Kenshi

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Regoso

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Regoso

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About this mod

This mod aims to give alittle more life into the world while making it a much harder experience.

Permissions and credits
1st things 1st:
This mod page is also in alpha and is crap right now.
This mod well be for experienced Kenshi players.
Players who have patience.
Is meant to be played with your sliders at 1.  I well be setting things higher if need be in some areas otherwise its your own fault if you get destroyed.
The mod increases spawns in some areas so this well slow down your game.
I make no promises that this mod well be advanced



Things this mod well try to do:
Make the game harder.
New Items.
Re-balancing of units.
Re-balancing of building costs in towns.
Re-balancing of material costs for building everything i can.
Re-balancing of weapons/armour if i feel they are lacking.
Re-balancing of Research.
Re-balancing of what ever else i feel like.
Introducing new armors and weapons as well as new textures for existing armors and weapons as time goes on.
and much much more!
(TLDR:what i want it to do.)



Latest Patch Changes:
v0.00.04
-Fogmen well now send raids faster
-Lowered target population min from 6 to 2 on all cannibal Raids
-Lowered Repeat limit on "cannibal standard raid" from 2 to 1
-Moved Advanced Harpoonery blueprint to crossbow shops
-Changed the way crossbow research works, "crossbow tech lvl" should now be
available via blueprints.(!!!TEST!!!well probly change the way this works)
-Added Tin Can to Plate Armour Crafting research.
-Adjusted stats on some rag shirts.
-Adjusted stats on some helms.
-Increased wood board cost to build Stationhouse from 15 to 30
-Increased cost to build Storage:fuel.
-Overhauled build costs for Glass and Item Furnace.
-added tree chopping to a few trees as a test.
-Increased research time on level 6 research to 480 hours.
-Adjusted Samurai Helmets stats.
-Adjusted Plate jackets stats.
-Reduced the stats on flesh cleaver slightly(it was to high after alteration)
-Increased cost for Generator II.
-Overhauled cost for small generator.
-Increased cost of electrical workbench.
-Increased cost of Steel Refinery.
-Increased Power needed for som2 buildings.
-Overhauled cost for Ore Drills
-Altered stats for armoured rag and skirt.
-Reduced Wood boards cost for storm house.

Old Patch notes:
Spoiler:  
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v0.00.03
-Increased cost to build hydroponic farms
-Removed electrical component to build Fabric Looms
-reduced cost of steel bars on Fabric Looms
-Changed description for Glass furnace
-Overhauled Auto-Looms building materials
-Overhauled material costs for bed
-Overhauled cost for Bench
-Overhauled cost for Display stand
-Overhauled cost for Interior Wall and Interior Wall:metal
-Overhauled cost for Hemp Processor
-Overhauled cost for Ceiling Fan Lamp
-Overhauled cost for Metal table
-Overhauled cost for rusty sink
-Overhauled cost for Small table
-Overhauled cost for Round table
-Overhauled cost for Round bar table
-Overhauled cost for Shelf
-Overhauled cost for Prisoner Cage
-Overhauled cost for Stool
-Overhauled cost for Support beams 1,2 and 3
-Overhauled cost for Ceiling lamp
-Overhauled cost for Table
-Overhauled cost for Grog machine
-Overhauled cost for battery bank
-Overhauled cost for Small Wind Generator
-Overhauled cost for Wind Generator I and II

v0.00.02(Alpha)
-Added Hemp Compressors(to make Wood boards/beams).
-Added Glass Furnace for making glass.
-Fixed well I requiring a motor.
-Fixed well II construction costs.
-Reduced wood board cost of small shack to 15.
-Weapon Smith III now requires a Motor.
-Reduced cost on Robotics bench(also a bug fix had to man yand would crash the game.)
-Overhualed costs for building research benches.
-Changed cost for Flour Storage.
-Changed cost for Skeleton Repair bed.
-Overhauled cost for Storage: Ore, Storage: Stone, Storage: Copper, Storage: Cotton.
-Overhauled cost for Storage: Iron Plates, Storage: BUilding Materials, Storage: Steel Bars.
-Overhauled cost for Storage: Crossbow parts, Storage: Electrical Components.
-Changed cost for Boltbox.
-Overhauled cost for Storage: Leather, Storage: Meat, Storage: Skins, and Small Barrel.
-Overhauled cost for Storage: Robotics, Armour Storage, Locksmith Training Box II/III, Metal chest.
-Changed cost for cooking stove.
-Overhauled cost for Storage: Cactus, Storage: Green Fruit, Storage: Hemp, Storage: Wheatstraw,
Storage: Riceweed, Booze Barrel, Wooden Barrel

patch 0.00.01(Alpha)
-Increased costs to build for some crafting "bench/table" in the game and if i haven't i well soon.
-Increased costs to build for all buildings this has in turn made it much harder to start a place in town.
-Changed/Increased costs for walls.
-Custom stats for alot of units.
-Dust Kings has be changed into Jaggerwatch because reasons.
-Increased stats for Jaggerwatch.
-Jaggerwatch now has a bodyguard.
-Added new units.
-Added R083R70 to obedience.
-Various stats changes to units.
-Bulls have been beefed up (maybe to much might nerf)
-Bulls attack range reduced.
-Most hacking weapons have been tweaked.
-Short Cleaver can now be learned when you learn the Cleavers research.
-Changes to some armour values.
-New Items that are currently added to the game that are in use.(Anvil, Wood boards, Wood beams, Fogman Head, Fogman Shaman Head, Heavy Fogman Head, Glass.
-Increased spawns in Fog Islands.
-Increased the weight of animals and ppl when you carry them from 30kg to 68kg.
-Reduced exp gains from 3 to 1.8.
-Increased number of attack slots from 1 to 2.
-Made the night time darker.
-Changed starving time from 60 hours to 48.
-Changed sunset value from 23 to 21.
-Altered Some vendor lists to include New items.
-Increase squad sizes for for alot of the roaming squads.
-Added Alpha Female and Alpha Male bonedogs(they are nasty) only about a 20% chance of spawning per nest.
-Alot of groups have been given better sense of smell when it comes to blood.
-Some changes to crossbows.
- and more(aka i dont remember).