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icouldifiwantedto

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icouldifiwantedto

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149 comments

  1. Fallven
    Fallven
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    I would love to se Time Dilator to be ported to curseforge. It's a must have on my mod list. I am not a fan of default game time scale. Especially with Night Curfew, there is little time during the day to do anything.
    1. icouldifiwantedto
      icouldifiwantedto
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      Done!
    2. Fallven
      Fallven
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      Thank you!
  2. dshgna
    dshgna
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    Hi! Love your mods. I just started having trouble with the in-game version of the TimeDilator. Essentially all of the keybindings don't do anything, even when it is my only mod. It was working just fine before. I haven't checked if downloading it the old way (like putting it in paks and using blueprint modloader) still works. Any ideas as to why this is happening?
    1. dshgna
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      found the problem. I needed to turn numlock on/off.
  3. Akaislut
    Akaislut
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    Please, please, please port it to curseforge! Must have mod for many of us!
    1. icouldifiwantedto
      icouldifiwantedto
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      Done!
  4. ZoeyRose1356
    ZoeyRose1356
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    l downloaded the Time Dilator and Blueprint Apparate Modloader and put it into the mod and started a new save with Slytherin.

    The F8 isn't working for me
    1. icouldifiwantedto
      icouldifiwantedto
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      Some laptops / PC's have function keys that only work if you press something else as well. So try holding down the Fn key while you press F8. If that doesn't work try ALT-F8, CTRL-F8 and Windows-F8.
    2. ZoeyRose1356
      ZoeyRose1356
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      Nah of those worked
    3. icouldifiwantedto
      icouldifiwantedto
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      Hm... Well this is a problem with Blueprint Apparate Modloader not Time Dilator, so check the POSTS tab on that mod. I know there have been quite a few about F8 not working, Maybe one of those will have the solution for you. Good luck!
    4. icouldifiwantedto
      icouldifiwantedto
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      This mod is now available via the in-game modding system. You won't need to use a modloader if you install that version.
  5. SleepyChu96
    SleepyChu96
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    Hey icouldifiwantedto, was just curious...would Time Dilator need to be made compatible with the new in-game mod update for HL?
    1. icouldifiwantedto
      icouldifiwantedto
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      Not sure what you mean by "need to" but it could be. I'm currently working through my mods to figure out which ones can be ported across. Sadly I don't think the Immersive Modpack can be ported currently. Since most people install the Time Dilator because the Modpack needs it, that somewhat reduces the urgency to port the Time Dilator across.
    2. SleepyChu96
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      Wow, that was fast! Sorry, I was half asleep when I typed my message last night/this morning?? Don't mind my very strange wording! Ah, I see. As I'm one of the few people who use your Immersive Modpack and Time Dilator, I can certainly understand where you're coming from. (I think what I meant to say, when I said 'need to', was that would it have broken due to the game's new update itself. I think that's what I meant to say..)
    3. icouldifiwantedto
      icouldifiwantedto
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      Oh right. No probs. Like nearly all blueprint mods, Time Dilator should work fine with the latest version of the game. Cosmetic mods (anything that contains a skeletal mesh) on the other hand, were all broken by the latest update. Broken in a way that can't be fixed. Those mods have no choice but to be ported over to the Creator Kit.
    4. SleepyChu96
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      Ah, well that makes more sense then, if it was just the skeletal meshes. Thanks for clearing that up for me.
  6. TheUltimate3
    TheUltimate3
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    Im pretty sure I have this mod installed right and can enter TimeDilator in rhe mod loader but alt-number5 does not appear to be working. 

    nothing shows up so i cant tell if things are actually working or not.
    1. icouldifiwantedto
      icouldifiwantedto
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      Try pressing NUMLOCK once, to put your numpad into numpad mode (rather than cursor-control mode). Then press ALT-NUMPAD5.
    2. TheUltimate3
      TheUltimate3
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      EDIT: I figured it out checking some other comments. For whatever reason, within the Input.ini file, the defaults were not set the the numpad, they were set to the normal keys.

      I *do* recall changing these settings on a much older device, but that was months ago on an entirely different device. Once I did Alt+5, i can see now that it works. I do not know what happened but thank for the support.
  7. SilvertongueRED
    SilvertongueRED
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    Can someone help me get this mod working for the immersive mods pack? Installed via vortex, added to the mod menu with the F8 and typing it in. But I don’t have a numpad but even configuring the input to use various other triggering keys or having steam input map a controller button to use the existing ones I don’t even know if the mod is working cause the display time doesn’t show…no mod conflicts or chunk checker conflicts. Not sure if editing the engine would work but what do I put specifically for the immersive pack if so and know it’s working? Thanks!
    1. icouldifiwantedto
      icouldifiwantedto
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      So you've added a line to your Input.ini to change the CTRL-NUMPAD5 keybind to some other key... but nothing happens when you press it?

      If so, what did you add to your Input.ini?
    2. SilvertongueRED
      SilvertongueRED
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      Omg so so sorry it was me. On the Unreal Keys I mistook the value to enter on the right "Letter T." as the one to replace the Numpad one with when it should just be "T" lol it works now and is set to 3.2hrs! tysm! 
  8. fxfaux
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    works without any issues, thank you
  9. reddvilzz
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    Hi there, I was trying to install the mod with the Immersive Modpack, but when I enabled this mod on the modloader my game won't stop crashing whenever I tried to load my save, until I removed timedilator.sav in my saves folder.

    What can I do to help debug this?

    Edit: I think I found the fix, it is because I'm using an older version of UE4SS due at first due to some testing with Ultra+ mod
    1. icouldifiwantedto
      icouldifiwantedto
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      So the crashing was caused by UE4SS not this mod.

      That makes sense because I can't think of any reason why this mod would cause your game to crash.
    2. reddvilzz
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      So far that's what I found, I keep getting weird crashes regarding this UE4SS mod. Its either hit or miss. But thank you for the kind response.
    3. icouldifiwantedto
      icouldifiwantedto
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      UE4SS is known to cause crashes. That's why the modding community largely stopped using it. Which of your mods require UE4SS? There are blueprint versions of most mods these days.
    4. reddvilzz
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      it's Ultra+ Mod, which in their latest update requires UE4SS and doesn't have alternatives to blueprint, also for Dark Arts Flying Animation requires UE4SS as well without any alternatives.
    5. icouldifiwantedto
      icouldifiwantedto
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      Ah. Yeah there are no blueprint alternatives for those. UE4SS stability is improved by hiding the GUI though, so maybe give that a try. Edit the file:Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64\UE4SS-settings.ini and change the following three items to zero:ConsoleEnabled = 0
      GuiConsoleEnabled = 0
      GuiConsoleVisible = 0
    6. reddvilzz
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      It's disabled from Ultra+ since it was included in the mod itself, thank you for the kind advice. I guess for now I just live without the Dark Arts Flying Animation mod.
  10. herogoose
    herogoose
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    Hey, I don't have a numpad and I've gone through multiple times to reconfigure the keybinds but nothing seems to work. Ideally what should I set all the green texts to? The only ones I really changed were the Key= bindings so is it just that I need to change all the True's to False's and the False's to True's?
    1. icouldifiwantedto
      icouldifiwantedto
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      Using Key=X will change the key to X. Changing the True and False items will determine whether you need to press SHIFT, CTRL, ALT etc as well. So if you want the keybind to be CTRL-ALT-X you would use bShift=False,bCtrl=True,bAlt=True,bCmd=False,Key=X.