Adds a number of foliage brushes across multiple maps, introducing sub-biomes and many alternate types of foliage. Brings the amount of foliage brushes on each map up to 90.
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Author notes
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File credits
Super special thanks to GameVideosForLife for spending a lot of time on testing and helping me track down the major problems!
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Changelogs
Version g1.10.0-v2.1.2
Fixed a crash upon loading into the map - caused by some missing model files
Version g1.10.0-v2.1.1
Fixed an issue with ACSE, KaiCore_General and KaiCore_Menu detection - the mod was using an older file
Version g1.10.0-v2.1
Fixed the low-quality models and LoD issues.
The mod can now run in 3 very different ways - customisable in the Config file
Requires watching the new guide that covers the concepts used in the Config file - you won't know how the mod works and why certain things are happening without it.
Version g1.7.11-v2.0.5
Fixes an issue with bushy temperate forests not spawning properly on temperate biome maps (a bug introduced in the last update while testing solutions to out-of-map trees not spawning in)
Version g1.7.11-v2.0.4
Fixed an issue where some maps have messed up materials/shaders. Each biome now has an individually customised Forest Dirt Ground material (still optional in the config file) - this should hopefully fix the issue, where materials weren't matching
Fixed an issue where the game would crash if foliage decoration was placed/loaded close to a dinosaur
Expanded the Config File to allow for individually customising the DirtForestGroundEnabled variable for each biome type (can turn it on for Tropical but off for Desert, for example)
Expanded the Config File to allow for individually customising the GrassLevel variable for each biome type
Expanded the Config File to allow for individually customising the GrassType variable for each biome type
Version g1.7.11-v2.0.3
Fixed Temperate maps using an outdated set of trees that lacked the Redwoods biome (introduced when I was trying to find a fix to the lack of out-of-bounds trees on temperate maps)
Version g1.7.11-v2.0.2
Fixed an issue where terrain around lagoons appeared invisible
Fixed an issue with glitched scaling and shadows on terrain when using the new Dirt Forest Ground texture
General stability fixes (to be seen if this significantly improves stability or not)
Increases the amount of brushes on each map to 86
> Complete Beginner's Guide to Installing, Using, Configuring and Uninstalling Mods
> Video Showcases on features (original + update)
Absolutely recommended you watch these before asking any questions, as they most likely will have been answered there. I won't be giving personalised explanations for things that've already been covered here, unless it's something that was just unclear.
> Brushes Designed forest brushes around building sub-biomes within the forest itself for increased creative options. Available on every map:
> Beta This is a beta version of the mod. All the systems should be functioning as designed, but it needs some larger-scale testing- not for general gameplay. Currently known issues: - Lowers the LoD thresholds on some machines - Removes many trees on the outside of maps - this will not be fixed, there will be two different versions of the mods that trade-off trees around maps vs clean placement of new trees as these are mutually exclusive. This is not available now as that doesn't help me test anything.