Kenshi

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Shaedoor

Uploaded by

Shaedoor

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6 comments

  1. GentaNx
    GentaNx
    • supporter
    • 1 kudos
    You've done an amazing job with this mod, mate. I love the way the game looks with the outlines and SSAO. Unfortunately, I do have some minor annoyances in regards to those two effects; they're still displayed even through dust and that thick foggy atmosphere near Mongrel, effectively drawing outlines to objects and landscape you're not supposed to see due to the heavy fog. Is there a workaround or a fix for this? 

    I know the ReShade version of this effect has a distance setting one can tweak to their liking and mitigate the issue. I'm not sure if it's possible to implement something like that to these shaders. Other than that, I absolutely recommend this mod :)
    1. Shaedoor
      Shaedoor
      • member
      • 0 kudos
      Hey, sorry for the late response.
      One of the main issues with modding in shaders is that they all run in PostProcessing, where as water and fog etc run in the main Lighting pass, so they are always "underneath".
      Unfortunately, if I try to overwrite that pass as a mod it reports a duplicate and crashes so the only way to run before fog would be to edit that compositor manually.

      If you are interested, I opened a steam discussion on how to move shaders up the render pipeline: Here
  2. Toolarg
    Toolarg
    • member
    • 7 kudos
    Works and looks great, thank you. All the reshade goodness with none of the setbacks.
  3. dustidevill
    dustidevill
    • member
    • 0 kudos
    +1 mod quarantined
  4. hutnerwilliam007
    hutnerwilliam007
    • member
    • 0 kudos
    mod has been quarantined
  5. SCARaw
    SCARaw
    • premium
    • 169 kudos
    This is great, all your tsuki can suki when you can have reshade integrated with the engine