods.com/kingdomhearts3/mods/922?tab=files hooded sora https://www.nexusmods.com/kingdomhearts3/mods/818?tab=files org hud https://www.nexusmods.com/kingdomhearts3/mods/816?tab=files dark corridor save https://www.nexusmods.com/kingdomhearts3/mods/569?tab=files dark inferno glide and dark aura dodge, air dodge and air dash https://www.nexusmods.com/kingdomhearts3/mods/596?tab=files vanitas block https://www.nexusmods.com/kingdomhearts3/mods/466?tab=files dark transform https://www.nexusmods.com/kingdomhearts3/mods/269?tab=files dark second form (I removed "transform" "airdash" and re:mind replacements https://www.nexusmods.com/kingdomhearts3/mods/181?tab=files souleater with original appear effect kingdom key https://www.nexusmods.com/kingdomhearts3/mods/208?tab=files v3 dark ragnarok kingdom key shotlock https://www.nexusmods.com/kingdomhearts3/mods/542?tab=files keyblade balance (viable kingdom key https://www.nexusmods.com/kingdomhearts3/mods/551?tab=files data riku voice and movement
I use +1 ground combo, +1 air combo, counter impact and triple strike
misc- https://www.nexusmods.com/kingdomhearts3/mods/897?tab=files heartless swap nobodies https://www.nexusmods.com/kingdomhearts3/mods/138?tab=files tres mod. works with meow meow, simba and giantland
EDIT after running more tests: I couldnt recreate the error so im pretty sure its a compatibility issue on your side. I also ran it as the only mod active and it worked fine. I suggest the following:
-Try starting the game with ONLY THIS MOD active (and make sure youre not using the main file and optional file at the same time! only use 1) -now youll have to activate your mods one after the other and see which one causes the crash in combination with my mod. -its probably a mod that somehow modifies soras moves
I managed to recreate it. if you install "all in one" the mod works fine, but when I used only "attacks seperated" and removed "normal air finisher" error 1940 occurred.
not sure about the others, I stumbled on this because I tried to replace NAF with terranort NAF, after it errored, I removed the terranort file, and the error continued. I removed "attacks seperated" and the game loaded correctly
Yeah,it worked but i found a small problem.Your mod gives counter slash a small delay(I checked it against Young Xehanort and Xemnas).Can you check that out?
will look into that. i only use counter impact and kick so that might have slipped under my radar:P
EDIT: you are actually right .Its very minor but still, I have NO idea why though since i didnt change blocking or counter slash AT ALL O.o
New solution for delayed counter slash(maybe) : use the separate files version and delete the counter impact pak. for some reason that file interferes with the counter slash timing .
Easiest solution would be to use the other counters of course since this mod is intended to be used with impact
30 comments
- fixed last charge ground following you around when moving quickly afterwards
- nerfed last charge ground and air range
- fixed some input values to make the combo feel more fluid
- fixed missing fx on quick slash air and flash step air
- fixed missing voice lines
V2 changes include :
-all sound cue errors should have been fixed with the last hotfix of V2
-new warp counter impact
-new warp aerial finisher
-slightly changed risk dodge warp slash to use the warp effect the rest of the mod uses
-fixed normal aerial finisher dmg (did more than last charge in V1)
-minor fixes to RV,Dmg and input values here and there
-delayed counter slash should be fixed but needs more testing honestly
have you equipped combo modifiers ingame? because ealry game sora moveset wont have most of these moves.
base hit means without combo modifiers. i only edited combo modifiers so you should be fine. (except hit 4 which is actually the regular finisher and is modified by my mod aswell.)
so you could mod hits 1-3 with his mod and just not equip quick slash, flash step and radial blast and the rest will still be my mod , namely the regular finisher and last charge
Also, off topic, but you might be able to help. I have some of his keyblade swap mods, however they never change the keyblades. hunny snout to Gazing Eye, Kingdom Key to Soul Eater, Void gear, or Soul edge over oblivion. (I disable any other conflicting keyblade mods if I have them.) However they never change, do you know something about that? His file sizes are pretty small also. Thank you again by the way!
my mod folder in spoiler with links to mods here
https://www.nexusmods.com/kingdomhearts3/mods/969?tab=files moveset
https://www.nexusmods.com/kingdomhearts3/mods/970?tab=files dark fire
https://www.nexusmods.com/kingdomhearts3/mods/922?tab=files hooded sora
https://www.nexusmods.com/kingdomhearts3/mods/818?tab=files org hud
https://www.nexusmods.com/kingdomhearts3/mods/816?tab=files dark corridor save
https://www.nexusmods.com/kingdomhearts3/mods/569?tab=files dark inferno glide and dark aura dodge, air dodge and air dash
https://www.nexusmods.com/kingdomhearts3/mods/596?tab=files vanitas block
https://www.nexusmods.com/kingdomhearts3/mods/466?tab=files dark transform
https://www.nexusmods.com/kingdomhearts3/mods/269?tab=files dark second form (I removed "transform" "airdash" and re:mind replacements
https://www.nexusmods.com/kingdomhearts3/mods/181?tab=files souleater with original appear effect kingdom key
https://www.nexusmods.com/kingdomhearts3/mods/208?tab=files v3 dark ragnarok kingdom key shotlock
https://www.nexusmods.com/kingdomhearts3/mods/542?tab=files keyblade balance (viable kingdom key
https://www.nexusmods.com/kingdomhearts3/mods/551?tab=files data riku voice and movement
I use +1 ground combo, +1 air combo, counter impact and triple strike
misc-
https://www.nexusmods.com/kingdomhearts3/mods/897?tab=files heartless swap nobodies
https://www.nexusmods.com/kingdomhearts3/mods/138?tab=files tres mod. works with meow meow, simba and giantland
big thanks to all the modders!
(none of these files should conflict)
Ive had multiple people test this before uploading and none of them got an error so you might have some compatibility issues with another mod
https://i.imgur.com/yr81obv.png
EDIT after running more tests: I couldnt recreate the error so im pretty sure its a compatibility issue on your side. I also ran it as the only mod active and it worked fine.
I suggest the following:
-Try starting the game with ONLY THIS MOD active (and make sure youre not using the main file and optional file at the same time! only use 1)
-now youll have to activate your mods one after the other and see which one causes the crash in combination with my mod.
-its probably a mod that somehow modifies soras moves
not sure about the others, I stumbled on this because I tried to replace NAF with terranort NAF, after it errored, I removed the terranort file, and the error continued. I removed "attacks seperated" and the game loaded correctly
like i said, im pretty sure its some kind of compatibility issue.I tested and had this tested a lot before actually posting it here.
kh3 crashed on autosave load with error [1940]
I left a message in OKH discord.
EDIT: you are actually right .Its very minor but still, I have NO idea why though since i didnt change blocking or counter slash AT ALL O.o
New solution for delayed counter slash(maybe) : use the separate files version and delete the counter impact pak. for some reason that file interferes with the counter slash timing .
Easiest solution would be to use the other counters of course since this mod is intended to be used with impact