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icouldifiwantedto

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icouldifiwantedto

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40 comments

  1. WinterElfeas
    WinterElfeas
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    Amazing, was wondering if anyone would try to make similar of my AutoHide HUD v2 beta idea to blueprint, as indeed UE4SS is not stable

    Great work
  2. M300
    M300
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    THANK YOU SOOO MUCH!! for this mod.

    i can't use UE4SS because it just won't work for me no matter what i do so i was about to give up but then i noticed your mod and finally i got rid of the annoying dueling feats massages

    it's a shame it can't remove the high level enemy warning but it only happens rarely so it's fine, again thank you. i endorsed.
  3. Strahlimeier
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    Thanks a ton for this mod icould! I absolutely adore all of your mods and you did such a great work for pushing this kind of qol content that this game so desperately needs.

    I have one suggestion, would it also be possible to add an option to toggle the "high level enemy" and other hints that appear on the hud? While this mod Remove High Level Enemy Warning works wonders, it requires UE4SS. But honestly I'd rather have a blueprint version of it which is far more superior to that tool.

    I'm not sure if there's a setting for this already within your mod, I think I tested most of your toggles and these pesky warnings still show up.
    1. icouldifiwantedto
      icouldifiwantedto
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      I actually tried to do that once, but every time I disabled the message something inside the game re-enabled it. The UE4SS mod works by hooking into the relevant widget and disabling the message every time that widget is used. UE4SS can hook stuff like that because it's injected into the game's executable. Blueprints work differently and there's no way to "hook into" something. At present I can't think of an elegant way to implement this via blueprints without having a noticeable impact on the game's performance.
    2. Strahlimeier
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      Oh I see, I was absolutely clueless about this! I guess I'll have to use UE4SS again hehe.

      Anyway, I had one more question (kind of a silly one) I already know what the standard notifications are but what exactly are the special notifications? Each time I toggle them I don't really notice any difference.
    3. icouldifiwantedto
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      TBH I have no idea. I found a setting built into the game to toggle them on/off, so I included it in the mod. But I couldn't figure out what it actually did either. 😂
    4. Strahlimeier
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      And for whatever reason I thought I was the only clueless person about this one! 😂
  4. HellzBelle
    HellzBelle
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    This is an amazing mod, thank you! Would it be possible to have the Dynamic Compass mod always showing, regardless of whether or not you hide the HUD with your mod? 
    1. HellzBelle
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      It is already possible, awesome! Not using the toggle all HUD off and on (ALT-Home) keeps the Dynamic Compass always on. I should have tried that from the start. 
  5. rocendroll
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    Is it possible, to have HUD disabled for immersion, but second the fight starts, health bar and spells would appear again? You know, active only when in combat
    1. icouldifiwantedto
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      It should be possible. yes. I will look into it...
    2. icouldifiwantedto
      icouldifiwantedto
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      Done. See version 4 of the mod. 😇
  6. clinthc0003
    clinthc0003
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    Thanks for this, helped bump my immersion level up tenfold.

    For anyone that wants more customization with the hotkeys, how I got around it was by leaving them as default and then making an AutoHotKey script that changes inputs the default inputs when I press them.  Helps a lot so I don't have to do a complex input with Alt, Shift etc. and stretch over to the Home/Del/End keys with my VR headset on.
  7. bidoubidoubidou
    bidoubidoubidou
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    This works great! But not a good move to use keys that don't exist on some keyboards (home, numpad, etc). There is so many keys available... Why picking those! 😅
    We can modify them but ALT+K would have worked just fine instead of ALT+HOME for example.

    And there is one bug: as soon as we validate a popup window (like when getting a page for example), the HUD reappears if it was hidden. 
    1. icouldifiwantedto
      icouldifiwantedto
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      Yeah, sorry about that. I used those keys because pretty much every other key was already used by other mods.

      Haven't heard of that bug before! It's a bug in the game though, not my mod. From the sound of it this would not be something I could easily fix.
  8. sona0613
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    My Spells UI is gone.....How do I show it? The Hot key don't work..
    I fly with Hideaway and use ALT+Home ,but when I landed use ALT+Home again to show all the UISpells UI just gone...


    I fixed it ><..
    .....Deleted the mod, reinstalled it, restarted the game several times, passed through different scenes, and UI came back again.
    1. icouldifiwantedto
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      Not sure what happened there, but the Spells are toggled on/off with ALT-PgUp so that should have switched them back on.
  9. lucaslima0206
    lucaslima0206
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    Bro, I searched everywhere how to turn off this f...k gross white outline...from fake website, to mods...this one worked perfectly. Thank you!
  10. 13bro
    13bro
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    Hi, wondering how to use it without HOME and DEL key on my keyboard?all thoes button was with my keypad 
    1. icouldifiwantedto
      icouldifiwantedto
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      I'm not sure... but if you make sure that NUMLOCK is OFF, you might be able to use the NUMPAD keys. On my laptop, the HOME key is NUMPAD 7, for example. Let me know if that works!
    2. 13bro
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      you saved my life, so much thanks!!
    3. jacquesmail2
      jacquesmail2
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      Hi Great MOD.

      Could you Make Another MOD That Disable/Enable All of them With  ALT-DEL.

      I Try to Use Older MOD'S . But None of them Works any longer. Except Your MOD.
      Only if possible of course. For the time. I am using this Great MOD. Thanks
    4. icouldifiwantedto
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      Thanks! 🙂 Doesn't ALT-HOME already do that? 🤔
    5. jacquesmail2
      jacquesmail2
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      Thanks for reply - did not know that, did not read properly the notes.
      Working Perfect