Iratus: Lord of the Dead
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Created by

TheFinalCoil

Uploaded by

NewArc

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Safe to use

About this mod

Allows for extended exploration of the game map.

Permissions and credits
Installation Instructions:
X:\ = the hard drive you have the game installed.

Open and UnZip the Map_Explorer folder into
X:\ProgramFiles (x86)\Steam\steamapps\common\Iratus Lord of the Dead\
See the screenshot for more details.

This mod uses BepInEx to function, if you already have BepInEx installed use the BepInEx free version.
 
Uninstall Instructions:
To remove the mod itself delete Itarus.MapExplorer.dll in:
X:\Program Files (x86)\Steam\steamapps\common\Iratus Lord of the Dead\BepInEx\plugins\Itarus.MapExplorer.dll
 
To completely remove all the files the mods creates delete the folder:
X:\Program Files (x86)\Steam\steamapps\common\Iratus Lord of the Dead\BepInEx
along with the files "winhttp.dll" and "doorstop_config.ini" inside:
X:\Program Files (x86)\Steam\steamapps\common\Iratus Lord of the Dead\
 
Mod Overview:
Currently this mod allows you to revisit floors to grind levels, attempt different builds or collect more loot.

The end goal of this mod is to expand the exportation systems so you can explore the map without limitations by allowing backtracking.

How to Change Floors:
1. Click on the floor you have visted before.
2. The game will reload and you now have a brand new map to explore!

Q&A
Q1: What happens if I click on the floor I'm currently on?
A1: The game will reload making a new map for that floor.

Q2: Do the levels of enemies scale?
A2: No they do not. All enemy stats and levels are dependent on the difficulty and floor.

Q3: What happens when I open a tombstone/grave?
A3: You will get a minion based on Iratus's level.

Q4: Could you make enemies scale based on Iratus's level?
A4: That is a possible feature but for now it's not being worked on.
 
Left to do:
- Allow for backtracking and player movement anyway on the map.
- Fix highest floor visited glowing visual effect to correctly display.
This may not be possbile without rewriting large sections of the map system it seems.

Update:
- 1.21: Fixed a minor bug; After relauching the game some maps would not load correctly.
- 1.20: Allows for travel to the highest floor previously visited, by checking save data.
- 1.10: Removed battle requirements for new map creation.

Kind regards,
TheFinalCoil/NewArc