Hot Dogs, Horseshoes & Hand Grenades

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Created by

Searanger and EdisLeado

Uploaded by

EdisLeado

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14 comments

  1. poopghost69
    poopghost69
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    I need instructions, there's nothing telling me how exactly to install the map, i have everything else, please help. 
    1. BonusDucks001
      BonusDucks001
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       it's outdated right now, won't work ingame until the mod is updated
  2. ModHax420
    ModHax420
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    Why are there no install instructions?
  3. Kamikaze470
    Kamikaze470
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    This map is unbelievably laggy on 2080 ti and r7 3700x, especially when you look towards the middle of the map I think. Enemies can penetrate straight through cars and I think I've had no luck shooting back even with (I think) 7.62 AP. Lag makes it too unbearable and ASW sets in pretty hard, which sucks since this is an interesting map.
    1. Nikouss
      Nikouss
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      work fine with my GTX 1060 and i3-4570
  4. sulf569
    sulf569
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    is there a specific version of the game to run this with? i installed the wurst mod and bepin and installed the map what i believe to be correctly but when i go into the take and hold menu i can't select a map.
    1. RyuAzuku
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      Make sure you installed bepinex correctly/it set itself up correctly, to do so you must put the mod files into the games directory then start the game once for the mod to generate a folder called "config" and a text file titled "LogOutput.txt" located in the bepinex folder. If these files were not generated after installing bepinex/running the game try deleting the mod files and reverting to an older version, for me I had to use version 5.2 of bepinex, 5.3 did not generate the files for me.
    2. KingOfTheEnd374
      KingOfTheEnd374
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      I am having the same issue with this map not showing up in-game. The config and logoutput.txt generated for me.
  5. RyuAzuku
    RyuAzuku
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    Such a great map!! Keep up the great work!
  6. Uberanium18
    Uberanium18
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    The map is good, but it has a few glaring issues. It could use some more optimization and the hitboxes on almost every building/object are too large (You can't shoot through tree-branches for example, even though it looks like there is an 8-inch gap between them).
  7. Haddedam
    Haddedam
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    its really good but it gets mad framerate drops. I mean unity can't handle vr at all but still could use more agressive LODS. Also more ladders to make more rooftops accessable as it's the best part
  8. TheSpedyBadger
    TheSpedyBadger
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    When did H3 modding become a thing. I'm adding this to my list of saved games.
  9. OtomeTetsuri
    OtomeTetsuri
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    Since this is the only map available to the public, it is also the best map, that's for sure. A wonderful design that tears away from the tunnels of the bunker that T&H has been for the last several years.

    I think my only gripe is that the AI are able to see you from all the way across the map and shoot accurately as hell. Perhaps if there's a way, attach an invisible wall/bubble to the player that the AI can't see through at a far range so that you're not being shot by aimhack pistol spinners from across the city.
  10. Mechaflash45
    Mechaflash45
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    Ok, first off, I want to say, this is the BEST custom T&H map I have ever played. The city feels so lived-in and you get so many amazing opportunities to have a variety of longer range experiences than the base map. I love how the design of the points and the fact that the sosigs can come from so many different directions forces you to have a more active playstyle than the default map.

    - City Hall Square: Good setting, I like the mix of cars and the park, but I think the radius of this one is way too big.
    - Street Crossing: Great! Love using the cars for cover.
    - Tenement Roofs: a real pain to get to. Pipe doesn't work, and the one fire escape is often being watched over by enemies. I'd suggest perhaps a scaffold with wooden ramps in a couple of places to make getting to this one a little easier, but other than that I like the actual point.
    - Tenement Alley: A little bit lacking in the cover department but overall pretty good.
    - Tenement Park: Probably my second least favorite, real lack of cover and the dynamically generated walls rarely seem to help much.
    - Port Warehouse: A solid close-range hold experience. Perhaps draw the boundaries right at the openings in the doors to make this a confined hold?
    - Police Station: I like the idea of this one, but I think it either needs to be roof only or ground only. Climbing ladders is hard in H3 (even with an Index) and I had a hold where I couldn't get to the roof in time.

    Overall though, I'm having a ton of fun with this. Its nice this got finished since it seems like Shooty Streets is never going to get done.