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icouldifiwantedto

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icouldifiwantedto

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17 comments

  1. TheoX20
    TheoX20
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    Hi, I haven't  been able to merge this with "Enemy spawn count increase" or is it impossible?
    1. icouldifiwantedto
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      Both will be marked as "Out of Date" by Hogwarts Mod Merger. You just need to click on the red "!" on both mods to fix that, then they'll merge okay.
  2. ursamajor27
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    I love this mod, thank you for making it. I like playing on Easy because otherwise I am really bad at the timing of the dodge and Protego prompts, but having everything be higher level helps keep Easy from being too easy, if that make sense. (I'm not very good at games.)

    I was wondering, however, if you knew how to turn off the "enemies of a higher level are more difficult to defeat" notification? I can't figure it out from the menu settings. I tried turning off standard notifications, but then I don't get to see what equipment is in the chests I open. Perhaps there's no way to turn this off, but I thought I'd ask since you seem very knowledgeable :)
    1. icouldifiwantedto
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      I don't think there is a menu setting for that. But I can add it to my Toggle HUD Elements mod. Keep an eye out for an update to that mod later today...
    2. icouldifiwantedto
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      Okay V3.0 of Toggle HUD Elements can disable that "Hint" notifications like that one. Unfortunately the game doesn't remember that setting, so it gets reset every time you fast travel or load a game. I'll fix that in V3.1 shortly...

      Sadly the Hint toggle doesn't seem to work. I'm looking into it, but the game seems to repeatedly forget this setting.
    3. icouldifiwantedto
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      It looks like the only way to disable that notification is by hooking into the function that displays it and disabling the relevant HUD group every time it's called. Unfortunately that can't be done from a blueprint mod like my Toggle HUD Elements mod. It has to be done in LUA via UE4SS. But if you don't mind UE4SS mods then the Remove High Level Warning mod will do what you want.
    4. ursamajor27
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      Thank you so much for looking into it for me! I really appreciate your feedback. I think I'll probably just live with it rather than mess with UE4SS. I'm not very tech savvy but I can manage to get Blueprint mods to work, so I think I'll just stick with that. Again, thank you for taking the time to respond, that was very nice of you :)
  3. SurpremeToaster
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    Thanks for making this mod! I'm wondering if the level of enemies scale higher than 40 or caps at 40?
    1. icouldifiwantedto
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      You are very welcome! 😇

      It definitely goes higher than 40. I've faced a fair few 45's after creating these mods. 😂

      I did once foolishly merge my TougherEnemies10 with my MoreEnemiesX3 and got my ass thoroughly kicked by a dozen Level 40+ Dark Wizards. In the end they were just toying with me - taking it in turns to Levioso me. They were doing it so rapidly that I couldn't free myself, but were making no effort to kill me. The gits. It's a good job I have the Apparition Mod installed or I'd still be there now!
    2. SurpremeToaster
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      That's so funny lol How did you check the level of the enemies? My wife wanted me to not mod it too much until we finish our main quest lol Thanks for sharing the mod again, it works great!
    3. icouldifiwantedto
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      Thanks! Glad you like it. 😁

      The only way (I know of) to check the level of an enemy is to get close enough that they're highlighted. Their level is on the left of their health bar.

      Yeah, modding the game during your first run-through is quite bold 😂, but if you've played any of the Dark Souls games (or others with a similar combat system) you'll probably find the combat in Hogwarts Legacy very tame. I haven't, so I played my first run-through with the vanilla settings. But on my second run-through the combat was laughably easy, hence all my mods. 😎
    4. SurpremeToaster
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      Saw it and big thanks! And yeah, I've tried Elden Ring but it was just too much for me. I thought this game is properly way too easy for actual gamer, but for non-PC gamer like us is actually a great introduction to some of the basic mechanics. I might just give Elder Ring a try after we done with playing this game.

      And btw, learning SQL right now, is there any pointer if I want to learn modding in the future myself?
    5. icouldifiwantedto
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      I'm new to modding myself actually, so I don't know how common it is for a game to use SQL. Maybe Hogwarts Legacy is the only one? Dunno. I don't know any SQL myself, but that's not a problem for modding Hogwarts Legacy because all you need is SQLite Studio. Changing the database is then more like editing a spreadsheet than doing any actual SQL. There's a really good explanation on this page if you're interested. The other type of mod I've been creating is lua-based mods (which run via UE4SS). That's a bit more tricky, but I wouldn't call that proper modding either (it's more like scripting) and I don't know how many games have UE4SS support. "Proper modding" (in my opinion) is creating Blueprints in Unreal Engine and adding them to the game. Learning how to do that is a big investment of time though, so I'm not sure I'll ever go that far...
    6. SurpremeToaster
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      Thanks for the info!!
    7. TabusaKan
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      Everyone i come across is a level 45
      And lemme tell you, IT IS CRAZYYYYYY
      Im basically avedaring everybody , gadaaahhhmmmmmm
    8. icouldifiwantedto
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      😂
  4. icouldifiwantedto
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    On 04 May 2023 WB Games released an official patch which made lots of changes to the game's SQL database. I have incorporated these into v1.1.0 of this mod, and (as of 07 May 2023) Mod Merger has been updated to reflect the changes made by the patch so you can now merge v1.1.0 with other SQL mods! Happy days! If this is the only SQL mod that you use, please update to version 1.1.0. If you use Mod Merger to merge this mod with other SQL mods then you don't need to update it, but you must update Mod Merger to v0.12 and re-merge your mods to incorporate the 04 May 2023 changes.