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ebrtsan

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35 comments

  1. ebrtsan
    ebrtsan
    • member
    • 10 kudos
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    Archived for now. Looking to redo the mod on a clean install and save. For some bizarre reason, there seem to be some traces of the mods I have on my game that manage to latch onto this mod(?) and carry over to some users.

    Apologies.

    New files should be up. Version 1.0 contained traces of my mod list but 1.0.1 should be clean.

    Version 1.0.3 is up and is what would likely be the final version. This iteration has been tested on the cleanest, purest, vanilla-est save game I could manage and it worked perfectly.

    If the mod does not work for you, it's most likely due to a conflict. It could come from an existing mod or any residual effects from an uninstalled mod.

    There is perk version which only affects Henry. Check out Rebalanced Aiming (PTF) by bulhaneul.
  2. Shnway
    Shnway
    • member
    • 13 kudos
    Been using your Mod on and off and also for testing purposes, it works well with my custom reticle mod I just released.
    Could not find any alternative reticle mods that used anything besides the built-in force reticle.

    Using the games built-in reticle will not help much because each ranged weapon/ranged weapon type as well as ammo used can cause your aim to change. There are also perks that will cause your aim to change so using the games default reticle is not reliable.

    Due to this its best to have a way to customize your reticles position to fine tune your aiming. Also, since most people use multiple ranged weapons there needs to be a way to switch between different saved presets.

    I could not find any mods on here that could do that so I released one.
    You can make and save 3 reticles with custom on-screen positioning, color and size.
    The reticles also work while in contests/competitions.
    Hope this helps, Enjoy!

    Custom Reticles (Dial in reticle position for each ranged weapon)
  3. bulhaneul
    bulhaneul
    • premium
    • 39 kudos
    Hey, thanks for pointing out my mod here! I appreciate it!
  4. IMrTaco
    IMrTaco
    • supporter
    • 1 kudos
    Great mod, but as a other commentor pointed out, the NPC's seem to also be affected by this. They hit perfect shots in the archery competitions even on beginner. 
    1. Ninehundred
      Ninehundred
      • member
      • 1 kudos
      Exactly, now they always do the maximum scoring points 78~75 when playing against masters achers. (its the same on lower ranks)

      Proof below:



      Usually they do 35 to 65 points at max, sometimes ~70 but its realy rare (1 time every 5~10 rounds or so)

      Note: I used "NoAimCameraSway + 10sPainlessDelay"
  5. chaingForever
    chaingForever
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    • 0 kudos
    Use the 2-second version, it just works
  6. SASkievua
    SASkievua
    • member
    • 0 kudos
    great mod, but seems like npc's now also shooting without sway - I realized this in competition in nebakov
  7. nazgul1111
    nazgul1111
    • supporter
    • 0 kudos
    Something is definitely broken in all the versions since original release, when installing with vortex instead of the mod being added like all other mods it just creates a 'Data' folder in the 'Mods' folder with 2 files in it called '__folder_managed_by_vortex' and 2nd file being an actual shortcut instead of a file called 'noaimsway10s' and the mod does not function.

    Was able to fix the issue by editing mod.manifest file to the following:

    name - no_sway_ten_sec
    description - eliminates_sway
    modid - noaimswaytens

    Game seems to have a hard time with upper case letters and numbers being contained in ModID according to the log 'mod.manifest has invalid ModId. ModId accepts only lowercase letters and underscore.'
    1. ebrtsan
      ebrtsan
      • member
      • 10 kudos
      You have no idea how much this comment helped me with the manifest files. I was banging my head against the wall. Thank you!
  8. AidenWatson
    AidenWatson
    • supporter
    • 2 kudos
    i f*#@ing love the thumbnail bro
  9. ronayacemaloglu
    ronayacemaloglu
    • member
    • 0 kudos
    Is there a way to make this also apply to camera shake and head bob while walking and running?
    1. cittaslow
      cittaslow
      • member
      • 0 kudos
      Yeah, I need that too. I get dizzy after a while.
    2. ebrtsan
      ebrtsan
      • member
      • 10 kudos
      That touches on animation, and I'm not equipped enough to mod that, sadly. Maybe someone more knowledgeable on the subject can give it a try.
    3. cittaslow
      cittaslow
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      • 0 kudos
      Thanks for the quick response.
  10. sentinelro
    sentinelro
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    Where did you get those parameters? Because they are not in the original rpg_param file. The reason i'm asking it's because i'm trying to modify the time scale/speed of the game (time flows too fast imo) and i don't see such parameters. The only one that it's in the original rpg_param is "NightTransitionPeriod" rpg_param_value="2.6" but i assume this is only for night time and even so i don't know what 2.6 means ...hours, 2.6xnormal speed etc.
    1. ebrtsan
      ebrtsan
      • member
      • 10 kudos
      got it from this https://wiki.fireundubh.com/kingdomcome2/rpg-parameters. Amazing how so many are not included in the game's table.
    2. sentinelro
      sentinelro
      • member
      • 0 kudos
      many thanks
    3. KingCozart
      KingCozart
      • supporter
      • 1 kudos
      i did this by binding timescale command to the same key as autosave, the time will reset every cutscene or loading screen otherwise. my config looks like this. "bind f10 e_TimeOfDaySpeed 1" and then i bound F5(Autosave) and F10(TimeSpeed) to one button on my controller using AntimicroX mapper. its 15 by default which imo is insane. 1 seems to be like 30 mins(IRL) per day or so now.
  11. HenryBork66
    HenryBork66
    • BANNED
    • 2 kudos
    Cool mod but version 2s works for me, but version 10s unfortunately does NOT???.