Kingdom Hearts III
0 of 0

File information

Last updated

Original upload

Created by

DavidRM99

Uploaded by

DavidRM99

Virus scan

Safe to use

Tags for this mod

About this mod

The ultimate game-changer mod. Enhance your core KH3 experience by granting Sora completely new yet much needed capabilities!

Additions are as seamlessly integrated as possible in order to mirror and measure up to SQEX's standards.

Requirements
Permissions and credits

I'm rolling out an update incorporating features that have been completed and ready for some time. Enjoy new valuable enhancements! Click on the spoiler for details. Version 2.9 is nowhere near a release due to life.
Spoiler:  
Show
2.8.6
Fixed single missing Light Beam from DFOBV Dual Dodge

2.8.5
New Double Arrowguns Cure Limit: Elemental Frenzy!

New Counter Shield Cure Limit: Electroshock!

New Nano Arms Cure Limit: White Magic! (One of the most experimental, yet exciting additions so far! Press the different face buttons to cast Barrier, Bravery, Haste or Regen! Go to the Blitz Form Cure Limits section to know more)

Improved Second Form D Faith particle effects (still a WIP, needs more SFX)

Recolored Light Form transformation

Enjoy neat Offensive High Jump (Double Form OBV) and Offensive Doubleflight (Double Form OKP) abilities!
                                                   
                    

Improved Revival particle effects

Revival no longer restores HP (this is a necessary balancing aspect that will now reward perfect gameplay)

2.8.2
Restored Wayfinder UI from KH0.2, as well as some particle effects (full credits to kinlyki!)
Enjoy a new Faith Finish for Second Form D! (WIP)
Slightly sped up Session Air Combo Finisher for SFD
Slightly buffed SFD damage and situation points
Fixed Magnet Burst voice timing for SFK
Reduced the FP amount gained with DFOBV Super Shotlock
Fixed an issue where using items while midair during DFOBV would softlock Sora

2.8.1
Fixed lack of new Glide descent implementation
Fixed missing Drill Ground Thrust and Drill Pillars animations for Clock Drill
Fixed Clock Drill Cure Limit (Stopza) lacking healing
Fixed some aspects of Kingdom Key D base attacks
Fixed attack data of DFOBV Dual Smasher
Fixed improper landing for DFOBV Counter Reversal
Fixed improper gravity on a DFOBV LBB air attack
Fixed improper aerial DFOBV Dual Guard in the ground
Improved DFOBV Dual Smasher particle effects (LBB)
Improved Freeflight inputting in many Ultimate Form animations
Fixed improper gravity on Ultimate Form Dual Disc
Fixed Roxas' Curaza with proper effects

fIn the description, you can find every new addition from the latest version beside the tags
and



There are two main download choices. The all-in-one version is the easiest to use and the one you'll probably want though.
Spoiler:  
Show
The separate version gives you more flexibility if you're looking to use (or rather, not use) very specific content from this mod. However, you need to know what you're doing. Some paks are vital for the proper functioning of the mod: remove them and you'll severely break the mod! They are AEO_ZZZ_IMPORTANT_AnimationData and AEO_ZZZ_IMPORTANT_SoraAttackData

You need to install this mod manually.
Spoiler:  
Show
If you're not too sure of what to do, go to where KH3 is installed (most likely in Program Files) and create a folder called "~mods" inside the Paks folder. The full directory would be C:\Program Files\Epic Games\KH_3\KINGDOM HEARTS III\Content\Paks\~mods.

If you're using the all-in-one download, extract the zip and put the pak file inside the ~mods folder.
If you're using the separate version, after extracting the zip you'll end up with a zzzAnimationEnhancementOverhaul folder, which is the one you need to put inside ~mods (not just its contents; the whole folder).

About mod conflicts, you should not use other moveset/attack/animation, character and weapon swap mods, as well as large overhauls like Light vs Darkness, ReStyle or Project Equinox.
Spoiler:  
Show
This mod is too large to take other mods into account anymore. Generally speaking, you will not want to use other mods editing:

Sora’s and other characters' attack data table 
Sora's, Aqua's and Roxas' combat animations
Sora's pawn base file
Sora's keyblade base file
Sora's animsets
Sora's equip files
Sora's wep files
Sora's projectile files
Sora's stylepawn files
The kh3_system.locres file
The TresCmdData file

Weapon swap mods for the following Keyblades are NOT admitted: Hero's Origin, Starlight, Elemental Encoder, Oathkeeper, Oblivion, Roxas' Oblivion & Oathkeeper. Neither are weapon swaps for the following Formchange weapons: Magic Launcher, Mirage Staff, Blizzard Blades, Counter Shield, Hunny Launcher, Clock Drill, Grand Chef, Ultimate Form Rainbow Sword.

MAKE SURE NO OTHER MODS ARE AFTER IT ALPHABETICALLY, because that's bound to create conflicts that might break my mod!

Lastly, as explained below, there is a Modloader requirement if you want Double Form OKP & OBV to fully work. Simply install it, open it with F1 (or fn+F1 if using a Spanish keyboard) and type both "DFOKP" and "DFOBV" (without quotations).
Spoiler:  
Show
The optional PermaLightBeamBarrage pak NO LONGER USES Modloader: unload the DFOKP and DFOBV mods!


Recommended mods: fully compatible and advised to use in unison are:
Improved Movement: Value Edits (for instant Keyblade switch & no Air Slide cooldown; Glide speed I've already set up so it shouldn't be further modified)
Everything is Battle LV 99 (AEO is FULLY balanced around UNEQUIPPING Combo Boost/Air Combo Boost/Magic Galvanizer. If you're still using them, this new challenge will level the playing field)
New KH3 Sora Battle Quotes (might as well accompany a gameplay overhaul with a voiceset overhaul!)


To start off, why not watch this short trailer to get a general feel for the mod? First impressions are important!


That said, if you want to truly understand just how vast scope of the mod is, below is an exhaustive breakdown of its contents. You might want to notice how I will color-code the different abilities according to how the game would designate them as! The purple Special Category often corresponds with miscellaneous changes that can't really be classified as abilities per se.

Before delving into anything else, let's first overview the key changes affecting gameplay in all levels.

Attack Data Overhaul: explore an immensely wide range of meticulously fine-tuned parameters for the majority of attacks in the game. Viability against all Data Bosses is crucial!

Spoiler:  
Show
Available for:
• [] Base Sora & Every Formchange
[⬤] Every playable character

This section is simply too extensive to elaborate for each Formchange section. Let's delve into the nature of these changes in a general line!
Enemy knockback is mostly overhauled for nearly EVERY combo in the game to guarantee sufficient stunlock time and avoid frame traps (i.e. going from any transform animation, Combo Finisher or Finish Command into a new Combo is safer than ever) as well as whiffing (Ultimate Form Dual Discs attack; Aqua's and Kairi's Combo Finishers; Finish Commands of Nano Arms, Ultimate Form, Spellweaver, etc etc).
Grounded combat has been increased, with many attacks no longer taking enemies into the air nearly as much (e.g. Speed Slash, Block Reprisals)
Staggering properties are fully granted to Double Arrowguns and Hunny Blasters, as well as all Shotlocks (before, they... did NOT stagger bosses at all)

This said, let's also take a moment to note what is BARELY or NOT changed!
Revenge Value adjustments are scarce. A couple examples: slightly reduced RV in Shotlocks, slightly reduced RV in Aqua's combos, slightly increased RV in Spellweaver combos, halved RV on Roxas' spinning attack. There are also some situations where overall RV is not changed, but it's all redistributed to the last hit of multi-hit attacks (like Kairi's Combo Finishers, avoiding untimely Boss breakouts)
Power adjustments are few and far between; the power scaling from Vanilla is mostly unchanged. Two exceptions are Avatar Barrage Combo Finisher (now buffed) and Wrathful Fists & Flurry (now nerfed)
Situation gauge points are pretty much conserved as well. Only notable Vanilla change is Magic now gaining significantly more points for all characters except Sora, as well as my Full Situation Boost ability for Sora (see more below)
Affinity changes are very uncommon, only when they make more sense. Some examples: Storm Flag Finish now deals Water damage, some Rage Form attacks now deal Dark damage
Etc.

I've also adjusted these parameters for all of my custom attacks taking careful balancing into account.

Cancel windows: these are improved for a very significant number of sluggish animations.
Spoiler:  
Show
Available for:
• [] Base Sora & Every Formchange

Again, a very long change. But let this NOT go unnoticed: in Vanilla, with some Forms it was NOT possible to perform a full combo without humanoid Bosses escaping due to their sheer slowness. Now, however, all combos should flow optimally! I'll name a few examples:
Base Sora's air frontflip attack
Back and Forth Downswing and Flying Clobber (the air-to-ground attack) from the Hammer Forms
Under Rush, Rush Upper, Falling Thrust and Swoop Rush (air-to-ground) from the Drill Forms
Advance 4 Consecutive Diagonal Swings (attack prior to Combo Finisher), Rising Upswings and Falling Downswing from the Claws Forms
Golden Rays (attack prior to Combo Finisher) from Mirage Staff
All animations playing when Sora receives damage during some Forms (e.g. the Hammer or Drill Forms) can now be quickly cancelled, exactly like those of base Sora can (why this was not a thing before, I will never know)
All Counter Shield & Frying Pan guard animations have also been given cancel windows identical to base Sora’s, granting enough freedom to escape unblockables mid-combo (this comes with a caveat, however. Go to "Known Issues" to read more). Remember that Wrathful Fists & Flurry are only half as powerful in exchange!

Etc etc.

Cinematic cams: enhance gameplay significantly with fully stable, newly introduced Combo Cams that bring cinematic flair to attacks across all Forms. Rest assured, you can easily disable most of them in the game settings if desired (Combo Cam ON or OFF)!
Spoiler:  
Show
Available for:
• [] Every Formchange

Text updates: add these solely for flavor!
Spoiler:  
Show
Starting with new Magic nomenclature:
Basic Magic spells are Fire/Ice/Thunder/Water/Air/Cure
2nd Tier spells are Pyra/Crya/Astra/Ocea/Cerulea/Aura
3rd Tier spells are Fernis/Iglis/Galvanis/Geysis/Volaris/Vitalis
4th Tier spells are Flarion/Glacion/Luminon/Aqualon/Haliton/Summus

Finish Commands are also spiced up:
[⬤] Second Forms K & D: FinishLimitOverdrive
[⬤] Second Form χ: FinishLimitOmnidrive
[⬤] Counter Shield & [⬤] Frying Pan: Flickering Rush
[⬤] Magic Launcher & [⬤] Hunny Launcher: Detonation
[⬤] Drill Punch & [⬤] Clock Drill: Crack Stir
[⬤] Mirage Staff: Sunlight Power
[⬤] Twin Yo-Yos: Loop the Loop
[⬤] Blizzard Blades: Glacial Chandelier
[⬤] Storm Flag: Kraken Onslaught
[⬤] Nano Arms: Hyperlink
[⬤] Double Form OKP: Magic Hour
[⬤] Double Form OBV: Miracle Hour
• [⬤] Ultimate Form: Myriad End
[⬤] Rage Form: Obliteration
[⬤] Spellweaver: Wishing Star

Lastly, some Shotlocks have been changed as well:
[⬤] Double Form OKP & OBV: Final Heaven
• [⬤] Ultimate Form: Supernova

Base KH3 Bug Fixes: some minor bugs from the Vanilla version are fixed (some examples below).
Spoiler:  
Show
The following are fixed:
• FX not playing successively in Ultimate Form's Counter Blade
• Incorrect SFX playing successively in Ultimate Form's Magic Combo animations
• FX not playing successively in some Double Form attacks
• Aqua's Barrier particle effect ending abruply
• Grounded Ars Arcanum (mistakenly has a landing)
• Lack of interpolation in Kairi's walk


Randomized animations: infuse fresh life into otherwise old animations! Idle, Guard, Battle Run Start and Battle End are given random variations!
Spoiler:  
Show
Available for:
[⬤] Base Sora & Second Form

Keyblade Trails: substantially boost the presence of weapon trails throughout attacks (especially ReMind abilities).
Spoiler:  
Show
Available for:
[⬤] Base Sora & Second Form

Dynamic Land: dynamically change your landing in field and battle.
Spoiler:  
Show
Available for:
[⬤] Base Sora

Magic Flash: experience a revamped ground animation including newly enhanced particle effects!
Spoiler:  
Show
Available for:
[⬤] Base Sora

Focus Syphon: use a nerfed version at level 1 (1.4 -> 1), but buffed ones at levels 2 (1.9 -> 2) and 3 (2.4 -> 3).
Spoiler:  
Show
Available for:
• [] Base Sora & Every Formchange

Summus (Curaza): elevate the definitive tier of healing magic by incorporating augmented particle effects and the capability to completely replenish all of your resources!
Spoiler:  
Show
Available for:
• [] Base Sora & Every Formchange

Glide: benefit from increased speed (1500 -> 2250) and turn rate (0.03 -> 0.0375), accompanied by a much higher descent rate (0.01 -> 0.4).
Spoiler:  
Show
Available for:
• [] Base Sora & Every Formchange

Wall Kick: feature the Flowmotion aura for this ability.
Spoiler:  
Show
Available for:
• [] Base Sora & Every Formchange

Dynamic Combos: transform Quick Slash, Flash Step, Radial Blaster, Aerial Sweep, and Aerial Dive into their base versions whenever out of combat.
Spoiler:  
Show
Available for:
[⬤] Base Sora & Second Form
[⬤] Nano Arms
[⬤] Light & Dark Form


Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Strike Form colors.
Spoiler:  
Show
Available for:
[⬤] Hyper Hammer, Drill Punch, Agile Claws, Twin Yo-Yos, Highwind, Storm Flag

Drill Ground Thrust: upgrade the existing attack (utilized when surrounded) to hit multiple times!
Spoiler:  
Show
Available for:
[⬤] Drill Punch

Dire Drill: rush effortlessly at enemies with significantly enhanced tracking (existing Air Combo Finisher)!
Spoiler:  
Show
Available for:
[⬤] Drill Punch

Drill Pillars: press or hold
while executing Corkscrew Uppercut to unleash a second devastating Combo Finisher.

Spoiler:  
Show
Available for:
[⬤] Drill Punch

Insta-Burst: trigger additional attacks that inflict light damage and Stun enemies in an area. Execute these precisely when you hear the yo-yos "click" during Twin Yo-Yos. Timing is crucial!
Spoiler:  
Show
Available for:
[⬤] Twin Yo-Yos

Diving Dodge: accelerate the speed of the current dodge!
Spoiler:  
Show
Available for:
[⬤] Drill Punch

Freeflow: move freely while performing your actions!
Spoiler:  
Show
Available for:
[⬤] Twin Yo-Yos (Main Combo), Storm Flag (Combo Finisher)

Stun Strike: inflict the Stun status through actions such as Combo Finishers, Offensive Dodges, Shotlocks or Finish Commands.
Spoiler:  
Show
Available for:
[⬤] Hyper Hammer, Drill Punch, Agile Claws, Twin Yo-Yos, Highwind, Storm Flag

Superarmor: persist through enemy attacks by taking damage without having your actions interrupted (though you may still get stunned while running around).
Spoiler:  
Show
Available for:
[⬤] Hyper Hammer, Drill Punch, Agile Claws, Twin Yo-Yos, Highwind, Storm Flag


Alignment changes: some Formchanges are now part of the Element Form roster, featuring the appropiate blue clothes and abilities.
Spoiler:  
Show
Available for:
[⬤] Blizzard Claws and Blizzard Blades, which are now associated to [⬤] Element Form.

Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Element Form colors.
Spoiler:  
Show
Available for:
[⬤] Double Arrowguns, Magic Launcher, Mirage Staff, Blizzard Claws, Blizzard Blades

Elemental Assault: press or hold
during almost any Combo or Magic Combo, and even Auto-Shot, to execute an elemental attack. Note that the various variants are not random; they are assigned to specific attacks!

Spoiler:  
Show
Available for:
[⬤] Magic Launcher

Revolving Rays: magically blast enemies with an enhanced, enemy-tracking, and stronger Combo Finisher!
Spoiler:  
Show
Available for:
[⬤] Mirage Staff

Dualcast: cast a spell twice by doubling the MP cost. Note that this does not apply to Magic Combo Finishers or Grand Magic.
Spoiler:  
Show
Available for:
[⬤] Magic Launcher, Mirage Staff

Whirlwind: press or hold
during specifically during the second Combo attack to add Whirlwind into your combo.

Spoiler:  
Show
Available for:
[⬤] Blizzard Blades

Cure Limits: heal yourself by using Cure, Cura, or Curaga while transforming them into devastating elemental attacks.

Spoiler:  
Show
Available for:
[⬤]
Double Arrowguns: Elemental Frenzy (shoot a burst of projectiles from the highest tier of every element in a straight line)

[⬤] Magic Launcher: Elementaga (wield the power of tetra-element to nuke enemies)

[⬤] Blizzard Claws: Winding Strike (perform a quick spinning attack)

[⬤] Blizzard Blades. Ice Barrage (quickly cut through, then freeze enemies around you)

Ultimate Finish: replace the mediocre and overly long Tower Finish!
Spoiler:  
Show
Available for:
[⬤] Mirage Staff: Sunlight Power is a new Finish where pressing any of the four face buttons yields various outcomes:
for (respectively) full HP, MP or FP heal and
for a follow-up attack.

Sliding Shot: hold
to extend this Offensive Dodge! Enemies hit by Magic Shots will be knocked up, allowing for an easy combo follow-up.

Spoiler:  
Show
Available for:
[⬤] Double Arrowguns

Elemental Dodge: hold
during Air Slide, Air Dodge or Backslide to extend your dodge, incorporating a randomly assigned elemental attack. Only activates while airborne.

Spoiler:  
Show
Available for:
[⬤] Magic Launcher

Hover: recolor the feet particles to blue and substantially increase their presence throughout the Formchange.
Spoiler:  
Show
Available for:
[⬤] Mirage Staff

Avatar Shift: increase the speed of the current dodge.
Spoiler:  
Show
Available for:
[⬤] Mirage Staff

Ice Slide: chill enemies with this innovative Air Slide variant.
Spoiler:  
Show
Available for:
[⬤] Blizzard Blades

Freeflow: move freely while performing your actions!
Spoiler:  
Show
Available for:
[⬤] Double Arrowguns, Magic Launcher, Mirage Staff, Blizzard Claws, Blizzard Blades (Main Combo, Magic, Auto-Shot & Doubleflight)

Magic Shot: upgrade ethereal arrows with double the speed and amount.
Spoiler:  
Show
Available for:
[⬤] Double Arrowguns

Freeze Strike: inflict the Freeze status through actions such as Combo Finishers, Offensive Dodges, Shotlocks or Ultimate Finish.
Spoiler:  
Show
Available for:
[⬤] Blizzard Claws, Blizzard Blades

Tracking Proximity Magic: home in on enemies while employing the Proximity Magic style.
Spoiler:  
Show
Available for:
[⬤] Blizzard Claws, Blizzard Blades


Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Guardian Form colors.
Spoiler:  
Show
Available for:
[⬤] Counter Shield, Hunny Blasters, Hunny Launcher, Boom Hammer, Clock Drill

Barrier Charge: showcase a Barrier during your guard!
Spoiler:  
Show
Available for:
[⬤] Counter Shield

Perma Barrier: sustain your guard indefinitely by holding it, with a light FP drain in exchange!
Spoiler:  
Show
Available for:
[⬤] Counter Shield

Auto Counter Blast: automatically perform Counter Blast by blocking attacks.
Spoiler:  
Show
Available for:
[⬤] Counter Shield

Multi Barrier: press or hold
to keep chaining Barrier into a Barrier Combo Finisher animation.

Spoiler:  
Show
Available for:
[⬤] Hunny Blasters, Hunny Launcher, Boom Hammer, Clock Drill

Auto Barrier: automatically receive designated Barrier windows for your attacks.
Spoiler:  
Show
Available for:
[⬤] Hunny Blasters, Hunny Launcher, Boom Hammer, Clock Drill

Drill Ground Thrust: upgrade the existing attack (utilized when surrounded) to hit multiple times!
Spoiler:  
Show
Available for:
[⬤] Clock Drill

Dire Drill: rush effortlessly at enemies with significantly enhanced tracking (existing Air Combo Finisher)!
Spoiler:  
Show
Available for:
[⬤] Clock Drill

Cure Limits: heal yourself by using Cure, Cura, or Curaga while transforming them into non-offensive moves with high utility.

Spoiler:  
Show
Available for:
[⬤]
Counter Shield: Electroshock (inflict screen-wide Shock. Unlike the other Guardian Form Cure Limits, does not restore FP but deals a bit of damage)

[⬤] Hunny Blasters: Full Cure (slightly restore FP on top of healing your HP)

[⬤] Hunny Launcher: Honey Burst (inflict screen-wide Honey. FP restoring effect is carried over)

[⬤] Boom Hammer: Full Cure (slightly restore FP on top healing your HP)

[⬤] Clock Drill: Stopza (inflict screen-wide Stop. FP restoring effect is carried over)

Ultimate Finish: replace the mediocre and overly long Pegasus Finish!
Spoiler:  
Show
Available for:
[⬤] Counter Shield: Flickering Rush is a new Finish where you transform into a ball of lightning to decimate enemies. Move freely, and if activated while airborne, control ascent and descent using
and
.

Thunder Roll & Thunder Air Dodge: shock your enemies with new ground and air dodges!
Spoiler:  
Show
Available for:
[⬤] Counter Shield

Freeflow: move freely while performing your actions!
Spoiler:  
Show
Available for:
[⬤] Counter Shield (Shield Forward Throw & Finish)
[⬤] Clock Drill (Diving Dodge)
[⬤] Hunny Blasters, Hunny Launcher, Boom Hammer, Clock Drill (airborne Barrier)

Shock Strike: inflict the Shock status through actions such as Combo Finishers, Offensive Dodges, Shotlocks or Ultimate Finish.
Spoiler:  
Show
Available for:
[⬤] Counter Shield

Honey Strike: substantially boost the potency and duration of Honey Status.
Spoiler:  
Show
Available for:
[⬤] Hunny Blasters, Hunny Launcher

Stop Strike: inflict the Stop status through actions such as Combo Finishers, Offensive Dodges, Shotlocks or Ultimate Finish.
Spoiler:  
Show
Available for:
[⬤] Boom Hammer, Clock Drill

Combo Plus: extend your main Combo with adittional attacks.
Spoiler:  
Show
Available for:
[⬤] Hunny Launcher (short-range combo)


Not like Blizzard Blades is associated to it anymore!

Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Blitz Form colors.
Spoiler:  
Show
Available for:
[⬤] Nano Arms, Frying Pan

Nano Trails: substantially boost the presence of weapon trails throughout attacks (especially ReMind abilities).
Spoiler:  
Show
Available for:
[⬤] Nano Arms

Quick Slash, Flash Step, Radial Blaster & Aerial Dive: engage enemies using new versions of these combo modifiers with alternative and fitting effects. They must be equipped from the Abilities menu!
Spoiler:  
Show
Available for:
[⬤] Nano Arms

Flowmotion Dash: efficiently narrow the distance to the enemy with this gap closer!
Spoiler:  
Show
Available for:
[⬤] Nano Arms (replacing the Yo-Yo Forward Throw)

Hammer Downswing: enhance this attack with an additional electric discharge (existing Ground Combo Finisher)
Spoiler:  
Show
Available for:
[⬤] Nano Arms

Rocket Fist: fire an enhanced projectile that returns to the enemy for a vengeance (existing Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Nano Arms

Aerial Rise: while performing a combo, press
to launch enemies into the air (intends to replace Rising Spiral).

Spoiler:  
Show
Available for:
[⬤] Nano Arms

Aerial Slam: while performing a combo, press
to slam enemies toward the ground (intends to replace Groundbreaker).

Spoiler:  
Show
Available for:
[⬤] Nano Arms

Cure Limits: heal yourself by using Cure, Cura, or Curaga while transforming them into self-enhancing spells!

Spoiler:  
Show
Available for:
[⬤] Nano Arms: White Magic. Press different face buttons to cast spells in the very Final Fantasy spirit!
Barrier: press
to automatically block any incoming attack. You become defenseless against unblockables though!

Bravery: press
to automatically damage enemies on contact. Damage dealt is free of revenge value.

Haste: press
to speed up all your actions.

Regen: press
to cast Curaga, then restore small bits of HP at set intervals.


IMPORTANT NOTES: carefully read these notes to better understand the workings of this Cure Limit!
All buffs have a ~20 second duration
Barrier, Bravery and Haste still heal HP, but less than a Curaga
All buffs stack with each other, but only Barrier, Bravery and Regen stack with themselves
All buffs endure after a Formchange end or a Keyblade switch
Not choosing any button will result in a random buff being cast
Barrier may lead to body collision inconsistencies after it wears out. This is restored to normal by dodge rolling.

Sonic Impact: out of combat, hold
while Dodge Rolling or Air Sliding to seamlessly follow up with a Flowmotion slide.

Spoiler:  
Show
Available for:
[⬤] Nano Arms

Double Impact: out of combat, hold
for even longer to follow up with a second Flowmotion slide.

Spoiler:  
Show
Available for:
[⬤] Nano Arms

Levitate: press
to decelerate your fall!

Spoiler:  
Show
Available for:
[⬤] Nano Arms

Drop Down: press
to accelerate your fall!

Spoiler:  
Show
Available for:
[⬤] Nano Arms

Flowmotion Glide: new Glide variant that deals minimal damage but possesses parry properties.
Spoiler:  
Show
Available for:
[⬤] Nano Arms

Fire Glide: ignite yourself and scorch enemies with this elemental Glide.
Spoiler:  
Show
Available for:
[⬤] Frying Pan

Freeflow: move freely while performing your actions!
Spoiler:  
Show
Available for:
[⬤] Nano Arms (Doubleflight, Flag Rising Swing, Hammer Swoop Swing, Yo-Yo Vertical Spin Swing, Rocket Fist)

Auto Regen: automatically replenish small amounts of HP, MP, or FP per hit dealt. If out of battle, further restore HP, MP, and FP by walking, running, or gliding (with no activation delay, working on MP Charge and stacking with HP/MP Walker!).
Spoiler:  
Show
Available for:
[⬤] Nano Arms

Debuff Chaos: inflict every type of status ailment through your actions. Offensive Dodges and Shotlock additionally inflict the Bind status.
Spoiler:  
Show
Available for:
[⬤] Nano Arms


Transformation: witness a visually enhanced transformation, featuring dramatic particle effects matching Second Form colors.
Spoiler:  
Show
Available for:
[⬤] Second Form

Keyblade Swaps:
Spoiler:  
Show
Available for:
[⬤] Starlight (evolves and upgrades appearance upon Formchange activation)

[⬤] Elemental Encoder (is now completely replaced by the iconic Kingdom Key D)

Renewal Block: restore 1 HP, 1 MP and 1 FP for every hit blocked!
Spoiler:  
Show
Available for:
[⬤] Second Form K, x & D

Reprisal Plus: significantly power up Counter Slash, Counter Impact and Counter Kick!
Spoiler:  
Show
Available for:
[⬤] Second Form K, D & χ

Light Break: while airborne, slash downward to attack targets on the ground (Falling Slash upgrade)!
Spoiler:  
Show
Available for:
[⬤] Second Form K, x & D

Aerial Rise: while performing a combo, press
to launch enemies into the air (intends to replace Rising Spiral).

Spoiler:  
Show
Available for:
[⬤] Second Form K, x & D

Aerial Slam: while performing a combo, press
to slam enemies toward the ground (intends to replace Groundbreaker).

Spoiler:  
Show
Available for:
[⬤] Second Form K, x & D

Explosion: upgrade with more FX, more damage and larger hitboxes! (existing Ground Combo Finisher)
Spoiler:  
Show
Available for:
[⬤] Second Form K

Lunge 'n' Launch: upgrade with more FX, more damage and larger hitboxes! (existing Ground Combo Finisher)
Spoiler:  
Show
Available for:
[⬤] Second Form K

Ripple Drive: upgrade with more FX, more damage and larger hitboxes! (existing Ground Combo Finisher)
Spoiler:  
Show
Available for:
[⬤] Second Form K

Hurricane Winder: upgrade with more FX, more damage and larger hitboxes! (existing Air Combo Finisher)
Spoiler:  
Show
Available for:
[⬤] Second Form K

Aerial Finish: upgrade with more FX, more damage and larger hitboxes! (existing Air Combo Finisher)
Spoiler:  
Show
Available for:
[⬤] Second Form K

Magnet Burst: when fighting single targets, it automatically turns into a slightly weaker but much faster version! (Air Combo Finisher)

Spoiler:  
Show
Available for:
[⬤] Second Form K

Magic Pulse: punish enemies with a magical ring of powerful, revolving orbs (new Ground Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Second Form χ

Magic Launch: lunge at foes with a magical strike and launch them skyward (new Ground Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Second Form χ

Magic Drive: generate an enchanted aura that engulfs surrounding enemies (new Ground Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Second Form χ

Magic Edge: issue a flurry of attacks that sends enemies reeling (new Air Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Second Form χ

Magic Rush: issue a flurry of attacks that sends enemies hurtling (new Air Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Second Form χ

Magic Burst: draw foes in, then expel them with a magical blast (new Air Combo Finisher). When fighting single targets, it automatically turns into a slightly weaker but much faster version!

Spoiler:  
Show
Available for:
[⬤] Second Form χ

Slicing Slash: cut through foes with great precision (new Ground Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Second Form D

Dual Blade: call forth Kingdom Key for a joint attack (new Ground Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Second Form D

Holy Burst: draw foes in as you shoot additional Holy projectiles, then expel them with a blast (new Ground Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Second Form D

Relentless Flurry: execute an unyielding barrage of strikes. (new Air Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Second Form D

Triple Slice: swiftly deliver a trio of attacks (new Air Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Second Form D

Solo Session: engage in a masterful yet highly reminiscent combination of strikes (new Air Combo Finisher).

Spoiler:  
Show
Available for:
[⬤] Second Form D

Ultimate Finish: enjoy a series of upgraded and brand-new ultimate attacks.

Spoiler:  
Show
Available for:
[⬤] Second Form K: Sonic Blade is upgraded with twice as many Raves. Ars Arcanum is slightly upgraded with the multi-hit aerial version being always used. Both feature upgraded particle effects!

[⬤] Second Form χ: features multiple new Finish Commands! Freeze Impact is the first Finish (ground only) and so is Ancient Light (air only). Union χ, the second Finish, has you unleash a flurry of spectral Starlight Keys at the enemy that are randomly Union-aspected, ending with a final explosion. Ultima, the third Finish and ultimate spell, has you trap helpless enemies into a series of Union-aspected, destructive blasts.
                  
                    
                    

[⬤] Second Form D: features Finish Commands that are still WIPs and will be upgraded in the future.
                                                   
                    

Shotlocks:
Spoiler:  
Show
Available for:
[⬤] Second Form D: there are new Holy Shotlock variants!

Ground Slide & Air Somersault: avoid attacks with these cool dodge variants!
Spoiler:  
Show
Available for:
[⬤] Second Form K

Thunder Roll, Ice Slide & Fire Glide: blast enemies with all the elemental mobilities reunited in a single Formchange!
Spoiler:  
Show
Available for:
[⬤] Second Form χ

Magic Dodge, Magic Air Slide, Magic Air Dodge & Magic Glide: deal minimal damage, but parry attacks and helplessly knock enemies up with these new utility-focused mobilities!
Spoiler:  
Show
Available for:
[⬤] Second Form D


Transformation: witness visually enhanced transformations, featuring dramatic particle effects matching Light, Dark and Double Form colors.

Spoiler:  
Show
Available for:
[⬤] Light & Dark Form
[⬤] Double Form OKP & OBV

Keyblade Trails: substantially boost the presence of weapon trails throughout animations!
Spoiler:  
Show
Available for:
[⬤] Light & Dark Form
[⬤] Double Form OKP & OBV

Keyblade Swaps: wield Oblivion in your right hand and Oathkeeper in your left!
Spoiler:  
Show
Available for:
[⬤] Double Form OBV

Brand-new Formchange: unlock an alternative Double Form through Oblivion, featuring entirely new epic animations!
Spoiler:  
Show
Available for:
[⬤] Double Form OBV

Reversal: press
during your Combo to swiftly maneuver behind the enemy.

Spoiler:  
Show
Available for:
[⬤] Double Form OBV

Counter Reversal: press
during Reversal to perform a counter attack, or do so at the last second for a powered-up Counter Reversal. Keep pressing
to carry on your combo.

Spoiler:  
Show
Available for:
[⬤] Double Form OBV

Reprisal Plus: Payback Strike becomes Dual Smasher.
Spoiler:  
Show
Available for:
[⬤] Double Form OKP & OBV

Quick Slash, Flash Step, Radial Blaster & Aerial Dive: use fully independent versions of these attacks featuring extra-cool particle effects!
Spoiler:  
Show
Available for:
[⬤] Light & Dark Form

Teleport: initiate a combo with an attack bringing you to the enemy at breakneck speed while granting invulnerability.
Spoiler:  
Show
Available for:
[⬤] Double Form OBV

Dual Dash: execute a clean single cut through the enemy, both Keyblades in hand (new Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Double Form OBV

Cross Slash: swing your weapons for a quick and afflictive hit (new Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Double Form OBV

Dual Cut: perform a fluid succession of slashes, ending with a devastating hit (new Ground Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Double Form OBV

Dual Shot: fire a projectile flying in a spiral (new Air Combo Finisher).
Spoiler:  
Show
Available for:
[⬤] Double Form OBV

Light Beam Barrage: imbue yourself with the power of elementally unaspected Light Beams, obtaining Perma Super Armor and significantly enhancing your Combos and Magic. Also unlocks the Super versions of Sonic Dodge, Dual Dodge, Dual Guard, Dual Glide, Shotlock and Finish.
Spoiler:  
Show
Available for:
[⬤] Double Form OKP (when out of MP)

[⬤] Double Form OBV (when HP is low)

NOTE: the optional PermaLightBeamBarrage pak allows this ability to be permanently enabled for Sora.
NOTE #2: the optional PoweredUpDoubleForm pak allows you to use Super Magic Hour, Super Miracle Hour and Super Final Heaven outside of Light Beam Barrage.

Cure Limits: heal yourself by using Cure, Cura, or Curaga while transforming them into devastating non-elemental attacks.
Spoiler:  
Show
Available for:
[⬤] Double Form OKP & OBV: Imaginary Assault

Ultimate Finish:
Spoiler:  
Show
Available for:
[⬤] Double Form OKP: Magic Hour has been updated without its cinematic camera. During Light Beam Barrage, Super Magic Hour recovers the cinecam and fully restores your MP
                                                   
                    

[⬤] Double Form OBV: Miracle Hour is a brand-new Finish where you rain down light pillars from the very heavens. Super Miracle Hour features even more majestic particle effects and uses a drammatic cinematic camera, all while fully restoring your HP.
                                                   
                    

Shotlocks:

Spoiler:  
Show
Available for:
[⬤] Double Form OKP: Final Heaven has you use the Vanilla Shotlock without its cinecam. Super Final Heaven recovers the cinecam, brings additional FX and restores enough FP to perform a second Shotlock.

[⬤] Double Form OBV: Final Heaven is a brand-new Shotlock (shared name is due to limitations) where you don't deal damage to the locked-on enemies, but based on their proximity to you. Super Final Heaven brings a spectacular addition of effects and cinematic cameras, all while restoring enough FP to perform a second Shotlock.

Aerial Sonic Dodge: evade airborne attacks with newly-styled dodges inspired by their grounded counterparts.
Spoiler:  
Show
Available for:
[⬤] Light & Dark Form

Sonic Step: turn this ability into a non-offensive dodge whenever outside of combat.
Spoiler:  
Show
Available for:
[⬤] Double Form OKP (field variant)

Offensive Doubleflight: deal contact damage while performing a Doubleflight.

Spoiler:  
Show
Available for:
[⬤] Double Form OKP (combat variant)

Offensive High Jump: deal contact damage while performing a High Jump.

Spoiler:  
Show
Available for:
[⬤] Double Form OBV (combat variant)

Piercing Slide: deal contact damage while performing an Air Slide.
Spoiler:  
Show
Available for:
[⬤] Double Form OBV (field variant)

Dual Dodge: press
to perform a Dodge, then press
to chain it into a second Dodge.

Spoiler:  
Show
Available for:
[⬤] Double Form OBV (combat variant)

Super Sonic Step & Super Dual Dodge: press
to perform a Dodge, then hold
to chain up to four more Dodges, all aided by Light Pillars!

Spoiler:  
Show
Available for:
[⬤] Double Form OKP & OBV (Light Beam Barrage)

Dual Glide: deal contact damage to enemies while performing an overly reminiscent Glide!
Spoiler:  
Show
Available for:
[⬤] Double Form OKP & OBV

Super Dual Glide: accompany Dual Glide with a constant flux of Light Pillars that can track enemies if locked on!
Spoiler:  
Show
Available for:
[⬤] Double Form OKP & OBV (Light Beam Barrage)

Freeflow: move freely while performing your actions!
Spoiler:  
Show
Available for:
[⬤] Double Form OKP (Mirage Thrust)


Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Ultimate Form colors.
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Formchange Attack: decimate the enemy with an extremely powered-up cinematic transformation! Deals a full combo worth of Revenge Value in exchange.
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Celestial Aura: showcase a new heavenly aura, as well as highlight existing feet and weapon particle effects.
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Combo Upgrade: enhance the existing combo throughout. Features random colors on Forward Spinning Disc Throw, more hits and better effects on Spiral Drove, and earlier cancel window on Radiant Brands.
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Reflega: defend against incoming attacks with this iconic spell, replacing Blade Barrier! Hold or press
to keep chaining Reflega into a Reflega Finisher (drains MP). Note that it cannot block unblockable attacks.

Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Reprisal Plus: Payback Strike becomes Circle of Light.
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Blade Burst: throw dozens of Spectral Swords in an outwardly motion (new Air Combo Finisher).
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Dual Disc: create two randomly-colored spinning discs at your sides to considerably cut enemies (new Air Combo Finisher).
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Spectral Barrage: summon countless Spectral Swords from below (new Air Combo Finisher).
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Grand Dualcast: cast a spell twice during Magic Combo Finishers (at twice the MP cost) and Grand Magic (with no MP cost).
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Auto Assault: automatically attack during actions such as Jump, Doubleflight, Glide, landing, using Items, grabbing ledges, etc.
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Cure Limits: incentivize flawless gameplay by gaining a highly valuable reward at the expense of not recovering HP!

Spoiler:  
Show
Available for:
• [⬤] Ultimate Form: Revival (damage enemies to restore your Form time. HP is not recovered)

Ultimate Finish: fully restore HP, MP and FP upon landing the last hit of Myriad End.
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Shotlock: fully expend your FP to unleash Supernova after successfully locking on (a necessary price for its devastating power).
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Teledodge: replace all instances of Air Slide with the existing teleporting dodge.
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Glide Assault: while Gliding, summon a barrage of Blades of Light that not only protect you (granting parry capabilities and full invulnerability), but also let you take enemies for a ride of cuts a thousand. Offers a non-aggressive, less particle-intensive variant out of combat.
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Drift: liberate yourself from gravity's hold. Float mid-air automatically!
Spoiler:  
Show
Available for:
• [⬤] Ultimate form

Freeflow: move freely while performing almost ANY action!
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form (Combo, Magic, Teledodge during combat, Reflega, Aerial Recovery, Items, Finish, receiving damage, Warp Down)

Freeflight: ascend or descend during nearly any action by holding
and
, respectively. Combine with Freeflow to unlock full tridimensional movement and numerous new tech opportunities! Jump, Doubleflight and Teledodge also get specially pronounced effects.

Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Warp Down: during Drift, fall to the ground at high speed by pressing
.

Spoiler:  
Show
Available for:
• [⬤] Ultimate Form

Full Situation Boost: instantly fill all your Situation Gauge after specific actions, rewarding three extra seconds of Form time.
Spoiler:  
Show
Available for:
• [⬤] Ultimate Form


Basic Transformation: witness a visually enhanced non-cinematic transformation, featuring dramatic particle effects matching Rage Form colors.
Spoiler:  
Show
Available for:
[⬤] Rage Form

Afterimages: leave multiple aesthetic projections during many actions.
Spoiler:  
Show
Available for:
[⬤] Rage Form

Riskcharge: upgrade its particle effects, with an actual heart coming out.
Spoiler:  
Show
Available for:
[⬤] Rage Form

Reprisal Plus: Raid is significantly enhanced with larger effects and hitboxes. Payback Strike also becomes Raid!
Spoiler:  
Show
Available for:
[⬤] Rage Form

Ultimate Finish: optionally follow up Finish with a calamitous attack.
Spoiler:  
Show
Available for:
[⬤] Rage Form: Obliteration is a brand-new Finish triggered only after holding
at the end of the usual Finish. With it, you'll annihilate enemies for a hefty price: losing all your remaining MP and FP.

Dark Grip: bring back the infamous feral grip!
Spoiler:  
Show
Available for:
[⬤] Rage Form

Dark Glide: engulf yourself into a dark sphere as you Glide.
Spoiler:  
Show
Available for:
[⬤] Rage Form

Freeflow: experience an incredible degree of freedom during traversal with this Formchange!
Spoiler:  
Show
Available for:
[⬤] Rage Form (Dodge, Block Backdodge, Jump, Doubleflight, Fall)


Wayfinder: trigger this Style Change whenever Mickey is in your party with restored UI, text and effects (Finish becomes Revert for now).

Spoiler:  
Show
Available for:
[⬤] Playable Aqua

Warp: keep teleporting instantly to the enemy during your whole combo. Also grants invincibility windows.
Spoiler:  
Show
Available for:
[⬤] Playable Aqua (Spellweaver)

Summus (Curaza): replenish all of your resources with this augmented spell!
Spoiler:  
Show
Available for:
[⬤] Playable Riku, Aqua, Roxas and Kairi

NOTE: Curaza as a Situation Command is not available to these characters normally.

Light Beam Barrage: imbue yourself with the power of non-elemental Light Beams, obtaining Perma Super Armor and significantly enhancing your Combos and Magic.
Spoiler:  
Show
Available for:
[⬤] Playable Roxas (permanently)


Spoiler:  
Show
Semi-relevant:
For Counter Shield, it's not possible to keep your guard up against multi-hit attacks like in Vanilla (you must instead keep pressing Square/X repeatedly against multi-hit attacks to ensure your guard is up). This is due to having introduced cancellable block.
Certain moves like Blizzard Claws & Blades tracking magic or DFOBV Teleport attack will not behave correctly against unconventional enemies (e.g. large bosses). Sorry about that.
The upgraded Rocket Fist can sometimes miss its second hit.
On Data Bosses, Light Beam Barrage may occasionally cause targeting issues. Even more rarely, it can cause crashes. Remember you can always opt out of LBB by removing DFOKP and DFOBV from Modloader (the optional PoweredUpDoubleForm pak will NOT cause these issues though!)

Barely relevant:
Some of the randomized base animations are still works in progress.
Blizzard Claws & Blizzard Blades: even though they are now associated to and have the abilities of Element Form, the Main Menu still lists the Blitz Form abilities (it’s only a text inconsistency).
Double Form OBV: Hits dealt during the Shotlock are no longer added to the hit counter.


Spoiler:  
Show
A HUGE thank you to:
Discount, for making the tutorial on animset duplication and letting me repurpose a few animations.
Dh, for finding out the method to recover into Unreal Engine all notifies from the game’s original animations.
YuriLewd, for helping me make the logic behind changing animsets at runtime (for Light Beam Barrage in DFOKP and DFOBV), as well as for providing the file which allows Sora to use all the collisions of his Formchange attacks.
Sora101, for: figuring out the fix for the missing dependency crashes, providing a modified version of YuriLewd’s collision file, every one of his AMAZING notifies, his custom camera system and letting me use the randomized idle animations from his mod!
Trashman, for finding out the method to change the Counter Shield Finish.
Narknon for discovering UAssetGUI (with which we could finally edit the broken Keyblade Equip files, basically allowing DFOBV to be a thing) and for his custom Unreal Engine.
Aproydtix for providing his Final Form-Styled Glide.
Lots of users, some of which I already mentioned, for making some amazing custom notifies (allowing for stuff like i-frames or Freeflow): Aproydtix, Chirijiraden, YuriLewd, Discount, DogexTylom.
Roboloidx and his KHUχ website for the background used in the mod image.
TruebladeModder for letting me incorporate his Parkour dodges
Malakai for the evolved Starlight model (disclaimer: I haven't been able to find this person online to specifically ask for permission. I'd love some pointers!)
Televo's KH Re:Collection which has amazingly designed icons!
And all the other users back at OpenKH Discord who helped me (ToxicTalus, Empress, Adol, Chris Shade (and probably many more I'm forgetting) whenever I hit a roadblock!