Many people who have had issues with the mod have not had my "ChucksGameplayTags_P.pak" file in their mod folder. This is a required file. The fact that I see a different number of unique downloads on my tags file and the Content file is not good.
You no longer need ChucksGameplaytags_p.pak or chucksTags_p.pak. Delete them.
#######IF YOU ARE GOING TO POST SAYING YOU HAVE AN ISSUE WITH THE MOD######## Provide a screenshot of your pak folder. I cant help you if I don't know what mods may or may not be missing, or conflicting.
INSTALL INSTRUCTIONS IF YOU MISSED IT ON THE DETAILS PAGE
Step 1: Delete (or move) all my mods out of your paks folder. Step 2: Download the Content file, and the dependencies file. Step 2.5: Download one of these files Common Mod Dependencies. If you are using The Stalker Mod or The Scavenger Mod , download the Dependency files that correspond with those mods.
Step 3 (Optional): Download the "Chuck's Compatible Mods" file. This contains all my other mods that are meant to be played with this mod. Don't download my other mods from their pages, just download this. If one of my other mods is not in this zip file, don't use it, it is already included in the main content file. Step 4: extract all the files you downloaded and put them all in your pak folder. Done!
Alternatively,
Use vortex and install the FOMOD version of the mod.
Does .45 ammo spawn as loot when using the stalker mod? I've got the dependencies and everything else works but I'm 6 hours in and have yet to see any .45 ammo outside the shop.
Edit/Addon: I've found a pretty annoying issue with the vanilla M4. The M4 appears to work normally on its own, but when attaching anything(?) to the rails the M4 bugs out and instead starts firing from the chamber itself at a 90 degree angle left. I've not tested every item but this is the case with the red dot and rail B laser sight at least, and it occurs regardless of which rail they're put on. Also, the bug seems to persist even after taking the attachment off up until the save is reloaded.
Mod List I have UE4SS in the image but I did test without it and the bug still occurred.
The MP5 in this mod now feels really bad to hold, it aims much lower than the front hand "holds it". To shoot straight, I have to hold my hand at 45-50 degrees, aiming left/right feels strange too, none of the other weapons do this :(
not sure if it's intended or a failure on my side but the UMP45 can only be held in one hand with no prompt for holding with two hands. otherwise looks good and sounds great
I NEVER thought this mod would get updated again, and here it is with new attachments, a whole new caliber, new guns and some other stuff I probably forgot to mention since there is so much.
This is a true awesome work. Really looking forward into further update.
And there is some minor issues in recent version. 1. New helmet breaks the headlight. With new helmet, headlight becomes flicker and really dim. 2. When mounting the new dovetail OKP7 sight on the AKS-74U, the modeling collides with ironsight. I think it would be better to move the dovetail sight one slot back on the 74U.
Can confirm there is now two types of .45 ACP now. Been using headcanon to tell me the reason for 2 types of the same round is either because different manufacturer, one are boxes of dirty rounds made by other explorers or the Radius is up to its usual trickery.
When I started the game with the modpack all looked fine and now when I looked back in the shop after already putting some time in the game all the added custom weapons are invisible in the shop. Can I fix that somehow or what could cause this? I also used the mod "R3mainsCustom Items V1.5" but it looked just fine when I started the game. I saw all of your weapons added to the game and also the ones from the ther weapon modpack.
With the new update today, all shop issues should be fixed. install the new file from this mod and from Common mod dependencies and you should be good.
393 comments
Many people who have had issues with the mod have not had my "ChucksGameplayTags_P.pak" file in their mod folder. This is a required file. The fact that I see a different number of unique downloads on my tags file and the Content file is not good.
You no longer need ChucksGameplaytags_p.pak or chucksTags_p.pak. Delete them.#######IF YOU ARE GOING TO POST SAYING YOU HAVE AN ISSUE WITH THE MOD########
Provide a screenshot of your pak folder. I cant help you if I don't know what mods may or may not be missing, or conflicting.
INSTALL INSTRUCTIONS IF YOU MISSED IT ON THE DETAILS PAGE
Step 1: Delete (or move) all my mods out of your paks folder.
Step 2: Download the Content file, and the dependencies file.
Step 2.5: Download one of these files Common Mod Dependencies. If you are using The Stalker Mod or The Scavenger Mod , download the Dependency files that correspond with those mods.
Step 3 (Optional): Download the "Chuck's Compatible Mods" file. This contains all my other mods that are meant to be played with this mod. Don't download my other mods from their pages, just download this. If one of my other mods is not in this zip file, don't use it, it is already included in the main content file.
Step 4: extract all the files you downloaded and put them all in your pak folder.
Done!
Alternatively,Use vortex and install the FOMOD version of the mod.Edit/Addon: I've found a pretty annoying issue with the vanilla M4. The M4 appears to work normally on its own, but when attaching anything(?) to the rails the M4 bugs out and instead starts firing from the chamber itself at a 90 degree angle left. I've not tested every item but this is the case with the red dot and rail B laser sight at least, and it occurs regardless of which rail they're put on. Also, the bug seems to persist even after taking the attachment off up until the save is reloaded.
Mod List
I have UE4SS in the image but I did test without it and the bug still occurred.
the none of the uniqe guns are there
thanks chuck
And there is some minor issues in recent version.
1. New helmet breaks the headlight. With new helmet, headlight becomes flicker and really dim.
2. When mounting the new dovetail OKP7 sight on the AKS-74U, the modeling collides with ironsight. I think it would be better to move the dovetail sight one slot back on the 74U.
Thanks for update!!
'frenzy also changed the colour of the ammo boxes to make things easier to differentiate between the two