To fly around the map outside of your character, use the command UETools_ToggleFreeCamera or toggledebugcamera. Do not debugcam too far away from your character without saving first, as your character might fall through the ground! Also, the UETools_Fly command might prevent you from falling. Use UETools_Walk to disable UETools_Fly.
To hide the HUD: first make sure you are not in debug cam nor in dialogue, nor flying on broom or mount (you can do that later), then you can either use the commands UETools_ToggleWidgets Hide and UETools_ToggleWidgets Show, or just enter showhud to hide the hud, and then showhud again to un-hide. Now you can enter debug cam if you want.
Screenshot with F12 if you are on Steam.
An alternative way of taking nice photos for Nvidia users: press Alt+F2 and that's it. You can move the camera around freely without hud. Press "Snap" to take a picture.
The difference between debug camera and free camera is that the game won't load in new data if you fly far away from your character, or say from interior to exterior.
Can I spawn hostile NPCs, please? For example Ashwinder Soldier, what should I do? I tried typing UETools_Summon Ashwinder_Soldier and it didn't recognise the command, maybe I need the NPC code
There is an issue with mod: Legendary Outfit Recolor at Hogwarts Legacy Nexus - Mods and community (nexusmods.com) UETools cannot be started via F8 anymore if you put the above mod's files either into the PAK directory, or in ~mods directory, or inside any directory created under paks directory.... Your write UETools, press enter and nothing happens.
As the above mod should only contain textures, hence it does not make any sense, do you guys have any idea, previous experience with unreal modding, that can be an explanation for this? Another texture mod works fine for me- I contacted the Legendary Outfit Recolor's author as well via comments, but there is a huge chance that it only contains textures, what by my logic should not interfere with either UETools, or Blueprint Apparate Modloader any ideas? :) Thanks in advance, Dan
update: I was able to narrow it down to a specific pak file in the mod, the rest of the mod works with UEtools black pants, black boots ok, but as soon as I add back the upper torso clothing in the folder, UEtools break.
Also: the mod works standalone, without UETools.
Is it possible that the modloader is sensitive to some kind of pak formats, or directory structure? As the rest of the cloth parts in this mod work OK
UETools_Help for all the UETools commands, and HL_Tools for Hogwarts Legacy-specific commands that this mod provides. You can also look at the screenshot. Any commands that are not UETools commands may or may not work. I found the toggledebugcamera and showhud command from this page: Universal Unreal Engine 4 Unlocker. But it doesn't have a full list. It does inform of these: fov [number] pause r.postprocessaaquality 0 | Disables AA, I think default value is 4. Setting it to 3 Also looks okay.
Managed to find one useful working command from this page from Unreal documentation: UCheatManager: teleport | Teleport to surface player is looking at Then I found this site: List of UE4 Console Commands It's huge. But it doesn't have all the commands I mentioned.
You can change some settings from ini files, like sg.ViewDistanceQuality 1
I figured these ones out too: Open Sanctuary | Teleport to Room of Requirement Shot | Saves a screenshot without hud in PhoenixGame\Saved\Screenshots\Windows
All commands are case-insensitive by the way, so you can write in all lower-case if you want.
Tell me if you find something useful that I haven't mentioned.
What you can't do with commands, you can at least maybe do with save editors.
Is there anyway to summon another saved game player ie. I am playing as saved player one from Slytherin but want to summon my saved player 2 who is a Ravenclaw. Sorry if it's a dumb question. I'm new to modding.
I have found that each player is loaded into memory as BP_Biped_Player_C(with a unique identifier. Example: BP_Biped_Player_C_214702345 ). But, when I try to summon that player it says class not found. BP_Biped_Player_C can be summoned but it's just a duplicate of your current player and depending on if you do a hard summon or soft summon (really not sure what the differences between these are) it can lead to free falling glitch which you are unable to exit out of unless you force exit the game and reload.
Really hoping that someone more experienced in modding can shed some light on whether or not this is even possible or if I'm wasting my time trying. Also, would be cool if someone more knowledgeable with the tools can give further explanation of what the commands actually do or can be used for.
Hi you guys. I made a CHAT GPT for this tool. Essentially ask it questions like, "how do I increase the graphics? How do I fly? What are some cool commands to use? etc.
I trained it on Unreal engine and the tools so it should have an understanding of whats you're asking.
Documentation on this mod is astoundingly sloppy. PLEASE clean it up.
EDIT: after finding out from another user on Reddit, I learned what the problem is. You need to download v2.4 of UETools. I don't know why newer versions don't include the support or functionality of the older version. I just installed it and everything worked as it should. I was able to change the season in no time at all. I really wish the uploader of this mod had mentioned that you need v2.4.
Anyway, there are install/usage instructions in the v2.4 download that make the whole process extremely easy.
May I ask why would it said " 'Bad or missing property 'teleport when trying to call UETools_ToggleCamera" when I tried to command free camera? i didn't enter any command to my charater so i simply can't understand how to fix it
When I am with a partner and I make a copy of my MC with the command “uetools_summon bp_biped_player_c” my partner leaves with the copy, if I copy back to a second MC the partner leaves with him.... How can I get the partner to stay with me? I don't know how to reinvoke me, maybe then it will come back to me.
Hey there! I would suggest to install mod manually, it was never intended to use Vortex with it. In case same issue is experienced, remove any other mod that might interrupt UETools
272 comments
Do not debugcam too far away from your character without saving first, as your character might fall through the ground! Also, the UETools_Fly command might prevent you from falling. Use UETools_Walk to disable UETools_Fly.
To hide the HUD: first make sure you are not in debug cam nor in dialogue, nor flying on broom or mount (you can do that later), then you can either use the commands UETools_ToggleWidgets Hide and UETools_ToggleWidgets Show, or just enter showhud to hide the hud, and then showhud again to un-hide. Now you can enter debug cam if you want.
Screenshot with F12 if you are on Steam.
An alternative way of taking nice photos for Nvidia users: press Alt+F2 and that's it. You can move the camera around freely without hud. Press "Snap" to take a picture.
The difference between debug camera and free camera is that the game won't load in new data if you fly far away from your character, or say from interior to exterior.
Thanks for the mod!
EDIT: Thanks for the sticky!
For example (doesn't work in HC): UETools_Summon Cookie_C
You can basically spawn any blueprint with type of Actor
I tried typing UETools_Summon Ashwinder_Soldier and it didn't recognise the command, maybe I need the NPC code
Legendary Outfit Recolor at Hogwarts Legacy Nexus - Mods and community (nexusmods.com)
UETools cannot be started via F8 anymore if you put the above mod's files either into the PAK directory, or in ~mods directory, or inside any directory created under paks directory....
Your write UETools, press enter and nothing happens.
As the above mod should only contain textures, hence it does not make any sense, do you guys have any idea, previous experience with unreal modding, that can be an explanation for this?
Another texture mod works fine for me- I contacted the Legendary Outfit Recolor's author as well via comments,
but there is a huge chance that it only contains textures, what by my logic should not interfere with either UETools, or
Blueprint Apparate Modloader
any ideas? :)
Thanks in advance,
Dan
update: I was able to narrow it down to a specific pak file in the mod, the rest of the mod works with UEtools
black pants, black boots ok, but as soon as I add back the upper torso clothing in the folder, UEtools break.
Also: the mod works standalone, without UETools.
Is it possible that the modloader is sensitive to some kind of pak formats, or directory structure?
As the rest of the cloth parts in this mod work OK
Any commands that are not UETools commands may or may not work.
I found the toggledebugcamera and showhud command from this page: Universal Unreal Engine 4 Unlocker. But it doesn't have a full list. It does inform of these:
fov [number]
pause
r.postprocessaaquality 0 | Disables AA, I think default value is 4. Setting it to 3 Also looks okay.
Managed to find one useful working command from this page from Unreal documentation: UCheatManager:
teleport | Teleport to surface player is looking at
Then I found this site: List of UE4 Console Commands
It's huge. But it doesn't have all the commands I mentioned.
You can change some settings from ini files, like
sg.ViewDistanceQuality 1
I figured these ones out too:
Open Sanctuary | Teleport to Room of Requirement
Shot | Saves a screenshot without hud in PhoenixGame\Saved\Screenshots\Windows
All commands are case-insensitive by the way, so you can write in all lower-case if you want.
Tell me if you find something useful that I haven't mentioned.
What you can't do with commands, you can at least maybe do with save editors.
Edited my comment.
Really hoping that someone more experienced in modding can shed some light on whether or not this is even possible or if I'm wasting my time trying. Also, would be cool if someone more knowledgeable with the tools can give further explanation of what the commands actually do or can be used for.
Why isn't it wrote anywhere else... THER DOCUMENTATION FOR GOD SAKE YOU JUST HAVE TO PUT IT SOMEWHERE IN README.MD
What exactly is this for? the commands that should work do nothing
EDIT: Put "UETools_" before the command and it works.
I trained it on Unreal engine and the tools so it should have an understanding of whats you're asking.
if you want to use it for free here I the link.
https://chatgpt.com/g/g-67e5f1c6acfc81918c1cd45f123d6dde-uetools
EDIT: after finding out from another user on Reddit, I learned what the problem is. You need to download v2.4 of UETools. I don't know why newer versions don't include the support or functionality of the older version. I just installed it and everything worked as it should. I was able to change the season in no time at all. I really wish the uploader of this mod had mentioned that you need v2.4.
Anyway, there are install/usage instructions in the v2.4 download that make the whole process extremely easy.
i didn't enter any command to my charater so i simply can't understand how to fix it