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Wellington Rato

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lucasolt

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About this mod

Rato's Balance and Overhaul:

This mod aims to provide a balanced but very challenging experience, improving depth of gameplay and incorporating some realistic mechanics.

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Rato's Balance and Overhaul:

[updated to JA 1.2]

This mod aims to provide a balanced but very challenging experience, improving depth of gameplay, increasing lethality and incorporating some realistic mechanics. Auto fire modes has full bullet damage, and single shots have more chance of critical hit. Guns are balanced by their score and are unique; explosives are not perfectly accurate; and fights realistically lead to incapacitation prior to death by new wounding and bleeding mechanics.


This mod is dedicated to Brenda

Please use a fresh savegame with this mod, so that the components will have their proper effects and to avoid bugs.

It is also recommended to not use an Ironman mode save



Please check the compatibility patch with mariOlof's Tactical Enemy. Use this to have the components and new weapons/calibers drop by enemies.

https://steamcommunity.com/sharedfiles/filedetails/?id=3028233953


For now there are 5 main overhauls:
  • Gun overhaul
  • Scope and component overhaul
  • Wounding overhaul - SPLIT
  • Explosives overhaul - SPLIT
  • Stealth overhaul



Gun overhaul overview:

  • Shooting Stance: you need to spend AP to shoulder your weapon to aim. This will create an angle where you can shoot more accurately. If you aim outsde the angle, you must spend AP to rotate. Unaimed shots now have Hipfire penalty. OW action can be used to prepare weapon when you dont have enough AP to shoot. Inspired by Wax's mod.
  • New mechanics and components permit you to make your weapon into a hybrid: rip the stock off your rifle to make it deadly and fast at close range - like a SMG -, or mount a sniper scope and heavy barrel to have precise single headshots at a distance.
  • New calibers (re)introduced: 5.45x39mm and the 7.62x54R
  • Weapon calibers are realistic, so two weapons with the same caliber will have very similar damage. There is room for variations depending on the class of the weapon or other aspects.
  • Penetration depends on the caliber.
  • All weapons, including uniques, were rebalanced according to a scoring system that attributes points to each of the weapon’s characteristics. The score was then compared with the value of the weapon. As such, higher value weapons = better weapons.
  • There have been changes to make each weapon unique. Even direct upgrades have differences that can make them worse for specific builds.
  • Weapons classes were changed to dominate a specific range and have a specific function.


Check the discussion posts for details of gameplay changes like:

New systems based on attributes

New multishot systems

Full damage in all forms of Automatic Fire, including Run and Gun - EXPERIMENTAL

  • New recoil system : scales with Strength, diferent scaling for calibers
  • Autofire: shoots 10 bullets
  • MG burst rework : Shoots 6 bullets. Strength has more impact on determining accuracy of the MG.
  • Run and Gun reworked: lethal at close range, has big recoil accuracy penalty at distance, Increased ap cost and move range.
    Other changes:
  • Sight Radius is increased.
  • Single shot Crit bonus: now single shots have critical bonus chance that scales with Dexterity+Marksmanship. The effect scales per aim level.
  • Targeted shot bonus reworked : Applies when fully aimed. Scales with Composure (compost of Marksmanship and Wisdom). Pistols, Revolvers and Snipers have better scaling. Single shot has better scaling.
  • Melee range shooting penalty : long barrels make it harder to hit at melee range, while short ones make it easier.
    Weapon class:
    • 9mm pistols: Low range, low damage, good aiming. Balanced for dual-wield. Very good at targeting body parts.
    • Snipers: have very high critical damage scaling. High aim and range, medium damage. Good at targeting body parts. Bolt action snipers are exceptional at targeting body parts.
    • SMGs: have extra 10% damage against flanked targets. Medium-low range, medium aim, medium damage. Run and gun reworked.
    • ARs: have good damage with new burst fire changes. They tend to not have weaknesses in any aspect, being jack of all trades, and also tend to have good customization. Bullpup rifles have less recoil.
    • MGs: have been rebalanced, have good damage and overwatch, low aim and medium range.
    • Shotguns: have extreme damage, low range, medium aim. The cone is less wide and the range has been improved. Flechette and saltshot ammo reworked.
    • Revolvers: have medium range, medium damage, good critical scaling and good aim.
    Specific weapon changes:
    • Tex's revolvers have the highest crit ceiling, so they can grow in potential as he does.
    • M14 is now M1A, a semi auto. Has new default mod: Extended Heavy Barrel, +2 range, bonus to single shot accuracy, + 1 damage. Adds a mid game alternative to snipers, competing with the Winchester.
    Scope and component overhaulWhat really makes a sniper weapon? A precision scope.Scopes now give a high range bonus. They come in 5 magnification scales, check the discussion posts for information about scopes and components.The higher magnification scopes now give a penalty when shooting at close range. The penalty is proportional to the bonus range, and get progressively higher the closer you are to the target. However, at 4m range there is a zone when you can reliably shoot someone without aiming down a scope or ironsight, so the penalties do not apply.Beware, choosing a scope now is making a commitment, and the penalties can be very severe at close range with the higher magnification ones.Want to make a semi auto for close range? Or an assault rifle to one tap at distance? Now you can.Stealth overhaul:Suppressors no longer completely silence your gun, they cut the noise radius by half. To effectively sneak, you need to use Subsonic ammo now, a type of bullet designed to travel slowly and be less loud.It's harder to do a stealth kill on aware opponents.Optional Addons (Recommended):Wounding Overhaul:https://steamcommunity.com/sharedfiles/filedetails/?id=3028029624Explosives overhaul:https://steamcommunity.com/sharedfiles/filedetails/?id=3028222297Collection of recommended mods by other creators:https://steamcommunity.com/sharedfiles/filedetails/?id=3024439779