Hello, this mod seems to be causing weird lighting "artifacts" in some cases. 1. Color patches instead of lense flares: https://take.ms/mBHxc & https://take.ms/UuL2d 2. Color patches when picking up loot: https://take.ms/prjvS
Is this a bug or was it intended? Your other lighting mods don't have this.
no it's not intended... it's just a side-effect of how big the lens flares are in this lighting mod.
i will take a look when i can, but the caves especially are difficult. you might prefer the Fantasy lighting which is similar to this but less huge lens flares 😂
Hello, thank you for the woderful-mods! mods thank you very much!!
quick question, is there any chance you could make a a lightingmod warm&colorful (Not Reshade) smilliar to this: https://www.nexusmods.com/hogwartslegacy/mods/309?tab=files
Ooooooh what a lovely looking mod! Is it compatible with your Fairytale lighting mod or does it do "the same things" but differently? Thanks in advance Sammilucia!
haha okay! Though I can't help but wonder - having Ultra+ Insane (RTSkylight) and the Fairytale Lighting mod; are there any more tweaks I can do to further enhance the graphics? I'm running around the world with 120-170 FPS and would love to push my RTX 4070 even more. I tried increasing the RayTracing ScreenPercentage to 100, but it made Hogwarts crash sometimes for me. Thanks again! Your fairytale lighting and Ultra+ Mod is 10/10
thank you! you can install Ultra Fogwhich i released today! 😊
also i will be updating Ultra+ Insane to use these settings for fog, which improve how things look a bit: r.VolumetricFog.DepthDistributionScale=24.0 r.VolumetricFog.HistoryMissSupersampleCount=16 r.VolumetricFog.wVolumetricGridSizeX=128 r.VolumetricFog.wVolumetricGridSizeY=80 r.VolumetricFog.wVolumetricGridSizeZ=192
other than those things i haven't found anything obvious, but i'm just one person! i might have missed something 🤔
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But, the ambient occlusion is made of points that flicker, is this normal?
https://ibb.co/CWwW42r
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this happened to my new save game too.
But for my taste it's a bit oversharpened. Is there a way to reduce the sharpness?
1. Color patches instead of lense flares: https://take.ms/mBHxc & https://take.ms/UuL2d
2. Color patches when picking up loot: https://take.ms/prjvS
Is this a bug or was it intended? Your other lighting mods don't have this.
My setup:
- Ultra+ Insane, RTSkylight, DLSS 3.5.10
- RTX 3080Ti 12GB
- 32GB RAM
- Ryzen 7800x3D
no it's not intended... it's just a side-effect of how big the lens flares are in this lighting mod.
i will take a look when i can, but the caves especially are difficult. you might prefer the Fantasy lighting which is similar to this but less huge lens flares 😂
realism is really just trying to make the game look as realistic as possible 😊
quick question, is there any chance you could make a a lightingmod warm&colorful (Not Reshade) smilliar to this: https://www.nexusmods.com/hogwartslegacy/mods/309?tab=files
Happy new year!
/shiro
have you seen the Fairy Tale lighting mod? https://www.nexusmods.com/hogwartslegacy/mods/1562 it's not exactly the same but similar!
you can install Ultra Fog which i released today! 😊
also i will be updating Ultra+ Insane to use these settings for fog, which improve how things look a bit:
r.VolumetricFog.DepthDistributionScale=24.0
r.VolumetricFog.HistoryMissSupersampleCount=16
r.VolumetricFog.wVolumetricGridSizeX=128
r.VolumetricFog.wVolumetricGridSizeY=80
r.VolumetricFog.wVolumetricGridSizeZ=192
other than those things i haven't found anything obvious, but i'm just one person! i might have missed something 🤔