About this mod
The ultimate game-changer mod. Enhance your core KH3 experience by granting Sora completely new yet much needed capabilities!
Additions are as seamlessly integrated as possible in order to mirror and measure up to SQEX's standards.
- Requirements
- Permissions and credits
I'm rolling out an update incorporating features that have been completed and ready for some time. Enjoy new valuable enhancements! Click on the spoiler for details. Version 2.9 is nowhere near a release due to life.
• Fixed single missing Light Beam from DFOBV Dual Dodge
2.8.5
• New Double Arrowguns Cure Limit: Elemental Frenzy!
• New Counter Shield Cure Limit: Electroshock!
• New Nano Arms Cure Limit: White Magic! (One of the most experimental, yet exciting additions so far! Press the different face buttons to cast Barrier, Bravery, Haste or Regen! Go to the Blitz Form Cure Limits section to know more)
• Improved Second Form D Faith particle effects (still a WIP, needs more SFX)
• Recolored Light Form transformation
• Enjoy neat Offensive High Jump (Double Form OBV) and Offensive Doubleflight (Double Form OKP) abilities!
• Improved Revival particle effects
• Revival no longer restores HP (this is a necessary balancing aspect that will now reward perfect gameplay)
2.8.2
• Restored Wayfinder UI from KH0.2, as well as some particle effects (full credits to kinlyki!)
• Enjoy a new Faith Finish for Second Form D! (WIP)
• Slightly sped up Session Air Combo Finisher for SFD
• Slightly buffed SFD damage and situation points
• Fixed Magnet Burst voice timing for SFK
• Reduced the FP amount gained with DFOBV Super Shotlock
• Fixed an issue where using items while midair during DFOBV would softlock Sora
2.8.1
• Fixed lack of new Glide descent implementation
• Fixed missing Drill Ground Thrust and Drill Pillars animations for Clock Drill
• Fixed Clock Drill Cure Limit (Stopza) lacking healing
• Fixed some aspects of Kingdom Key D base attacks
• Fixed attack data of DFOBV Dual Smasher
• Fixed improper landing for DFOBV Counter Reversal
• Fixed improper gravity on a DFOBV LBB air attack
• Fixed improper aerial DFOBV Dual Guard in the ground
• Improved DFOBV Dual Smasher particle effects (LBB)
• Improved Freeflight inputting in many Ultimate Form animations
• Fixed improper gravity on Ultimate Form Dual Disc
• Fixed Roxas' Curaza with proper effects
fIn the description, you can find every new addition from the latest version beside the tags
• There are two main download choices. The all-in-one version is the easiest to use and the one you'll probably want though.
• You need to install this mod manually.
• If you're using the all-in-one download, extract the zip and put the pak file inside the ~mods folder.
• If you're using the separate version, after extracting the zip you'll end up with a zzzAnimationEnhancementOverhaul folder, which is the one you need to put inside ~mods (not just its contents; the whole folder).
• About mod conflicts, you should not use other moveset/attack/animation, character and weapon swap mods, as well as large overhauls like Light vs Darkness, ReStyle or Project Equinox.
• Sora’s and other characters' attack data table
• Sora's, Aqua's and Roxas' combat animations
• Sora's pawn base file
• Sora's keyblade base file
• Sora's animsets
• Sora's equip files
• Sora's wep files
• Sora's projectile files
• Sora's stylepawn files
• The kh3_system.locres file
• The TresCmdData file
MAKE SURE NO OTHER MODS ARE AFTER IT ALPHABETICALLY, because that's bound to create conflicts that might break my mod!
• Lastly, as explained below, there is a Modloader requirement if you want Double Form OKP & OBV to fully work. Simply install it, open it with F1 (or fn+F1 if using a Spanish keyboard) and type both "DFOKP" and "DFOBV" (without quotations).
Recommended mods: fully compatible and advised to use in unison are:
• Improved Movement: Value Edits (for instant Keyblade switch & no Air Slide cooldown; Glide speed I've already set up so it shouldn't be further modified)
• Everything is Battle LV 99 (AEO is FULLY balanced around UNEQUIPPING Combo Boost/Air Combo Boost/Magic Galvanizer. If you're still using them, this new challenge will level the playing field)
• New KH3 Sora Battle Quotes (might as well accompany a gameplay overhaul with a voiceset overhaul!)
To start off, why not watch this short trailer to get a general feel for the mod? First impressions are important!
That said, if you want to truly understand just how vast scope of the mod is, below is an exhaustive breakdown of its contents. You might want to notice how I will color-code the different abilities according to how the game would designate them as! The purple Special Category often corresponds with miscellaneous changes that can't really be classified as abilities per se.
Before delving into anything else, let's first overview the key changes affecting gameplay in all levels.
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange
• [⬤] Every playable character
This section is simply too extensive to elaborate for each Formchange section. Let's delve into the nature of these changes in a general line!
• Enemy knockback is mostly overhauled for nearly EVERY combo in the game to guarantee sufficient stunlock time and avoid frame traps (i.e. going from any transform animation, Combo Finisher or Finish Command into a new Combo is safer than ever) as well as whiffing (Ultimate Form Dual Discs attack; Aqua's and Kairi's Combo Finishers; Finish Commands of Nano Arms, Ultimate Form, Spellweaver, etc etc).
This said, let's also take a moment to note what is BARELY or NOT changed!
• Revenge Value adjustments are scarce. A couple examples: slightly reduced RV in Shotlocks, slightly reduced RV in Aqua's combos, slightly increased RV in Spellweaver combos, halved RV on Roxas' spinning attack. There are also some situations where overall RV is not changed, but it's all redistributed to the last hit of multi-hit attacks (like Kairi's Combo Finishers, avoiding untimely Boss breakouts)
• Power adjustments are few and far between; the power scaling from Vanilla is mostly unchanged. Two exceptions are Avatar Barrage Combo Finisher (now buffed) and Wrathful Fists & Flurry (now nerfed)
• Situation gauge points are pretty much conserved as well. Only notable Vanilla change is Magic now gaining significantly more points for all characters except Sora, as well as my Full Situation Boost ability for Sora (see more below)
• Affinity changes are very uncommon, only when they make more sense. Some examples: Storm Flag Finish now deals Water damage, some Rage Form attacks now deal Dark damage
• Etc.
Cancel windows: these are improved for a very significant number of sluggish animations.
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange
Again, a very long change. But let this NOT go unnoticed: in Vanilla, with some Forms it was NOT possible to perform a full combo without humanoid Bosses escaping due to their sheer slowness. Now, however, all combos should flow optimally! I'll name a few examples:
• Base Sora's air frontflip attack
• Golden Rays (attack prior to Combo Finisher) from Mirage Staff
• All animations playing when Sora receives damage during some Forms (e.g. the Hammer or Drill Forms) can now be quickly cancelled, exactly like those of base Sora can (why this was not a thing before, I will never know)
• All Counter Shield & Frying Pan guard animations have also been given cancel windows identical to base Sora’s, granting enough freedom to escape unblockables mid-combo (this comes with a caveat, however. Go to "Known Issues" to read more). Remember that Wrathful Fists & Flurry are only half as powerful in exchange!
• Etc etc.
Cinematic cams: enhance gameplay significantly with fully stable, newly introduced Combo Cams that bring cinematic flair to attacks across all Forms. Rest assured, you can easily disable most of them in the game settings if desired (Combo Cam ON or OFF)!
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Every Formchange
Text updates: add these solely for flavor!
• Basic Magic spells are Fire/Ice/Thunder/Water/Air/Cure
• 2nd Tier spells are Pyra/Crya/Astra/Ocea/Cerulea/Aura
• 3rd Tier spells are Fernis/Iglis/Galvanis/Geysis/Volaris/Vitalis
• 4th Tier spells are Flarion/Glacion/Luminon/Aqualon/Haliton/Summus
Finish Commands are also spiced up:
• [⬤] Second Forms K & D: Finish, Limit, Overdrive
• [⬤] Second Form χ: Finish, Limit, Omnidrive
• [⬤] Counter Shield & [⬤] Frying Pan: Flickering Rush
• [⬤] Magic Launcher & [⬤] Hunny Launcher: Detonation
• [⬤] Drill Punch & [⬤] Clock Drill: Crack Stir
• [⬤] Mirage Staff: Sunlight Power
• [⬤] Twin Yo-Yos: Loop the Loop
• [⬤] Blizzard Blades: Glacial Chandelier
• [⬤] Storm Flag: Kraken Onslaught
• [⬤] Nano Arms: Hyperlink
• [⬤] Double Form OKP: Magic Hour
• [⬤] Double Form OBV: Miracle Hour
• [⬤] Ultimate Form: Myriad End
• [⬤] Rage Form: Obliteration
• [⬤] Spellweaver: Wishing Star
Lastly, some Shotlocks have been changed as well:
• [⬤] Double Form OKP & OBV: Final Heaven
• [⬤] Ultimate Form: Supernova
Base KH3 Bug Fixes: some minor bugs from the Vanilla version are fixed (some examples below).
• FX not playing successively in Ultimate Form's Counter Blade
• Incorrect SFX playing successively in Ultimate Form's Magic Combo animations
• FX not playing successively in some Double Form attacks
• Aqua's Barrier particle effect ending abruply
• Grounded Ars Arcanum (mistakenly has a landing)
• Lack of interpolation in Kairi's walk
Randomized animations: infuse fresh life into otherwise old animations! Idle, Guard, Battle Run Start and Battle End are given random variations!
• [⬤] Base Sora & Second Form
Keyblade Trails: substantially boost the presence of weapon trails throughout attacks (especially ReMind abilities).
• [⬤] Base Sora & Second Form
Dynamic Land: dynamically change your landing in field and battle.
• [⬤] Base Sora
Magic Flash: experience a revamped ground animation including newly enhanced particle effects!
• [⬤] Base Sora
Focus Syphon: use a nerfed version at level 1 (1.4 -> 1), but buffed ones at levels 2 (1.9 -> 2) and 3 (2.4 -> 3).
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange
Summus (Curaza): elevate the definitive tier of healing magic by incorporating augmented particle effects and the capability to completely replenish all of your resources!
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange
Glide: benefit from increased speed (1500 -> 2250) and turn rate (0.03 -> 0.0375), accompanied by a much higher descent rate (0.01 -> 0.4).
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange
Wall Kick: feature the Flowmotion aura for this ability.
• [⬤⬤⬤⬤⬤⬤⬤⬤⬤] Base Sora & Every Formchange
Dynamic Combos: transform Quick Slash, Flash Step, Radial Blaster, Aerial Sweep, and Aerial Dive into their base versions whenever out of combat.
• [⬤] Base Sora & Second Form
• [⬤] Nano Arms
• [⬤] Light & Dark Form
Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Strike Form colors.
• [⬤] Hyper Hammer, Drill Punch, Agile Claws, Twin Yo-Yos, Highwind, Storm Flag
Drill Ground Thrust: upgrade the existing attack (utilized when surrounded) to hit multiple times!
• [⬤] Drill Punch
Dire Drill: rush effortlessly at enemies with significantly enhanced tracking (existing Air Combo Finisher)!
• [⬤] Drill Punch
Drill Pillars: press or hold
• [⬤] Drill Punch
Insta-Burst: trigger additional attacks that inflict light damage and Stun enemies in an area. Execute these precisely when you hear the yo-yos "click" during Twin Yo-Yos. Timing is crucial!
• [⬤] Twin Yo-Yos
Diving Dodge: accelerate the speed of the current dodge!
• [⬤] Drill Punch
Freeflow: move freely while performing your actions!
• [⬤] Twin Yo-Yos (Main Combo), Storm Flag (Combo Finisher)
Stun Strike: inflict the Stun status through actions such as Combo Finishers, Offensive Dodges, Shotlocks or Finish Commands.
• [⬤] Hyper Hammer, Drill Punch, Agile Claws, Twin Yo-Yos, Highwind, Storm Flag
Superarmor: persist through enemy attacks by taking damage without having your actions interrupted (though you may still get stunned while running around).
• [⬤] Hyper Hammer, Drill Punch, Agile Claws, Twin Yo-Yos, Highwind, Storm Flag
Alignment changes: some Formchanges are now part of the Element Form roster, featuring the appropiate blue clothes and abilities.
• [⬤] Blizzard Claws and Blizzard Blades, which are now associated to [⬤] Element Form.
Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Element Form colors.
• [⬤] Double Arrowguns, Magic Launcher, Mirage Staff, Blizzard Claws, Blizzard Blades
Elemental Assault: press or hold
• [⬤] Magic Launcher
Revolving Rays: magically blast enemies with an enhanced, enemy-tracking, and stronger Combo Finisher!
• [⬤] Mirage Staff
Dualcast: cast a spell twice by doubling the MP cost. Note that this does not apply to Magic Combo Finishers or Grand Magic.
• [⬤] Magic Launcher, Mirage Staff
Whirlwind: press or hold
• [⬤] Blizzard Blades
•
• [⬤] Magic Launcher: Elementaga (wield the power of tetra-element to nuke enemies)
• [⬤] Blizzard Claws: Winding Strike (perform a quick spinning attack)
• [⬤] Blizzard Blades. Ice Barrage (quickly cut through, then freeze enemies around you)
Ultimate Finish: replace the mediocre and overly long Tower Finish!
• [⬤] Mirage Staff: Sunlight Power is a new Finish where pressing any of the four face buttons yields various outcomes:
Sliding Shot: hold
• [⬤] Double Arrowguns
Elemental Dodge: hold
• [⬤] Magic Launcher
Hover: recolor the feet particles to blue and substantially increase their presence throughout the Formchange.
• [⬤] Mirage Staff
Avatar Shift: increase the speed of the current dodge.
• [⬤] Mirage Staff
Ice Slide: chill enemies with this innovative Air Slide variant.
• [⬤] Blizzard Blades
Freeflow: move freely while performing your actions!
• [⬤] Double Arrowguns, Magic Launcher, Mirage Staff, Blizzard Claws, Blizzard Blades (Main Combo, Magic, Auto-Shot & Doubleflight)
Magic Shot: upgrade ethereal arrows with double the speed and amount.
• [⬤] Double Arrowguns
Freeze Strike: inflict the Freeze status through actions such as Combo Finishers, Offensive Dodges, Shotlocks or Ultimate Finish.
• [⬤] Blizzard Claws, Blizzard Blades
Tracking Proximity Magic: home in on enemies while employing the Proximity Magic style.
• [⬤] Blizzard Claws, Blizzard Blades
Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Guardian Form colors.
• [⬤] Counter Shield, Hunny Blasters, Hunny Launcher, Boom Hammer, Clock Drill
Barrier Charge: showcase a Barrier during your guard!
• [⬤] Counter Shield
Perma Barrier: sustain your guard indefinitely by holding it, with a light FP drain in exchange!
• [⬤] Counter Shield
Auto Counter Blast: automatically perform Counter Blast by blocking attacks.
• [⬤] Counter Shield
Multi Barrier: press or hold
• [⬤] Hunny Blasters, Hunny Launcher, Boom Hammer, Clock Drill
Auto Barrier: automatically receive designated Barrier windows for your attacks.
• [⬤] Hunny Blasters, Hunny Launcher, Boom Hammer, Clock Drill
Drill Ground Thrust: upgrade the existing attack (utilized when surrounded) to hit multiple times!
• [⬤] Clock Drill
Dire Drill: rush effortlessly at enemies with significantly enhanced tracking (existing Air Combo Finisher)!
• [⬤] Clock Drill
•
• [⬤] Hunny Blasters: Full Cure (slightly restore FP on top of healing your HP)
• [⬤] Hunny Launcher: Honey Burst (inflict screen-wide Honey. FP restoring effect is carried over)
• [⬤] Boom Hammer: Full Cure (slightly restore FP on top healing your HP)
• [⬤] Clock Drill: Stopza (inflict screen-wide Stop. FP restoring effect is carried over)
Ultimate Finish: replace the mediocre and overly long Pegasus Finish!
• [⬤] Counter Shield: Flickering Rush is a new Finish where you transform into a ball of lightning to decimate enemies. Move freely, and if activated while airborne, control ascent and descent using
Thunder Roll & Thunder Air Dodge: shock your enemies with new ground and air dodges!
• [⬤] Counter Shield
Freeflow: move freely while performing your actions!
• [⬤] Counter Shield (Shield Forward Throw & Finish)
• [⬤] Clock Drill (Diving Dodge)
• [⬤] Hunny Blasters, Hunny Launcher, Boom Hammer, Clock Drill (airborne Barrier)
Shock Strike: inflict the Shock status through actions such as Combo Finishers, Offensive Dodges, Shotlocks or Ultimate Finish.
• [⬤] Counter Shield
Honey Strike: substantially boost the potency and duration of Honey Status.
• [⬤] Hunny Blasters, Hunny Launcher
Stop Strike: inflict the Stop status through actions such as Combo Finishers, Offensive Dodges, Shotlocks or Ultimate Finish.
• [⬤] Boom Hammer, Clock Drill
Combo Plus: extend your main Combo with adittional attacks.
• [⬤] Hunny Launcher (short-range combo)
Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Blitz Form colors.
• [⬤] Nano Arms, Frying Pan
Nano Trails: substantially boost the presence of weapon trails throughout attacks (especially ReMind abilities).
• [⬤] Nano Arms
Quick Slash, Flash Step, Radial Blaster & Aerial Dive: engage enemies using new versions of these combo modifiers with alternative and fitting effects. They must be equipped from the Abilities menu!
• [⬤] Nano Arms
Flowmotion Dash: efficiently narrow the distance to the enemy with this gap closer!
• [⬤] Nano Arms (replacing the Yo-Yo Forward Throw)
Hammer Downswing: enhance this attack with an additional electric discharge (existing Ground Combo Finisher)
• [⬤] Nano Arms
Rocket Fist: fire an enhanced projectile that returns to the enemy for a vengeance (existing Combo Finisher).
• [⬤] Nano Arms
Aerial Rise: while performing a combo, press
• [⬤] Nano Arms
Aerial Slam: while performing a combo, press
• [⬤] Nano Arms
• [⬤] Nano Arms: White Magic. Press different face buttons to cast spells in the very Final Fantasy spirit!
Barrier: press
Bravery: press
Haste: press
Regen: press
IMPORTANT NOTES: carefully read these notes to better understand the workings of this Cure Limit!
• All buffs have a ~20 second duration
• Barrier, Bravery and Haste still heal HP, but less than a Curaga
• All buffs stack with each other, but only Barrier, Bravery and Regen stack with themselves
• All buffs endure after a Formchange end or a Keyblade switch
• Not choosing any button will result in a random buff being cast
• Barrier may lead to body collision inconsistencies after it wears out. This is restored to normal by dodge rolling.
Sonic Impact: out of combat, hold
• [⬤] Nano Arms
Double Impact: out of combat, hold
• [⬤] Nano Arms
Levitate: press
• [⬤] Nano Arms
Drop Down: press
• [⬤] Nano Arms
Flowmotion Glide: new Glide variant that deals minimal damage but possesses parry properties.
• [⬤] Nano Arms
Fire Glide: ignite yourself and scorch enemies with this elemental Glide.
• [⬤] Frying Pan
Freeflow: move freely while performing your actions!
• [⬤] Nano Arms (Doubleflight, Flag Rising Swing, Hammer Swoop Swing, Yo-Yo Vertical Spin Swing, Rocket Fist)
Auto Regen: automatically replenish small amounts of HP, MP, or FP per hit dealt. If out of battle, further restore HP, MP, and FP by walking, running, or gliding (with no activation delay, working on MP Charge and stacking with HP/MP Walker!).
• [⬤] Nano Arms
Debuff Chaos: inflict every type of status ailment through your actions. Offensive Dodges and Shotlock additionally inflict the Bind status.
• [⬤] Nano Arms
Transformation: witness a visually enhanced transformation, featuring dramatic particle effects matching Second Form colors.
• [⬤] Second Form
Keyblade Swaps:
• [⬤] Starlight (evolves and upgrades appearance upon Formchange activation)
•
Renewal Block: restore 1 HP, 1 MP and 1 FP for every hit blocked!
• [⬤] Second Form K, x & D
Reprisal Plus: significantly power up Counter Slash, Counter Impact and Counter Kick!
• [⬤] Second Form K, D & χ
Light Break: while airborne, slash downward to attack targets on the ground (Falling Slash upgrade)!
• [⬤] Second Form K, x & D
Aerial Rise: while performing a combo, press
• [⬤] Second Form K, x & D
Aerial Slam: while performing a combo, press
• [⬤] Second Form K, x & D
Explosion: upgrade with more FX, more damage and larger hitboxes! (existing Ground Combo Finisher)
• [⬤] Second Form K
Lunge 'n' Launch: upgrade with more FX, more damage and larger hitboxes! (existing Ground Combo Finisher)
• [⬤] Second Form K
Ripple Drive: upgrade with more FX, more damage and larger hitboxes! (existing Ground Combo Finisher)
• [⬤] Second Form K
Hurricane Winder: upgrade with more FX, more damage and larger hitboxes! (existing Air Combo Finisher)
• [⬤] Second Form K
Aerial Finish: upgrade with more FX, more damage and larger hitboxes! (existing Air Combo Finisher)
• [⬤] Second Form K
• [⬤] Second Form K
Magic Pulse: punish enemies with a magical ring of powerful, revolving orbs (new Ground Combo Finisher).
• [⬤] Second Form χ
Magic Launch: lunge at foes with a magical strike and launch them skyward (new Ground Combo Finisher).
• [⬤] Second Form χ
Magic Drive: generate an enchanted aura that engulfs surrounding enemies (new Ground Combo Finisher).
• [⬤] Second Form χ
Magic Edge: issue a flurry of attacks that sends enemies reeling (new Air Combo Finisher).
• [⬤] Second Form χ
Magic Rush: issue a flurry of attacks that sends enemies hurtling (new Air Combo Finisher).
• [⬤] Second Form χ
• [⬤] Second Form χ
Slicing Slash: cut through foes with great precision (new Ground Combo Finisher).
• [⬤] Second Form D
Dual Blade: call forth Kingdom Key for a joint attack (new Ground Combo Finisher).
• [⬤] Second Form D
Holy Burst: draw foes in as you shoot additional Holy projectiles, then expel them with a blast (new Ground Combo Finisher).
• [⬤] Second Form D
Relentless Flurry: execute an unyielding barrage of strikes. (new Air Combo Finisher).
• [⬤] Second Form D
Triple Slice: swiftly deliver a trio of attacks (new Air Combo Finisher).
• [⬤] Second Form D
• [⬤] Second Form D
• [⬤] Second Form K: Sonic Blade is upgraded with twice as many Raves. Ars Arcanum is slightly upgraded with the multi-hit aerial version being always used. Both feature upgraded particle effects!
• [⬤] Second Form χ: features multiple new Finish Commands! Freeze Impact is the first Finish (ground only) and so is Ancient Light (air only). Union χ, the second Finish, has you unleash a flurry of spectral Starlight Keys at the enemy that are randomly Union-aspected, ending with a final explosion. Ultima, the third Finish and ultimate spell, has you trap helpless enemies into a series of Union-aspected, destructive blasts.
•
Shotlocks:
• [⬤] Second Form D: there are new Holy Shotlock variants!
Ground Slide & Air Somersault: avoid attacks with these cool dodge variants!
• [⬤] Second Form K
Thunder Roll, Ice Slide & Fire Glide: blast enemies with all the elemental mobilities reunited in a single Formchange!
• [⬤] Second Form χ
Magic Dodge, Magic Air Slide, Magic Air Dodge & Magic Glide: deal minimal damage, but parry attacks and helplessly knock enemies up with these new utility-focused mobilities!
• [⬤] Second Form D
• [⬤] Light & Dark Form
• [⬤] Double Form OKP & OBV
Keyblade Trails: substantially boost the presence of weapon trails throughout animations!
• [⬤] Light & Dark Form
• [⬤] Double Form OKP & OBV
Keyblade Swaps: wield Oblivion in your right hand and Oathkeeper in your left!
• [⬤] Double Form OBV
Brand-new Formchange: unlock an alternative Double Form through Oblivion, featuring entirely new epic animations!
• [⬤] Double Form OBV
Reversal: press
• [⬤] Double Form OBV
Counter Reversal: press
• [⬤] Double Form OBV
Reprisal Plus: Payback Strike becomes Dual Smasher.
• [⬤] Double Form OKP & OBV
Quick Slash, Flash Step, Radial Blaster & Aerial Dive: use fully independent versions of these attacks featuring extra-cool particle effects!
• [⬤] Light & Dark Form
Teleport: initiate a combo with an attack bringing you to the enemy at breakneck speed while granting invulnerability.
• [⬤] Double Form OBV
Dual Dash: execute a clean single cut through the enemy, both Keyblades in hand (new Combo Finisher).
• [⬤] Double Form OBV
Cross Slash: swing your weapons for a quick and afflictive hit (new Combo Finisher).
• [⬤] Double Form OBV
Dual Cut: perform a fluid succession of slashes, ending with a devastating hit (new Ground Combo Finisher).
• [⬤] Double Form OBV
Dual Shot: fire a projectile flying in a spiral (new Air Combo Finisher).
• [⬤] Double Form OBV
Light Beam Barrage: imbue yourself with the power of elementally unaspected Light Beams, obtaining Perma Super Armor and significantly enhancing your Combos and Magic. Also unlocks the Super versions of Sonic Dodge, Dual Dodge, Dual Guard, Dual Glide, Shotlock and Finish.
• [⬤] Double Form OKP (when out of MP)
• [⬤] Double Form OBV (when HP is low)
NOTE: the optional PermaLightBeamBarrage pak allows this ability to be permanently enabled for Sora.
NOTE #2: the optional PoweredUpDoubleForm pak allows you to use Super Magic Hour, Super Miracle Hour and Super Final Heaven outside of Light Beam Barrage.
Cure Limits: heal yourself by using Cure, Cura, or Curaga while transforming them into devastating non-elemental attacks.
• [⬤] Double Form OKP & OBV: Imaginary Assault
Ultimate Finish:
• [⬤] Double Form OKP: Magic Hour has been updated without its cinematic camera. During Light Beam Barrage, Super Magic Hour recovers the cinecam and fully restores your MP
• [⬤] Double Form OBV: Miracle Hour is a brand-new Finish where you rain down light pillars from the very heavens. Super Miracle Hour features even more majestic particle effects and uses a drammatic cinematic camera, all while fully restoring your HP.
• [⬤] Double Form OKP: Final Heaven has you use the Vanilla Shotlock without its cinecam. Super Final Heaven recovers the cinecam, brings additional FX and restores enough FP to perform a second Shotlock.
• [⬤] Double Form OBV: Final Heaven is a brand-new Shotlock (shared name is due to limitations) where you don't deal damage to the locked-on enemies, but based on their proximity to you. Super Final Heaven brings a spectacular addition of effects and cinematic cameras, all while restoring enough FP to perform a second Shotlock.
Aerial Sonic Dodge: evade airborne attacks with newly-styled dodges inspired by their grounded counterparts.
• [⬤] Light & Dark Form
Sonic Step: turn this ability into a non-offensive dodge whenever outside of combat.
• [⬤] Double Form OKP (field variant)
• [⬤] Double Form OKP (combat variant)
• [⬤] Double Form OBV (combat variant)
Piercing Slide: deal contact damage while performing an Air Slide.
• [⬤] Double Form OBV (field variant)
Dual Dodge: press
• [⬤] Double Form OBV (combat variant)
Super Sonic Step & Super Dual Dodge: press
• [⬤] Double Form OKP & OBV (Light Beam Barrage)
Dual Glide: deal contact damage to enemies while performing an overly reminiscent Glide!
• [⬤] Double Form OKP & OBV
Super Dual Glide: accompany Dual Glide with a constant flux of Light Pillars that can track enemies if locked on!
• [⬤] Double Form OKP & OBV (Light Beam Barrage)
Freeflow: move freely while performing your actions!
• [⬤] Double Form OKP (Mirage Thrust)
Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Ultimate Form colors.
• [⬤] Ultimate Form
Formchange Attack: decimate the enemy with an extremely powered-up cinematic transformation! Deals a full combo worth of Revenge Value in exchange.
• [⬤] Ultimate Form
Celestial Aura: showcase a new heavenly aura, as well as highlight existing feet and weapon particle effects.
• [⬤] Ultimate Form
Combo Upgrade: enhance the existing combo throughout. Features random colors on Forward Spinning Disc Throw, more hits and better effects on Spiral Drove, and earlier cancel window on Radiant Brands.
• [⬤] Ultimate Form
Reflega: defend against incoming attacks with this iconic spell, replacing Blade Barrier! Hold or press
• [⬤] Ultimate Form
Reprisal Plus: Payback Strike becomes Circle of Light.
• [⬤] Ultimate Form
Blade Burst: throw dozens of Spectral Swords in an outwardly motion (new Air Combo Finisher).
• [⬤] Ultimate Form
Dual Disc: create two randomly-colored spinning discs at your sides to considerably cut enemies (new Air Combo Finisher).
• [⬤] Ultimate Form
Spectral Barrage: summon countless Spectral Swords from below (new Air Combo Finisher).
• [⬤] Ultimate Form
Grand Dualcast: cast a spell twice during Magic Combo Finishers (at twice the MP cost) and Grand Magic (with no MP cost).
• [⬤] Ultimate Form
Auto Assault: automatically attack during actions such as Jump, Doubleflight, Glide, landing, using Items, grabbing ledges, etc.
• [⬤] Ultimate Form
• [⬤] Ultimate Form: Revival (damage enemies to restore your Form time. HP is not recovered)
Ultimate Finish: fully restore HP, MP and FP upon landing the last hit of Myriad End.
• [⬤] Ultimate Form
Shotlock: fully expend your FP to unleash Supernova after successfully locking on (a necessary price for its devastating power).
• [⬤] Ultimate Form
Teledodge: replace all instances of Air Slide with the existing teleporting dodge.
• [⬤] Ultimate Form
Glide Assault: while Gliding, summon a barrage of Blades of Light that not only protect you (granting parry capabilities and full invulnerability), but also let you take enemies for a ride of cuts a thousand. Offers a non-aggressive, less particle-intensive variant out of combat.
• [⬤] Ultimate Form
Drift: liberate yourself from gravity's hold. Float mid-air automatically!
• [⬤] Ultimate form
Freeflow: move freely while performing almost ANY action!
• [⬤] Ultimate Form (Combo, Magic, Teledodge during combat, Reflega, Aerial Recovery, Items, Finish, receiving damage, Warp Down)
Freeflight: ascend or descend during nearly any action by holding
• [⬤] Ultimate Form
Warp Down: during Drift, fall to the ground at high speed by pressing
• [⬤] Ultimate Form
Full Situation Boost: instantly fill all your Situation Gauge after specific actions, rewarding three extra seconds of Form time.
• [⬤] Ultimate Form
Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Rage Form colors.
• [⬤] Rage Form
Afterimages: leave multiple aesthetic projections during many actions.
• [⬤] Rage Form
Riskcharge: upgrade its particle effects, with an actual heart coming out.
• [⬤] Rage Form
Reprisal Plus: Raid is significantly enhanced with larger effects and hitboxes. Payback Strike also becomes Raid!
• [⬤] Rage Form
Ultimate Finish: optionally follow up Finish with a calamitous attack.
• [⬤] Rage Form: Obliteration is a brand-new Finish triggered only after holding
Dark Grip: bring back the infamous feral grip!
• [⬤] Rage Form
Dark Glide: engulf yourself into a dark sphere as you Glide.
• [⬤] Rage Form
Freeflow: experience an incredible degree of freedom during traversal with this Formchange!
• [⬤] Rage Form (Dodge, Block Backdodge, Jump, Doubleflight, Fall)
• [⬤] Playable Aqua
Warp: keep teleporting instantly to the enemy during your whole combo. Also grants invincibility windows.
• [⬤] Playable Aqua (Spellweaver)
Summus (Curaza): replenish all of your resources with this augmented spell!
• [⬤] Playable Riku, Aqua, Roxas and Kairi
NOTE: Curaza as a Situation Command is not available to these characters normally.
Light Beam Barrage: imbue yourself with the power of non-elemental Light Beams, obtaining Perma Super Armor and significantly enhancing your Combos and Magic.
• [⬤] Playable Roxas (permanently)
• For Counter Shield, it's not possible to keep your guard up against multi-hit attacks like in Vanilla (you must instead keep pressing Square/X repeatedly against multi-hit attacks to ensure your guard is up). This is due to having introduced cancellable block.
• Certain moves like Blizzard Claws & Blades tracking magic or DFOBV Teleport attack will not behave correctly against unconventional enemies (e.g. large bosses). Sorry about that.
• The upgraded Rocket Fist can sometimes miss its second hit.
• On Data Bosses, Light Beam Barrage may occasionally cause targeting issues. Even more rarely, it can cause crashes. Remember you can always opt out of LBB by removing DFOKP and DFOBV from Modloader (the optional PoweredUpDoubleForm pak will NOT cause these issues though!)
Barely relevant:
• Some of the randomized base animations are still works in progress.
• Blizzard Claws & Blizzard Blades: even though they are now associated to and have the abilities of Element Form, the Main Menu still lists the Blitz Form abilities (it’s only a text inconsistency).
• Double Form OBV: Hits dealt during the Shotlock are no longer added to the hit counter.
• Discount, for making the tutorial on animset duplication and letting me repurpose a few animations.
• Dh, for finding out the method to recover into Unreal Engine all notifies from the game’s original animations.
• YuriLewd, for helping me make the logic behind changing animsets at runtime (for Light Beam Barrage in DFOKP and DFOBV), as well as for providing the file which allows Sora to use all the collisions of his Formchange attacks.
• Sora101, for: figuring out the fix for the missing dependency crashes, providing a modified version of YuriLewd’s collision file, every one of his AMAZING notifies, his custom camera system and letting me use the randomized idle animations from his mod!
• Trashman, for finding out the method to change the Counter Shield Finish.
• Narknon for discovering UAssetGUI (with which we could finally edit the broken Keyblade Equip files, basically allowing DFOBV to be a thing) and for his custom Unreal Engine.
• Aproydtix for providing his Final Form-Styled Glide.
• Lots of users, some of which I already mentioned, for making some amazing custom notifies (allowing for stuff like i-frames or Freeflow): Aproydtix, Chirijiraden, YuriLewd, Discount, DogexTylom.
• Roboloidx and his KHUχ website for the background used in the mod image.
• TruebladeModder for letting me incorporate his Parkour dodges
• Malakai for the evolved Starlight model (disclaimer: I haven't been able to find this person online to specifically ask for permission. I'd love some pointers!)
• Televo's KH Re:Collection which has amazingly designed icons!
• And all the other users back at OpenKH Discord who helped me (ToxicTalus, Empress, Adol, Chris Shade (and probably many more I'm forgetting) whenever I hit a roadblock!