Most of them dye armor but don't change the existing Vanilla color maps, that determine WHERE that color shows - which means you only see a splotch on the chest, or a spot on the head.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Timor 1234 - some meshes included are from their mod "Fixing Clipping Issues." As per that page's permissions, mod authors may reuse the meshes they created in more Kenshi mods (and only Kenshi mods). Using their example, I now see how it's done in Blender and am making more anti-clip meshes, mostly for popular mods (or the ones I use anyway....) and am preparing compat patches so they both don't clip AND get colors. IMPORTANT PART IS, some of the meshes included are not my original work, so don't re-use any without contact me first to make sure which is which.
File credits
Timor1234 for taking some of the Clippy out of Kenshi
Dustcoat and Sleeveless Dustcoat: Now the belt (and only the belt) changes color to your faction Primary. Also made the buckle and rivets look actually metallic. Male only so far, Female texture version is in progress.
Samuari Armor: more of the ongoing work to bring out more detail and clean up my initial flailing around.
Drifter's Boots: cleaned up this texture as well, and made the lace eyelets metallic.
More soon!
Version 1.0
Initial upload to Nexus.
I have redone (or created new) color maps for most of the armor in the game - so now the entire armor gets colored. And I'm still making more!
This affects all NPC factions - now they look distinct and show their true colors.
I have preserved details like material texture, leather straps, metal rivets, etc. instead of just "dipped in a paint bucket" effect that turns everything to mud. All you have to do is install the mod and go, and any NPC faction that had colors defined - and most did - will each look unique, even if we're all wearing the same Vanilla armor. (For factions without a color scheme, I have been creating them in colors that I hope fit their style or theme.) NEW IN 1.2! Additional 'slimmed' meshes to reduce clipping! Note that 1.2 REQUIRES Kenshi version 1.0.55! Thanks to the generous work of Timor1234 on their mod "Fixing Clipping Issues," and their even more generous permission to modders to use their meshes, there's no longer a need for complicated dependencies. A number of overlap meshes are included, and after having seen how it was done, I have made more - with more on the way!
Also, Ninja Tabi Boots, because I wanted Ninja Tabi Boots with a real custom texture and I can't believe there isn't one and I don't want to upload yet another "this just does one small thing" mod so yeah, here you go, it's inside.
2.0 Upgrade in the works! I wanted to get this out with its improvements now (NO MORE SAMURAI CLOTHPANTS SHINYBUTT) and additional detail, but even more Good Stuff is coming - compatability with popular mods, more new anticlipping meshes, and other fun and exciting prizes!
While this mod has a great many more followers on the Steam Workshop, the Nexus will be its home from now on. I'd like to make color presets available for download so you don't even have to make your own plugins, plus additional patches for other mods as optional files - sorry, Steam, you only allow one file, you lose.
BUT WAIT, THERE'S MORE
In 30 seconds you can customize the player's faction colors to anything you want. All armor you wear in game will become this color scheme. Tired of those colors? 30 more seconds to change it. Make a dozen different settings for my mod, and choose whichever color scheme you feel like using when you start the game!
HOW I DO DIS
If you just download this mod and use it, all NPCs will show their faction colors - these colors were already defined by the dev in the game but you hardly ever see them - and your faction will have a default Blue / Dark Grey color scheme. If you like that, you're done, happy dismembering. Otherwise, see my instructions in the Articles tab.
RECOMMENDED:
I strongly recommend you get the "Shirts For All" mod, and place it right before this one. The "undershirt" items - Turtleneck, Vest Dark Leather Shirt, etc - aren't "real" objects and cannot be dyed by this or any other mod. (UPDATE: I figured out how to dye them and they now all become Faction Secondary, to contrast with your main chest armor Faction Primary =) ) However, Shirts For All has remade ALL underarmor and made them actual mesh objects! Then get the Optional patch file from this mod, and they will be properly colorized. Order should be:
Shirts For All Faction Armor Colors Faction Color Shirts For All Patch
Yes, the chainmail from this Shirts For All does in fact clip through a great many things. It seems the racial parts map may have changed since the original author was active. Have no fear! I am working on new meshes for all of them, and a new Shirts For All-Faction Colors patch is in the works!
This mod is still under development and more items are being added currently, as well as ongoing work on improving existing textures.