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- STALKER Overhaul Mod (1.08)
STALKER Overhaul Mod (1.08)
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Version1.08hotfix3
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File information
Last updated
Original upload
Created by
StuchooUploaded by
ZiggylataVirus scan
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Activity logs
This page was last updated on 27 November 2023, 3:42AM
- Changelogs
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Version 1.08hotfix3
- Fixed and issue where the Old 9x18 Revolver can only load FMJ ammo
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Version 1.08hotfix2
- -Modified the "Old Revolver" to be chambered in 9x18
- -Renamed the "Old Revolver" to "Old 9x18 Revolver"
- -Switched starter ammo from .357 CHP to 9x18 fmj
- -Changed Old 9x18 Revolver stats to be inline with 9x18 weapons
- -Increased MP412 rex damage to be more in line with the Deagle
- -Fixed the mosin having a "full auto" upgrade option
- -Safe to update mid playthrough
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Version 1.08
- Replaced music cassets with stalker campfire music
- Replaced main menu theme with menu theme from Stalker SOC
- Various game difficult bug fixes
- Fixed pecho plushies not appearing.
- Fixed explorer paintings not appearing.
- Various other worldspace fixes.
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Version 1.07hotfix4
- -Fixed excessive weight on 5.45fmj box
- -Fixed low durability on night eye artifact
- -Fixed low durability on shard artifact
- -Fixed low durability on steps artifact
- -Fixed PM and PM mags being reachable though the floor in vanno
- -Fixed 7.62-39 Silencer breaking gun at 0 durability
- -Fixed 9mm Silencer breaking gun at 0 durability
- -Fixed Pistol Silencer breaking gun at 0 durability
- -Fixed flare disappearing when bought
- -Fixed excessively low durability on double barrel shotgun
- -fixed excessively high weight on 7.62x25 fmj ammo
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Version 1.07hotfix1
- -Fixed cleaning rod disappearing
- -fixed broken wd40 in store
- -fixed various items having excessively high weight
- -fixed items not breaking when reaching 0 durability
- -fixed the old revolver disappearing when you load a save
- -added sunflower seeds to the shop
- -fixed broken load order behavior
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Version 1.07Hotfix3
- Fixed Supporter Pack camos not appearing in the upgrade booth
- Made the lootable Old Revolver have yellow durability so it can be repaired
- Fixed a bug preventing players from putting pistol scope on the OC-33 and Glock17
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Version 1.07Hotfix2
- Fixed a bug preventing the player from loading ammo into the MP412 Rex
- Fixed a bug causing canned meat to have 0 durability
- Fixed overly high price on 7.62x25 small ammo box
- Fixed low durability on AK74M mag
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Version 1.07
- Updated to be compatible with Into The Radius version 2.7
- Further improved mimic footstep sounds
- Replaced starting pistol with a weak revolver
- It is safe to update from a previous save
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Version 1.06
- -Made it easier to overwrite enemy spawns using WeighedRandomEnemySpawns
- -Made mimic footsteps significantly quieter.
- -Made fragments, phantoms, spiders, and seekers much quieter.
- -Made Sliders slightly louder
- -re-implemented rate of time passing changes from v1.04
- re-implemented custom tip screens
- -Fixed a bug preventing HighlyIncreased enemy count, and Stalker Hard preset from working
- -Fixed a bug which halved the ASVal's damage
- -Fixed sniper mimics being able to shoot you from beyond the fog on the highly increased preset.
- -Changed enemy sense from HighlyIncreased to Increased on the Stalker Hard preset.
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Version 1.05.Hotfix1
- Various Improvements to enemy spawning, including preventing melee enemies from spawning in "sniper" locations
- Added the missing reduced enemy spawn cooldowns for rifts (monster generators)
- Slightly buffed 7.62x39
- Slightly Buffed Shotguns
- Fixed Attachment Slot bugs for G17, Spas, AK74U and M9
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Version 1.05
- Updated to Into the Radius version 2.6
- Enemy Drops Removed from mod: The feature no longer works in 2.6
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Version 1.04.Hotfix1
- Fixed a critical issue with silencers. Silencers were set to be destroyed upon hitting 0 durability, but this would delete the entire gun. This has been fixed in the hotfix. (Magazines will not cause this issue.)
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Version 1.04
- Nightmare presets set back to what it was intentionally meant to be.
- Thanks to SolBreaker, there are now Monolith voices for Mimics.
- Ratio for ammo prices has been changed, making cheaper ammo cheaper in bulk, while expensive ammo saves less than before when buying in bulk.
- Fall Damage Curves reset to -1000 instead of -1200 (could survive too large falls with no damage).
- Sliders now spawn from the Harvester at a rate of 15 to 25 seconds instead of 45 to 90 seconds, which caused the Harvester to be too passive. Reduced Slider count to 2 from 3 (max).
- Shotgun Mimics have damage doubled from 55/75 (spread out over pellets) to 110/150 (spread out over pellets).
- Health variation increased for all NPCs, causing them to be significantly less predictable. Their average health will remain mostly the same (with the AKM mimics getting a slight nerf), but the amount of health they have will be changed.
- Increased melee damage for melee enemies.
- Decreased AKM Mimic damage, way too strong previously.
- Harvester rotates faster.
- NPC loot chance added (new feature).
- Stamina usage increased from 1.75 to 2.5 usage for 60+kg sprinting, but speed of sprinting increased as well. This is to fix sprinting being slower than walking, but still massively discouraging it.
- Monster generator spawn time reduced from 180 to 30, massively increasing their danger factor. (Pervomay is 60 seconds and Bolotky is 45) (Some have a timer set to 90, these have been changed to 20)
- All loot decreased by roughly 50% in the Loot Array in GameConfig.
- Removed guns and magazines from stashes, as well as stash notes
- All guns and magazines will disappear at 0 durability, which should frankly never be reached anyway.
- Regen in hub reduced from 50% condition to 25% condition (its free)
- Changed velocity, ammo properties and durability values for firearms.
- Changed prices for mid to high tier firearms and magazines and attachments.
- Changed ammo prices. Summary: Expensive calibers are now more expensive, cheaper calibers are cheaper. This creates a large separation between premium and normal ammo, to prevent the player from getting so much good ammo that it doesnt matter anymore.
- Cleaning supplies made more expensive.
- Reduced the durability increase for chrome-lined-parts upgrade.
- Changed some upgrade costs, suppressor mounts are now cheaper while the suppressors themselves are more expensive
- Decreased durability of equipment like detectors, probes, ect
- Fixed mosin surpressor description (to not say mosin in it)
- Map weighs 0, this will in theory do nothing but I believe there may be a bug related to the map causing you to have more weight on your character that is impossible to drop
- Flares were buffed to be an extremely valuable tool in your night-time aresonal, rather than being completely useless. They are extremely good at providing visibility at night for a decently long period of time.
- Price of flare increased to 250 with new name and description.
- Firearms now have new values for running accuracy and one-handed accuracy. Small guns such as Pistols and SMGs are now significantly better one-handed. Medium caliber rifles (5.56, 5.45) are better at moving and shooting, with slight differences based on weight one-handed. Heavy calibers are significantly worse at this.
- All gun volumes adjusted, along with enemy perception changes. Enemies now see farther, but have a narrower FOV. Hearing radius is cut in half, but some guns are over twice as loud to compensate. Pistol calibers and silencers should be more effective for remaining relatively undetected.
- Grenades are now shrapnel based rather than "explosion" based. This will potentially lag weaker computers, but there are several advantages, such as not getting killed through walls nearly as much, a larger blast radius, ect. They are more dangerous based on line of sight.
- Buffed slider health.
- Altyn increases noise coefficent by 0.5.
- Further decreased the chances of high-tier armored enemies spawning in Pervomay. (They can still spawn though)
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- Author's activity
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November 2023
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27 Nov 2023, 3:42AM | Action by: Stuchoo
Attribute change
'Description changed.'
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27 Nov 2023, 3:41AM | Action by: Stuchoo
Attribute change
'Description changed.'
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27 Nov 2023, 2:54AM | Action by: Stuchoo
File added
'The Mist Mod Compatibility Patch [version 1.08]'
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27 Nov 2023, 2:52AM | Action by: Stuchoo
File added
'No Reworked Mimic Sounds Patch [version 1.08]'
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27 Nov 2023, 2:49AM | Action by: Stuchoo
File added
'No Altyn Helmet Patch [version 1.08]'
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17 Nov 2023, 12:27AM | Action by: Stuchoo
File added
'STALKER Overhaul Mod [version 1.08hotfix3]'
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17 Nov 2023, 12:25AM | Action by: Stuchoo
Changelog added
'Change log added for version 1.08hotfix3'
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17 Nov 2023, 12:25AM | Action by: Stuchoo
Attribute change
'Description changed.
Mod version changed to 1.08hotfix3.'
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14 Nov 2023, 3:36AM | Action by: Stuchoo
Attribute change
'File \'STALKER Overhaul Mod\' changed to \'STALKER Overhaul Mod (for ITR v2.7.0 or 2.7.1)\'.'
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14 Nov 2023, 3:35AM | Action by: Stuchoo
File added
'STALKER Overhaul Mod [version 1.08hotfix2]'
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14 Nov 2023, 3:32AM | Action by: Stuchoo
Changelog added
'Change log added for version 1.08hotfix2'
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14 Nov 2023, 3:31AM | Action by: Stuchoo
Attribute change
'Description changed.
Mod version changed to 1.08hotfix2.'
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07 Nov 2023, 11:40PM | Action by: Stuchoo
File added
'STALKER Overhaul Mod [version 1.08hotfix1]'
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02 Nov 2023, 3:59AM | Action by: Stuchoo
File added
'STALKER Overhaul Mod [version 1.08]'
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02 Nov 2023, 2:39AM | Action by: Stuchoo
Attribute change
'Description changed.'
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02 Nov 2023, 2:38AM | Action by: Stuchoo
File added
'STALKER Overhaul Mod [version 1.08]'
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02 Nov 2023, 2:35AM | Action by: Stuchoo
Readme file added
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02 Nov 2023, 2:35AM | Action by: Stuchoo
Changelog added
'Change log added for version 1.08'
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02 Nov 2023, 2:34AM | Action by: Stuchoo
Attribute change
'Name changed to \'STALKER Overhaul Mod (1.08)\'.
Description changed.
Mod version changed to 1.08.'
October 2023
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20 Oct 2023, 12:24AM | Action by: Stuchoo
File added
'STALKER Overhaul Mod [version 1.07hotfix4]'
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- Mod page activity
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April 2024
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28 Apr 2024, 1:55AM | Action by: Throatgod69
Endorsed
'STALKER Overhaul Mod (1.08)'
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28 Apr 2024, 1:55AM | Action by: Throatgod69
Tracked
'STALKER Overhaul Mod (1.08)'
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27 Apr 2024, 7:37PM | Action by: ThunderingModster
Tracked
'STALKER Overhaul Mod (1.08)'
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26 Apr 2024, 11:01PM | Action by: Dudeman6925
Endorsed
'STALKER Overhaul Mod (1.08)'
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26 Apr 2024, 1:38PM | Action by: Darrian3373
Tracked
'STALKER Overhaul Mod (1.08)'
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25 Apr 2024, 9:12AM | Action by: MasaeAskam
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'STALKER Overhaul Mod (1.08)'
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24 Apr 2024, 9:49PM | Action by: TogenASexyMamagen
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'STALKER Overhaul Mod (1.08)'
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24 Apr 2024, 5:17PM | Action by: tanmau
Tracked
'STALKER Overhaul Mod (1.08)'
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24 Apr 2024, 1:44PM | Action by: ChuckSharts
Endorsed
'STALKER Overhaul Mod (1.08)'
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24 Apr 2024, 2:05AM | Action by: Biscuit3542
Endorsed
'STALKER Overhaul Mod (1.08)'
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23 Apr 2024, 12:15AM | Action by: TheBigGuy73456
Endorsed
'STALKER Overhaul Mod (1.08)'
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21 Apr 2024, 11:44PM | Action by: saucedoevr
Endorsed
'STALKER Overhaul Mod (1.08)'
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20 Apr 2024, 10:00PM | Action by: Wethington97
Endorsed
'STALKER Overhaul Mod (1.08)'
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20 Apr 2024, 10:07AM | Action by: UnworthyGold64
Tracked
'STALKER Overhaul Mod (1.08)'
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19 Apr 2024, 10:57AM | Action by: Toooomek1986
Endorsed
'STALKER Overhaul Mod (1.08)'
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17 Apr 2024, 4:29PM | Action by: thetoniazzo
Endorsed
'STALKER Overhaul Mod (1.08)'
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16 Apr 2024, 12:50PM | Action by: pleshaCro
Endorsed
'STALKER Overhaul Mod (1.08)'
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16 Apr 2024, 2:09AM | Action by: Notnotnotryan
Endorsed
'STALKER Overhaul Mod (1.08)'
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15 Apr 2024, 3:51AM | Action by: Malkavian407
Tracked
'STALKER Overhaul Mod (1.08)'
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15 Apr 2024, 2:56AM | Action by: oskartoffel
Tracked
'STALKER Overhaul Mod (1.08)'
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