v2 / beta hides everything excepts interactions and beacons (but basically whatever you want as every UI element can be configured in the mod script). Has a bug or two.
They both use very different coding / approach so that is why I kept them separate.
It seems the optimisation I did in latest version using a lot of ExecuteWithDelay is causing crashes on Beta version for people, will investigate
EDIT: I released a version where I replaced all the 1.3 ExecuteWithDelay back to ExecuteAsync, let me know if more stable in the long run (there is still some ExecuteWithDelay, and more people start to acknowledge after a few hour(s) of game it can cause a crash)
EDIT2: we are getting more and more feedback the game is simply less stable since latest patch. Mods like this one doing lot of calls might increase the instability, but it is more likely crashes are simply not caused by the UE4SS mods themselves.
In 1.4beta I added an alternative way to show / hide spells bar thanks to #SpaceMoose from Hogwarts Discord, let me know if it fixes the spell bar that sometimes remain visible
EDIT 2023-03-26: will have to check during the week if it is still working good with my latest Display Date Time mod still works.
This mod makes my game crash to desktop when I cast spells or do the basic attack. I'm only using the DEKUI suite, so not sure what the conflict is. I'm using the rollbacked version of the game. Just a heads up to anyone else who has this issue- had to enable/disable a bunch to figure it out.
I really want this in my game, and I'm surprised that this wasn't already a vanilla settings option. Version 1 causes my game to crash as soon as I start loading a save. The load screen comes up and then I crash to my desktop homescreen. I deleted this mod and everything is back to normal. I was really excited about this mod too
I've lost hours upon hours of work since downloading this mod and UESS as it constantly messes up my saves. I Followed all instructions and the mods were both working. DO NOT USE THESE. Unless you enjoy having to redo hours of work, then by all means go ahead. Removing my endorse. This mod worked so well before the UESS requirement. Now it's not worth having.
After about 45 mins of gameplay with the mod on, my game crashes. If I disable the mod, I can play for hours without any crash. I am using the stable version of the mod.
v2 is really everything I hoped for from a functional point of view. Unfortunately it is very unstable, crashing after less than 30 minutes. V1 is a bit more stable, crashing half as often. With both disabled I can play 3 hours without any crash.
131 comments
v2 / beta hides everything excepts interactions and beacons (but basically whatever you want as every UI element can be configured in the mod script). Has a bug or two.
They both use very different coding / approach so that is why I kept them separate.
EDIT: I released a version where I replaced all the 1.3 ExecuteWithDelay back to ExecuteAsync, let me know if more stable in the long run (there is still some ExecuteWithDelay, and more people start to acknowledge after a few hour(s) of game it can cause a crash)
EDIT2: we are getting more and more feedback the game is simply less stable since latest patch. Mods like this one doing lot of calls might increase the instability, but it is more likely crashes are simply not caused by the UE4SS mods themselves.
EDIT 2023-03-26: will have to check during the week if it is still working good with my latest Display Date Time modstill works.EDIT 2025: seems this mod would be more stable than mine, no UE4SS Toggle HUD Elements at Hogwarts Legacy Nexus - Mods and community
Anyway to toggle hud (using F6) without breaking the game. Toggling the hud works, but after a few times the games plays at 8 FPS.
Also is there a way to hide EVERYTHING including the "highlight" aka "the white line" around objects?
Thanks again for this wonderful mod :)
I am using V2