Kingdom Hearts III

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Aproydtix

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Aproydtix

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292 comments

  1. Aproydtix
    Aproydtix
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    Sticky
    If you're reporting an issue, first of all check the known bugs in the description, then please tell me (if applicable):
    - Where, in the overworld or during a Match?
    - When, while loading Olympus, starting a Match, during a Match, etc.
    - What Cup, Match, Difficulty
    - What other mods you have, have you tried it without the other mods?
    - The error message you got, if you did
    - You could also add a screenshot with the Debug menu up if possible, activated in the Coliseum with Shift + F12.
  2. superbowyiming
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    It works great thanks for the mod! But I found a minor bug, which is about Sora's voice. So I play the game with Jap voices, but for unknown reason the mod caused only Sora's voice changed to Eng. And there's one time I found Sora's voice changed to Jap when I was playing with Eng setting...
  3. Nathaniel2176
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    Everything Looks and Plays great. though I Can't Help But Wonder if there will be Like a Training Mode, Taking out Barrels or something like that, well I Know that It Might Be Impossible but, It's just the Thought. =\ 
  4. Shatteredgen
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    This is so good i looked up if this was just a modification of a base area in the game, it was not. This mod literally adds in a new area witha  save point and moogle shop, custom min cutscenes and ui's, and some other shit. this is WILD and i LOVE IT
    1. Aproydtix
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      Thanks, put a lot of work into making it feel legit!
    2. manofpower05
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      This, no joke, seems to be part of the game if not dlc. You should be proud. I'm just glad that they decided to go with Unreal with this one. If they went with any other engine, I doubt this would be possible.

      Still though, very good job.
  5. OMGCaprat
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    Quick question, and hope you dont see it as pressuring cause its not my intent, but if it possible the organization 13 enemies thst have overly simple AI (like larxene and marluxia spamming the same move over and over) can have some of their moves from their fight back? It is a lot of work just to have an intermediate version of those fights so I get it if not!
    1. Aproydtix
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      Have been looking into it, but haven't figured out how to yet. Those two rely on eachother's AI to time moves and the like, so I will have to figure out how to connect them or straight up rewrite the AI myself.
    2. leo412
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      A shame, would like to have their full moveset to create custom battle .

      Now I wondered if the Remind Terranort solo fight (the one you fight after anti aqua) has different AI or not, definitely felt he attack faster and is more aggresive
    3. manofpower05
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      Terranort is probably the same AI. In the fights in the Keyblade Graveyard, where there are multiple Organization members in a fight, their AI in simplifies if there are multiple opponents. But when there's on member left in the fight, their Ai becomes better. Not much better mind you but I bet Terranort's Ai still is the same as if he's the only one left in Vanitas and Terranort together. Granted we're talking about Re:Mind Organization Ai, which does seem better than the vanilla AI for those fights. Correct me if I'm wrong. I thought one purpose of the rematches in Re:Mind, other than to let you use other characters in the fights, is to improve their AIs to let you fight them a little closer to how they intended the fights to go. Other than the data fights of course.
  6. manofpower05
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    i just want to say bravo with this mod. Most complaints i had about the last version were fixed in the current version. Too many Demon Tower and Wave? Fixed. Seems you also found some way around some issues you must;ve had. Like water enemies actually have water to fight in (the npcs breath underwater? lol). I admit that fish boss you fight is a lot better if you fight it underwater. The Light vs Darkness mod has and issue with this boss since it has the ship bosses you fight which is that fish and I hate that part since its not underwater. That boss doesn't really work if its not underwater. More interesting combinations. Loved the Zeus cup where you had multiples of minibosses in the same match (how the hell did you do that and keep the game stable?). Ansem and Xemnas sometimes being alone or with other bosses instead of always together (I guess you had difficulties separating them before?) Yes Luxord is still a problem but then again, Luxord's stupid card games always cause problems. I doubt you can fix Luxord and I don't care because everything involving Luxord is.....a gamble lol. I always hated that about Kingdom Hearts. Luxord and his stupid card games, especially because Unreal Engine is pretty bad with it. Remember Data Luxord is harder than he needs to be , I assume because of the issues with the engine. But he was annoying in the KH2 data refight too.

    I'm not sure if you fixed the issue where Young Xehanort freezes when he uses The World (kudos if you get the reference) yet as i didn't play that part yet. I'm kidding. You get a kudos anyways.

    Phantom Aqua's implementation is good as I never really beat the final Phantom Aqua in .02 since in that game Aqua had limited capabilities so I could never beat it as Aqua but including it here is good.

    I still think there's an issue with the litch copies but I hate that boss anyways so i don't think its a problem with your mod. I just don't like that boss. You did do a good job with both that and Inferno.

    You're doing a better job with balancing but i didn't do that expert cups yet so i donno if that's good or not. I like how you used Yozora at first but switched to Infernal Demon. Yozora should be special and saved for the secret boss. Besides, if you beat him in the last version, you get that good accessory and if i remember right, he was a lower level in previous versions.

    One thing I'm confused about though. Why is it that someone is credited with animations for Sephiroth? He's not in this mod. I know you want to have him in there later but why are the credits there now if he's not ready? Just wondering. And I know Unreal Engine is very easy to mod but is it really possible to program a custom boss that uses no assets from the game your modding? If so....wow.

    It looked like at first that the latest update didn't change much but wow it did and I'm impressed. I don't know why they didn't have a coliseum in the vanilla game but this is a good sub. Keep it up!
  7. Ultrahayden
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    This is so good it feels like it was meant to be there. TBH it's probably better than what we would've gotten if the game actually did have a Coliseum in it. Thank you, awesome work!
  8. bloodedge9
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    The latest version of the mod causes the game to crash when loading a game and leaves the following message.

    LowLevelFatalError [File:Unknown][Line: 3495]
    SQEXSEADSound
    /Game/Sound/VOICE/Localization/ja/Field/ex/fd_ex_chat_donald_0020.fd_ex_chat_donald_0020: Serial size mismatch: Got 24911, Expected 39759

    It works fine with a 0.9.5 version. Higher versions break the game.
    1. Aproydtix
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      Are you running any other mods, did you test it without them? The Coliseum doesn't use this file, and all of the versions after 0.9.5 have been working
    2. bloodedge9
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      I'll try to test by uninstalling some mods. It's possible, as you say, some mod is incompatible with the Colosseum.
  9. MikeyAlbero
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    I am encountering a bug with the Gold Match.

    The event starts and simply hangs at the start, enemy does not spawn in, forcing a restart.

    Hope this can be fixed in an update, love the whole thing otherwise! :)
    1. Aproydtix
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      You're probably missing the Phantom Aqua mod
    2. MikeyAlbero
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      Turn-key solution! (no pun intended)

      Thank you so much, greatly appreciate the prompt response. You've made something truly special here. Great work, thank you for breathing such new life into this game! <3
  10. Rains0ng
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    Do you plan to ever make versions of the old cups with custom coded enemies to replace the bosses that don't exist in 3 or is it always going to be the substitutions of bosses from KH3? Either way this is still a gorgeous mod and will never be leaving my default set-up, just curious.
    1. Vaderesunborracho
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      I think he might? There are Sephiroth's animations in the credits.
    2. Aproydtix
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      Generally not, making entirely new enemies takes a lot of work, and especially KH2 has a myriad of enemies that are entirely different from anything in 3.
  11. Vaderesunborracho
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    Can you make a No-Experience option for the coliseum? (In Settings) Even if Sora has Zero-Exp skill activated, when you play as other characters like Kairi, Sora will level up because they don't have that skill and somehow it affects him even if he is not fighting.
    1. Aproydtix
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      Nope, it's an issue with the base game, and unless I find another solution I would have to manually create copies of every enemy in the game and alter their datatables.
    2. Vaderesunborracho
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      I thought it was simply a matter of changing the value of a few variables. I didn't know it was that tricky. (I never made mods for KH3)

      Anyway, thank you for the update. Your mod is vital for the game.
    3. Rains0ng
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      could possibly pull it off by giving the coliseum a way to hook into your abilities and have it check for no exp being enabled on sora and auto add and enable it for alternate party members if it is. Don't know if that's actually possible with the current state of modding for this game but it seems like the simplest option if it can be done