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TheRecusantX

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  1. TheRecusantX
    TheRecusantX
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    V3 changes include : 

    - fixed last charge ground following you around when moving quickly afterwards
    - nerfed last charge ground and air range
    - fixed some input values to make the combo feel more fluid
    - fixed missing fx on quick slash air and flash step air
    - fixed missing voice lines

    V2 changes include :

    -all sound cue errors should have been fixed with the last hotfix of V2
    -new warp counter impact
    -new warp aerial finisher
    -slightly changed risk dodge warp slash to use the warp effect the rest of the mod uses
    -fixed normal aerial finisher dmg (did more than last charge in V1)
    -minor fixes to RV,Dmg and input values here and there
    -delayed counter slash should be fixed but needs more testing honestly
  2. zeromonarch
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    how could i change the warp animation you chose to the one roxas uses in the remind labyrinth fight? 
    1. TheRecusantX
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      way too long to explain here thats for sure :P i suggest joining the kh discord and looking in the tutorial section for the custom animation swapping one
    2. zeromonarch
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      could i please get a link to the discord then? ill give it a shot XD
  3. Ashuraman
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    Quick question: The only attack I'm missing in my combo is the flurry after the first warp. What ability exactly gives me that?
    1. TheRecusantX
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      should be triple rush
  4. isayah1212
    isayah1212
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    would you by any chance have link to any asset editor im not trying bother you im just not sure where to start looking for it?
  5. YamiOni5
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    Sorry if I am a fool, however for some reason the moveset is not active for me. I have gotten rid of all my moveset modifications, Accelerator's attacks, Ventus movement, Project imaginary number, and even disabled flipped keyblades. None of it worked, I still just have the base moveset. Is it because I installed it through vortex, instead of a manual install? 
    1. TheRecusantX
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      vortex is fine . i install all my own mods through vortex. must be something else you got.
      have you equipped combo modifiers ingame? because ealry game sora moveset wont have most of these moves.
    2. YamiOni5
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      Ah did not think of that. lol I am dumb, I am at Monster inc's world currently. So I am assuming I have a ways to go? Also if I were to equip an attack from Accelerator's moveset. Say my fourth hit, or third hit in air, would it break the mod? I mainly just like dark burst, and Dark Aura.
    3. TheRecusantX
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      his moves replace the base hits 1-4 and certain remind abilities. the remind abilities will overwrite mine( or mine overwrite his, one of the two depending on which one is loaded last) 

      base hit means without combo modifiers. i only edited combo modifiers so you should be fine. (except hit 4 which is actually the regular finisher and is modified by my mod aswell.)

      so you could mod hits 1-3 with his mod and just not equip quick slash, flash step and radial blast and the rest will still be my mod , namely the regular finisher and last charge
    4. YamiOni5
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      Ah thank you for explaining in detail for me. I got confused with the wording in the description originally. (Sorry about that.) You have been a great help, (sorry I took so long to reply. Nexus did not notify my you replied.)

      Also, off topic, but you might be able to help. I have some of his keyblade swap mods, however they never change the keyblades. hunny snout to Gazing Eye, Kingdom Key to Soul Eater, Void gear, or Soul edge over oblivion. (I disable any other conflicting keyblade mods if I have them.) However they never change, do you know something about that? His file sizes are pretty small also. Thank you again by the way!
    5. TheRecusantX
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      dont know about the KB mods. they work fine for me and if you say you dont have any conflicts i really cant help you there
    6. YamiOni5
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      No problem! Yeah for some reason none of them show up. I know for sure the hunny spout never would have any conflicts (I do not have any mods for it.) Kingdom Key I have Lionheart, however I disable it in Vortex if I try to use any other model swap. Oblivion, I have the mod that turns it into sword which also I disable in Vortex.  Favourite Deputy I have Chaos Blade over it. Shooting star is GGO weapons. Nano Gear I have an OC keyblade. The only thing I can think of is maybe Shotlock_Ragnarok for Kingdom Key, or Waytodawn over Braveheart? 
  6. sameie
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    this mod with accelerator's dark aura air/dodge dash is the closest Iv felt to kh3 hack and slash fun. 5 star mod!

    my mod folder in spoiler with links to mods here
    Spoiler:  
    Show

    https://www.nexusmods.com/kingdomhearts3/mods/969?tab=files moveset
    https://www.nexusmods.com/kingdomhearts3/mods/970?tab=files dark fire
    https://www.nexusmods.com/kingdomhearts3/mods/922?tab=files hooded sora
    https://www.nexusmods.com/kingdomhearts3/mods/818?tab=files org hud
    https://www.nexusmods.com/kingdomhearts3/mods/816?tab=files dark corridor save
    https://www.nexusmods.com/kingdomhearts3/mods/569?tab=files dark inferno glide and dark aura dodge, air dodge and air dash
    https://www.nexusmods.com/kingdomhearts3/mods/596?tab=files vanitas block
    https://www.nexusmods.com/kingdomhearts3/mods/466?tab=files dark transform
    https://www.nexusmods.com/kingdomhearts3/mods/269?tab=files dark second form (I removed "transform" "airdash" and re:mind replacements
    https://www.nexusmods.com/kingdomhearts3/mods/181?tab=files souleater with original appear effect kingdom key
    https://www.nexusmods.com/kingdomhearts3/mods/208?tab=files v3 dark ragnarok kingdom key shotlock
    https://www.nexusmods.com/kingdomhearts3/mods/542?tab=files keyblade balance (viable kingdom key
    https://www.nexusmods.com/kingdomhearts3/mods/551?tab=files data riku voice and movement

    I use +1 ground combo, +1 air combo, counter impact and triple strike

    misc-
    https://www.nexusmods.com/kingdomhearts3/mods/897?tab=files heartless swap nobodies
    https://www.nexusmods.com/kingdomhearts3/mods/138?tab=files tres mod. works with meow meow, simba and giantland 

    big thanks to all the modders!

    (none of these files should conflict)
    1. TheRecusantX
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      Thank you and I’m glad you enjoy this mod as much as I do :)
  7. Vyjose
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    Wait... Donald and Goofy with a black coat!? Where is that mod?
    1. TheRecusantX
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      ask for it in the openKH discord. its not available anywhere else
    2. Vyjose
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      Where exactly? Could u give me a link? I don't find it
    3. TheRecusantX
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      i will dm it to you
    4. Vyjose
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      Thank you!
  8. Efege123456789
    Efege123456789
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    I get all the time a fatal error.Can you fix that?
    1. TheRecusantX
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      Which error are you getting exactly ?

      Ive had multiple people test this before uploading and none of them got an error so you might have some compatibility issues with another mod
    2. Efege123456789
      Efege123456789
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      I getting this error
      https://i.imgur.com/yr81obv.png
    3. Henknologia
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      I also have the same error 
    4. TheRecusantX
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      Will check it out ! Thx for the screenshot .

      EDIT after running more tests: I couldnt recreate the error so im pretty sure its a compatibility issue on your side. I also ran it as the only mod active and it worked fine.
      I suggest the following:

      -Try starting the game with ONLY THIS MOD active (and make sure youre not using the main file and optional file at the same time! only use 1)
      -now youll have to activate your mods one after the other and see which one causes the crash in combination with my mod.
      -its probably a mod that somehow modifies soras moves 
    5. sameie
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      I managed to recreate it. if you install "all in one" the mod works fine, but when I used only "attacks seperated" and removed "normal air finisher" error 1940 occurred.

      not sure about the others, I stumbled on this because I tried to replace NAF with terranort NAF, after it errored, I removed the terranort file, and the error continued. I removed "attacks seperated" and the game loaded correctly
    6. TheRecusantX
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      nah thats not it. i just tested it. works fine even when using separate and removing normal air finisher.

      like i said, im pretty sure its some kind of compatibility issue.I tested and had this tested a lot before actually posting it here.
    7. sameie
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      I just disabled vortex, emptied ~mod, and placed the "no NAF" moveset pak folder in ~mods

      kh3 crashed on autosave load with error [1940]

      I left a message in OKH discord.
    8. Efege123456789
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      Yeah,it worked but i found a small problem.Your mod gives counter slash a small delay(I checked it against Young Xehanort and Xemnas).Can you check that out?
    9. TheRecusantX
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      will look into that. i only use counter impact and kick so that might have slipped under my radar:P

      EDIT: you are actually right .Its very minor but still, I have NO idea why though since i didnt change blocking or counter slash AT ALL O.o 

      New solution for delayed counter slash(maybe) : use the separate files version and delete the counter impact pak. for some reason that file interferes with the counter slash timing .

      Easiest solution would be to use the other counters of course since this mod is intended to be used with impact