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pommesUNDwurst

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27 comments

  1. DElderberry
    DElderberry
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    The horse armour from From the Ashes does't ork properly with this mod installed. It doesn't register as equipment for your horse.

    *Edit* The sinew bow and new shield also do not work as they should.
  2. ebl2
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    Maybe meat prices should be made significantly lower?

    Killing a deer gives ~117 meat valued at 14 Groschen a piece. 117*14=1638 groschen for ONE deer.

    I guess it's considered a delicacy but as it is typically sold in bulk vendors should value it at the price of standard low value meat, especially as you aren't the official gamekeeper, whether it has the stolen tag or not. Sold in such bulk it'll likely require being salted down for later usage.
    The delicacy aspect is already handled by various quests to fetch some for fine cuisine.

    Overall I think all the food should be made cheaper. Commoners are supposed to be able to afford it!

    One issue is that it becomes trivial to afford meals, but that's already a non-issue as you'll find far more food than you need. So the higher the average value of food items the more money in Henry's pocket...
    1. Mikeoconnor96
      Mikeoconnor96
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      This mod isn't for that, get immersive balance if you want those features. This just balances weapon and armor stats.

      Or, get this mod + Shrewd shops like I do.
    2. ebl2
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      Shrewd shops doesn't solve it if the issue is that the price of meat is simply too high compared to other wares.

      Anyhow the mod does state:
      "4. Reduced price and increased weight of meat"
      So I wanted to suggest that the fix didn't go nearly far enough. I suppose another mod will have to deal with it instead.
    3. Lodango
      Lodango
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      https://www.nexusmods.com/kingdomcomedeliverance/mods/352 Sensible foods should solve your issue.
  3. Lodango
    Lodango
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    Is it possible to get this with a compatibility patch for immersive balance?
  4. Wiwra
    Wiwra
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    Cannot open or unpack any of files (using winrar), says it's damaged. Tried several times, redownloading. I dunno, 1st time I have problem like that.
    Your other mod Immersive balance- same story...

    Other mods works just fine.
  5. lessthan3
    lessthan3
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    Could you also add it so that vambraces and short brigandine chaussers aren't heavy armour? The chaussers even boast about allowing maximum freedom of movement, yet they cancel out the light armour perk.
  6. fireundubh
    fireundubh
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    > we cannot change loot-tables as of now

    Loot tables can be changed in the inventory*.xml files.

    inventory.xml: Defines inventories
    inventory2item.xml: Statically associates items associated with inventories
    inventory_preset.xml: Defines inventory presets
    inventory_preset2item.xml: Defines items associated with inventory presets
    inventory2inventory_preset.xml: Associates inventories with inventory presets
    soul2inventory.xml: Associates inventories with souls (NPCs)
    1. pommesUNDwurst
      pommesUNDwurst
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      To do this by hand without any practicality tool is either insane or impossible in the lifetime of a human being.
      At least that isn't something I consider realistic for me, without warhorse allowing access to their developing-tool.
    2. fireundubh
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      Perks require about the same amount of work. /shrugThe latest Twitter update from Warhorse suggests they're working on better mod support, so maybe we'll get their tools and I won't have to make an editor. =D
    3. pommesUNDwurst
      pommesUNDwurst
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      If you think so.
      That's why it took so many modders only a couple of hours to rework the entire perk-system, while at this point no one has provided any significant changes to the loot-tables ;)

      I am looking forward for proper tools and everything that comes after that!
    4. fireundubh
      fireundubh
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      Well, I was one of those perk mod authors (More Perks). It took a bit longer than a few hours, and most of that was just figuring out the relationships between the GUIDs. What changes do you want to make to the loot tables?
  7. Acebane
    Acebane
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    I've been fooling with weapon class files etc... Question for you: How did you reliable change the Longsword attack range? I did a quick look at the weapon_class and ranges appear the same to me.
    1. pommesUNDwurst
      pommesUNDwurst
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      changes to "attack_distance" and "max_attack_distance"
      It may be that the first version only changes the "max_attack_distance". That is why I uploaded the newest version I use myself ones again
    2. Acebane
      Acebane
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      Gotcha. Thanks.
  8. paoweeotter
    paoweeotter
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    My issue is due to training with Bernard i now have 20 agi, 20 str, 20 warfare, 20 defense and i havent even been into the monastery yet. is this mod balanced towards "end-game" or will the weapons still be OP because of my stats?
    1. pommesUNDwurst
      pommesUNDwurst
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      Although the balance will be a lot better. Changing item-values alone wont keep you from beeing overpowered since especially the weapon-skills have a far to big influence on dmg-values.
      If you want to achieve the best balance in the least unintrusive way possible I can recommend you the "Immersive Balance" mod. It does exactly what you want :)
  9. Mikeoconnor96
    Mikeoconnor96
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    This mod looks awesome and would fully finish out the build I want for increased difficulty!

    However, is this compatable with Shrewd Shops? It decreases sold goods amount by 1/2 and increases buy amount by 1/2.

    It makes the changes to:

    Libs\Tables\shop\shop.tbl
    Libs\Tables\shop\shop.xml
    Libs\Tables\shop\shop_type2item.tbl
    Libs\Tables\shop\shop_type2item.xml

    I'm curious because it looks like you changed the sell amount for certain items. Thanks!
    1. pommesUNDwurst
      pommesUNDwurst
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      Yes it is compatible.
      I've changed the prices for the items itself rather than the amount that the shops pay.

      Immersive Balance on the other hand. Is not.
  10. zDCVince
    zDCVince
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    When people say armor in KCD needs to be HEAVIER .-. Historical weights of full plate armor were rarely over 75 pounds and maybe max 100 for horseback. Not to mention all the armor weight is equally distributed among the body. Modern day US soldiers carry over 100 pounds and the weight of their gear is all concentrated at the shoulders and back. In fact I think the armor in game should be lighter when worn. I don't think you should dictate armor weight based on price as it's completely ludicrous. That's the only part of your mod which I disagree with besides that it seems like a good change. If you would upload a version without the armor weights I would endorse on the spot.
    1. chypres89
      chypres89
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      You can just remove that part of the mod yourself. ;)
    2. pommesUNDwurst
      pommesUNDwurst
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      The armorweight isn't directly dependend on the price. Atleast not any longer, that is how the vanilla game handles it ;). If you had looked at the values you would notice that plate-armor is still lighter in relation to the defense it provides. Also the weight stats ingame are to be seen as relative. Because it is just as unrealistic that an untrained peasant can constantly wear 66 pounds in his pockets without beeing hold back ;) Also from a "historical" point of view I highly doubt that the sturdiest chestarmor made out of steel, would way 1/3 of a weak gambeson. But that aren't even my main gripes with that.
      The problem is only the gameplay-implication of the vanilla parameters: As soon as I have found my first plate. I can simply sell every gambeson, chain and whatever. Since the plate-chestpieces provide more defense than the others put together by weighing only 1/5 of that. That is just gamebreakingly terrible balance.

      But if you still don't want the changes to armor. I will provide an alternative version.