CryEngine loads "Engine" folder as "Data" folder, so mods also overwrite "Engine\*.pak" files. You don't need to patch the whole 181 MB file. 1 KB mod is enough =)
I don't want to publish another (5th) mod to frustrate players, so you could use my files to change your mod.
One version leaves game settings fps and vsync, another increases fps cap to 60. I prefer fps, based on game settings, but someone may like the 60 fps cap.
The problem with that is, everyime a game update to the engine happens then you have to redownload or manually edit the files again. I even commented on that mod saying that I'm sure theres a genius somewhere that can just make a bat script that does it for you and here we are.
could you also do a couple of versions that raise the cap vs just straight uncapping it? setting to 0 can cause some performance issues and crashes if the machine its running on tries to work too hard. id say just do like 2 or 3 versions; 60, 144, 165 so that its in line with common refresh rates. if thats not possible for whatever reason then thats fine obv just thought itd be nice for people who are doing other intensive things like streaming or recording.
You can edit the bat file and change the number to whatever you want. I'll explain how.
-Open the "fix_FPS.bat" file in "edit" mode (notepad is fine btw). i.e. right click and select edit in the context menu.
-CTRL + F to open find.
-search for "sys_MaxFPS=0"
-You will find two instances, change the value of both to "sys_MaxFPS=60" or "sys_MaxFPS=120" for example.
-save and close, ez pz.
NOTE, that the way this script is written makes it not work a second time unless edited, it changes specifically "sys_MaxFPS=30" to another value. So if that number is anything but a 30 it won't work. So if for whatever reason you want to change it a second time, you will have to manually edit the Engine.pak/Config/CVarOverrides/Cutscene.cfg.
Yes I apologize, i've removed v1.1 already and am working on an updated version. This one will be tested out throughly, i've been a bit swamped with trying to get these out. Again I apologize, revert to the .backup and if you have 7-zip, you can attempt to use the v1 file version I unarchived.
The game crashes on startup. I made a backup of the original engine.pak and placed it on my desktop, moved the bat to where the engine.pak is in my kcd2\Engine Folder and ran the bat with no problem, log says it was done successfully and creates a backup but when launching the game it crashes before the game even opens. I replaced the edited engine.pak with the backup i made and game opens. Tried the process a couple times just to make sure it wasn't a one off
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CryEngine loads "Engine" folder as "Data" folder, so mods also overwrite "Engine\*.pak" files. You don't need to patch the whole 181 MB file. 1 KB mod is enough =)
I don't want to publish another (5th) mod to frustrate players, so you could use my files to change your mod.
Here:
https://drive.google.com/file/d/1JugyyGU4WsSXxrFhnZZCbCdzoLHIAiJy/view?usp=sharing
https://drive.google.com/file/d/1rOGU940yQ1_aHsY8JjA-FpZGNdkk4guF/view?usp=sharing
One version leaves game settings fps and vsync, another increases fps cap to 60. I prefer fps, based on game settings, but someone may like the 60 fps cap.
Simply install and forget nothing to click
I even commented on that mod saying that I'm sure theres a genius somewhere that can just make a bat script that does it for you and here we are.
-Open the "fix_FPS.bat" file in "edit" mode (notepad is fine btw). i.e. right click and select edit in the context menu.
-CTRL + F to open find.
-search for "sys_MaxFPS=0"
-You will find two instances, change the value of both to "sys_MaxFPS=60" or "sys_MaxFPS=120" for example.
-save and close, ez pz.
NOTE, that the way this script is written makes it not work a second time unless edited, it changes specifically "sys_MaxFPS=30" to another value. So if that number is anything but a 30 it won't work. So if for whatever reason you want to change it a second time, you will have to manually edit the Engine.pak/Config/CVarOverrides/Cutscene.cfg.
Thank you for the support
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