File information

Last updated

Original upload

Created by

DekitaRPG

Uploaded by

Dekita

Virus scan

Safe to use

665 comments

  1. Dekita
    Dekita
    • premium
    • 224 kudos
    Locked
    Sticky
    v0.95 has been unleashed!!
    - Now contains 60+ togglable database mods (not all fully documented)
    - Huge UI Overhaul (Mod now REQUIRES UICore)
    - Fix bug when escape/gamepad mouse button returned to title but kept sql mod window open
    - Q/E (or shoulder buttons on gamepad) now toggle rotator/selector options. (title only)
    - Escape (or cancel buttons on gamepad) now close mod menu when opened. (title only)
    - Fix bug when right mouse button/gamepad opened settings menu (title only)
    - Fix bug when return to main title removes sql mod button
    - Added new 'OnGameBoot' trigger
    - ALL DATA TABLES NOW EDITABLE**

    ** Providing your sql operation is set to the new 'OnGameBoot' trigger. These operations REQUIRE the game to be rebooted after you enable/disable them.

    NOTE: If you somehow disable this mod (SQLModMenu) using your modloader, the sql mods previously enabled with 'OnGameBoot' triggers will still run as long as the (SQLModMenu) mod files are still in your game directory.

    Delete DekSQLRunner Save Data When Updating!!
    Located in the following directory: (on Windows, just copy this into your folder path and hit enter)
    %appdata%\..\Local\Hogwarts Legacy\Saved\SaveGames

    If you use and enjoy this mod, please consider endorsing it, or sharing the link with your HL playing friends! <3

    DISCORD SUPPORT SERVER
  2. mahlanay
    mahlanay
    • member
    • 0 kudos
    Locked
    Sticky
    hello how are you, how are you? how do i install this mod? and how do I run it to release the things I want to leave released? could someone guide me please.
    1. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 266 kudos
      Installation Instructions

      1) Install Blueprint Apparate Modloader.
      2) Install UICore.
      3) Install SQL Mod Menu.
      4) Start Hogwarts Legacy and load up a saved game.
      5) Hit F8. In the little modloader window that appears type DekUICore (make sure you spell it correctly!) in the top line and hit return. The word DekUICore should disappear and reappear lower down with an "x" next to it. If it doesn't - if it stays on the top line - then UICore isn't installed correctly. Check your ~mods folder and let me know what's in there.
      6) If all is well type DekSQLModMenu (make sure you spell it correctly!) in the top line and hit return. Again this should disappear and reappear lower down with an "x" next to it. If it doesn't - if it stays on the top line - then SQL Mod Menu isn't installed correctly. Check your ~mods folder and let me know what's in there.
      7) If all is well, hit F8 to get rid of the little modloader window.
      8) Just to be safe, exit and restart the game.
      9) When you get to the character selection screen you should see two new buttons in the bottom left. Ignore the first one. The second will open SQL Mod Menu. Alternatively, you can hit F5 when you're in the game to bring up SQL Mod Menu. (Unless some other mod is already using F5, in which case you will need to change the key-binding for that mod The key-binding for SQL Mod Menu cannot currently be changed.)

      Usage Instructions

      To Enable mods:

      1) Open SQL Mod Menu and browse through the mods.
      2) If you see one you like, click on it.
      3) In the new window hit "Enable".
      4) Repeat steps 2 & 3 on all the mods you like.
      5) When you're done hit "Apply" (SQL Mod Menu will close).
      6) Exit to the character selection screen.
      7) Select your character and reload your game.
      8) The mods you chose should now be active.

      To Disable mods:

      1) Open SQL Mod Menu.
      2) Select the mod you want to disable.
      3) In the new window hit "Disable".
      4) Hit "Apply" (SQL Mod Menu will close).
      6) Exit to the character selection screen.
      7) Select your character and reload your game.
      8) That mod should now be Disabled.

      DO NOT click Delete. Ever. It will delete that mod and it cannot be undeleted.
    2. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 266 kudos
      To anyone struggling to install or use SQL Mod Menu, here are some more detailed instructions.
  3. Kyle030609
    Kyle030609
    • member
    • 0 kudos
    I cannot start gladwinn moon quest because i already opened the faculty lock, what do i do?
  4. PedroSanko
    PedroSanko
    • member
    • 0 kudos
    Hi! Is it possible to add new toggle to set all spell cooldowns to something low, like 1 sec or 2 secs? Even unforgivable ones. Thank you
    1. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 266 kudos
      Sure, here you go:

      Spoiler:  
      Show
      [NAME]
      Reduced Spell Cooldown
      [TYPE]
      Spells
      [NOTES]
      Reduce the cooldown on all combat spells to 1 second.
      [ONENABLE]
      CREATE TABLE IF NOT EXISTS SQLModSpellDefinition AS SELECT * FROM SpellDefinition;
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='Accio' AND Upgrade='Spell_Accio_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='ArrestoMomentum' AND Upgrade='Spell_ArrestoMomentum_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='AvadaKedavra' AND Upgrade='Spell_AvadaKedavra_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='Confringo' AND Upgrade='Spell_Confringo_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='Crucio' AND Upgrade='Spell_Crucio_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='Depulso' AND Upgrade='Spell_Depulso_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='Descendo' AND Upgrade='Spell_Descendo_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='Diffindo' AND Upgrade='Spell_Diffindo_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='Expelliarmus' AND Upgrade='Spell_Expelliarmus_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='Expulso' AND Upgrade='Spell_Expulso_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='Flipendo' AND Upgrade='Spell_Flipendo_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='Glacius' AND Upgrade='Spell_Glacius_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='Imperius' AND Upgrade='Spell_Imperius_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='Incendio' AND Upgrade='Spell_Incendio_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='Levioso' AND Upgrade='Spell_Levioso_Base';
      UPDATE SpellDefinition SET CooldownTime=1.0 WHERE SpellTypeID='TransformationOverland' AND Upgrade='Spell_TransformationOverland_Base';
      [ONDISABLE]
      DROP TABLE SpellDefinition;
      CREATE TABLE IF NOT EXISTS SpellDefinition AS SELECT * FROM SQLModSpellDefinition;
      [QUERY]
      SELECT SpellTypeID, CooldownTime FROM SpellDefinition WHERE CooldownTime=1.0;
      [TRIGGERS]
      OnLoadScreenEnd: false
      OnPlayerCharLoaded: false
      OnPlayerGearLoaded: false
      OnPlayerTeleported: false
      OnPlayerTakeDamage: false
      OnPlayerSpellCast: false
      OnModLoaded: false
      OnGameBoot: true
    2. ghost7jade
      ghost7jade
      • supporter
      • 1 kudos
      I found that this only worked if you set :
      OnGameBoot: true
      OnModLoaded: false
    3. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 266 kudos
      Oh okay, thanks! I have corrected it.
    4. Nailow74
      Nailow74
      • member
      • 0 kudos
      Omgg thank you so much I tried downloading many mods to reduce spell time and none worked and now it finally works thx
    5. lucaslima0206
      lucaslima0206
      • member
      • 0 kudos
      bro, thank you so much for this cooldown table...it worked 100% here. I set it all to 0.1s

      Now I just need to set all the enemies to get 100% aggressive, that way my plan to maximize the "action" inside the game will be completed.

      All mods in nexus to change this seens to be outdated.
      I research how to do it, and it seem the "enemy ticket scale" is related to it. Can you help me one more time?
    6. whyysosirius
      whyysosirius
      • member
      • 0 kudos
      for some reason cant get it to work, says reboot required and i do, but still displays this message and not working
  5. jasboson
    jasboson
    • member
    • 0 kudos
    How to update Ancient magic meter to never run out of it?
  6. kadencoffelt
    kadencoffelt
    • member
    • 0 kudos
    Okay so great mod but i cant seem to get max potions and stuff, i can get max ingredients though. They just reset to one instead.
  7. darklunita
    darklunita
    • member
    • 1 kudos
    Does this mod have a skill cooldown?
  8. paulpeterkim
    paulpeterkim
    • member
    • 0 kudos
    I am trying to enable "Unlock appearance collections" mod. However, it seems to not work. Any help?
    1. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 266 kudos
      I think I had trouble with that one too. Can't recall exactly what I did to fix it but I probably just changed all the triggers to ON.
  9. Kirisuma
    Kirisuma
    • premium
    • 1 kudos
    99x vivarium doesn't seem to work anymore.
  10. CyberOps
    CyberOps
    • member
    • 0 kudos
    Anyway to get the fewer spiders mod running through this ? https://www.nexusmods.com/hogwartslegacy/mods/1257 or maybe add a similar option like fewer spiders to your mod ?
    1. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 266 kudos
      Yes but it's 427 lines of SQL code. Easier to just install the "FebVersion" of that mod if the default version is crashing your game.
  11. kasperfinn
    kasperfinn
    • premium
    • 6 kudos
    Is there any way to add more than one new SQL mod via the "Add New" function?  When I go to add a new one, it simply replaces the previous one.
    1. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 266 kudos
      I think you just need to change the name of the new mod to prevent it being replaced.
    2. kasperfinn
      kasperfinn
      • premium
      • 6 kudos
      Simple as that. Thank you!
  12. EDIT: SOLVED