Maybe meat prices should be made significantly lower?
Killing a deer gives ~117 meat valued at 14 Groschen a piece. 117*14=1638 groschen for ONE deer.
I guess it's considered a delicacy but as it is typically sold in bulk vendors should value it at the price of standard low value meat, especially as you aren't the official gamekeeper, whether it has the stolen tag or not. Sold in such bulk it'll likely require being salted down for later usage. The delicacy aspect is already handled by various quests to fetch some for fine cuisine.
Overall I think all the food should be made cheaper. Commoners are supposed to be able to afford it!
One issue is that it becomes trivial to afford meals, but that's already a non-issue as you'll find far more food than you need. So the higher the average value of food items the more money in Henry's pocket...
Shrewd shops doesn't solve it if the issue is that the price of meat is simply too high compared to other wares.
Anyhow the mod does state: "4. Reduced price and increased weight of meat" So I wanted to suggest that the fix didn't go nearly far enough. I suppose another mod will have to deal with it instead.
Cannot open or unpack any of files (using winrar), says it's damaged. Tried several times, redownloading. I dunno, 1st time I have problem like that. Your other mod Immersive balance- same story...
Could you also add it so that vambraces and short brigandine chaussers aren't heavy armour? The chaussers even boast about allowing maximum freedom of movement, yet they cancel out the light armour perk.
To do this by hand without any practicality tool is either insane or impossible in the lifetime of a human being. At least that isn't something I consider realistic for me, without warhorse allowing access to their developing-tool.
Perks require about the same amount of work. /shrugThe latest Twitter update from Warhorse suggests they're working on better mod support, so maybe we'll get their tools and I won't have to make an editor. =D
If you think so. That's why it took so many modders only a couple of hours to rework the entire perk-system, while at this point no one has provided any significant changes to the loot-tables ;)
I am looking forward for proper tools and everything that comes after that!
Well, I was one of those perk mod authors (More Perks). It took a bit longer than a few hours, and most of that was just figuring out the relationships between the GUIDs. What changes do you want to make to the loot tables?
I've been fooling with weapon class files etc... Question for you: How did you reliable change the Longsword attack range? I did a quick look at the weapon_class and ranges appear the same to me.
changes to "attack_distance" and "max_attack_distance" It may be that the first version only changes the "max_attack_distance". That is why I uploaded the newest version I use myself ones again
My issue is due to training with Bernard i now have 20 agi, 20 str, 20 warfare, 20 defense and i havent even been into the monastery yet. is this mod balanced towards "end-game" or will the weapons still be OP because of my stats?
Although the balance will be a lot better. Changing item-values alone wont keep you from beeing overpowered since especially the weapon-skills have a far to big influence on dmg-values. If you want to achieve the best balance in the least unintrusive way possible I can recommend you the "Immersive Balance" mod. It does exactly what you want :)
When people say armor in KCD needs to be HEAVIER .-. Historical weights of full plate armor were rarely over 75 pounds and maybe max 100 for horseback. Not to mention all the armor weight is equally distributed among the body. Modern day US soldiers carry over 100 pounds and the weight of their gear is all concentrated at the shoulders and back. In fact I think the armor in game should be lighter when worn. I don't think you should dictate armor weight based on price as it's completely ludicrous. That's the only part of your mod which I disagree with besides that it seems like a good change. If you would upload a version without the armor weights I would endorse on the spot.
The armorweight isn't directly dependend on the price. Atleast not any longer, that is how the vanilla game handles it ;). If you had looked at the values you would notice that plate-armor is still lighter in relation to the defense it provides. Also the weight stats ingame are to be seen as relative. Because it is just as unrealistic that an untrained peasant can constantly wear 66 pounds in his pockets without beeing hold back ;) Also from a "historical" point of view I highly doubt that the sturdiest chestarmor made out of steel, would way 1/3 of a weak gambeson. But that aren't even my main gripes with that. The problem is only the gameplay-implication of the vanilla parameters: As soon as I have found my first plate. I can simply sell every gambeson, chain and whatever. Since the plate-chestpieces provide more defense than the others put together by weighing only 1/5 of that. That is just gamebreakingly terrible balance.
But if you still don't want the changes to armor. I will provide an alternative version.
27 comments
*Edit* The sinew bow and new shield also do not work as they should.
Killing a deer gives ~117 meat valued at 14 Groschen a piece. 117*14=1638 groschen for ONE deer.
I guess it's considered a delicacy but as it is typically sold in bulk vendors should value it at the price of standard low value meat, especially as you aren't the official gamekeeper, whether it has the stolen tag or not. Sold in such bulk it'll likely require being salted down for later usage.
The delicacy aspect is already handled by various quests to fetch some for fine cuisine.
Overall I think all the food should be made cheaper. Commoners are supposed to be able to afford it!
One issue is that it becomes trivial to afford meals, but that's already a non-issue as you'll find far more food than you need. So the higher the average value of food items the more money in Henry's pocket...
Or, get this mod + Shrewd shops like I do.
Anyhow the mod does state:
"4. Reduced price and increased weight of meat"
So I wanted to suggest that the fix didn't go nearly far enough. I suppose another mod will have to deal with it instead.
Your other mod Immersive balance- same story...
Other mods works just fine.
Loot tables can be changed in the inventory*.xml files.
inventory.xml: Defines inventories
inventory2item.xml: Statically associates items associated with inventories
inventory_preset.xml: Defines inventory presets
inventory_preset2item.xml: Defines items associated with inventory presets
inventory2inventory_preset.xml: Associates inventories with inventory presets
soul2inventory.xml: Associates inventories with souls (NPCs)
At least that isn't something I consider realistic for me, without warhorse allowing access to their developing-tool.
That's why it took so many modders only a couple of hours to rework the entire perk-system, while at this point no one has provided any significant changes to the loot-tables ;)
I am looking forward for proper tools and everything that comes after that!
It may be that the first version only changes the "max_attack_distance". That is why I uploaded the newest version I use myself ones again
If you want to achieve the best balance in the least unintrusive way possible I can recommend you the "Immersive Balance" mod. It does exactly what you want :)
However, is this compatable with Shrewd Shops? It decreases sold goods amount by 1/2 and increases buy amount by 1/2.
It makes the changes to:
Libs\Tables\shop\shop.tbl
Libs\Tables\shop\shop.xml
Libs\Tables\shop\shop_type2item.tbl
Libs\Tables\shop\shop_type2item.xml
I'm curious because it looks like you changed the sell amount for certain items. Thanks!
I've changed the prices for the items itself rather than the amount that the shops pay.
Immersive Balance on the other hand. Is not.
The problem is only the gameplay-implication of the vanilla parameters: As soon as I have found my first plate. I can simply sell every gambeson, chain and whatever. Since the plate-chestpieces provide more defense than the others put together by weighing only 1/5 of that. That is just gamebreakingly terrible balance.
But if you still don't want the changes to armor. I will provide an alternative version.