I tried to install this mod but I get "Rust_Backtrace" errors while deploying no matter what I deactivate or activate (tried to disable the last entry before the backtrace error multiple times). I have other mods that modify the safehouse like Comfy Safehouse, Rogueless Freelancer, Black Market Supplier and some mods that add weapons. But I put this mod at the first place in SMF, started to deploy and got this immediately so idk if its an actual incompability or what could cause such errors.
I'm super sorry about that. It might not work if you have lots of mods or if you tweaked the files somewhat. Did you install it normally or did you update from Medic47? If you did, you might need to click "remove mod" it and delete any reference of it from the config.json afterwards. You could try that anyways if it crashes with no other mods active. You could also try it at the bottom of the mod list. <3
Does this mod work with Stocked Up Stafehouse and/or Safehouse Maintenance Room Customisation, or do bits of them directly conflict? If so then uuu a few additions (like kitchen knife in the kitchen) would be nice too... >.<
Either that or a scaled-back version of the Blossom stuff in the safehouse, like keeping the regular living room facade while keeping the little meditation spot under the stairs?
Hi! I've just checked it out and they do work together :) If they don't for you, try mixing up the order and putting stuff before or after blossom ninja in the mod order. (sorry for the late reply <3)
HI! The Medic 47 Mod is getting merged into this one with the upcoming (and amazing) Gardern's Skies update! I'm still working on it, and it will be released on March 27th, the release date of the Girl Power Featured contracts (which I am a part of)! It makes me sooo happy you love the mod too :)
Hello again! Congratulations on so many downloads! ^_^
I'm really liking the new version so far, and all its compatibilities and new features!
I was curious as to whether the "Floating Suits and Swords™" in Image 4 were intentional or not? I thought it was just an error in my Safehouse, but coming back to check here - lo and behold - there they are in the images!
Anyway, just thought I'd check that with you! Also, I'm very much looking forward to what's coming, especially the Roof Garden! :D
Thank you very much for the feedback <3 (you are now in the credits!) The swords and suits were hanging from fairy lights, but they were a bit small. Here is an improved version with the Blossom Blade hanging under the tree coming next update! Also, are there any things you would like to see in the future?
You are very welcome! (And very kind! Don't think I didn't notice the mention in the Mod Update Notes, either! ^_^)
And that makes sense! I wasn't sure if it was me having botched my game or something, so I just wanted to check!
As for the future, I don't know if for this mod or a totally new one, but I'm always a sucker for new suits! I don't know if it's possible, but I was looking at "The Brothers" earlier, and a recolour of Orlando Caruso's suit in Pastel Colours would look killer! Perhaps as part of a Custom Pastel Suits Pack? Maybe with a Recoloured Pistol or some such to go with them? One can never have enough Unique Suits! :D
Anyway, do let me know if you need some more help or playtesting or whatever! And keep up the amazing work! ^_^
Hi! Thank you so much for reaching out again and thank you extra much for offering help! <3 I'll tell you if I have anything cool to playtest... I have released a new mod as well - https://www.nexusmods.com/hitman3/mods/909 - it is for anon52 and is called Medic 47! It's just a little mod for them and I am still focusing on this mod here, don't worry! (There is a little roadmap above if you want to see what is coming soon!)
This outfit looks great. Fantastic mod. My only 2 notes would be 1. a custom image in the inventory instead of the Blossom Mask pic and 2: an option to replace the Neon Ninja/Iridescent Katana instead of Futo (which lots of mods use) and White Katana (which I prefer to Iridescent)
Thank you!! A new update is out with peacock and an option to replace the signature suit and masamune instead. Are those items alright or should I add another option?
Thank you for this mod ! I have no problem deploying it with only the suit and katana. However I get an error when I try to deploy the safehouse cosmetics. I assume it conflict with an other mod of my list ? It's sad because that was what I was the most interested in.
Here are my other mods if you have an idea of which one could cause the conflict :
I'd also like to confirm this issue - sort of! The changes from both Advanced Glass Panel and Black Market Suppliers (the Better Screen and the New Laptops) disappear when your Safehouse changes are active. The game doesn't crash for me though, so perhaps its Comfy Safehouse Expansion that causes that causes that crash?
Sorry to bother you again, but after looking around a little more, I found a few more incompatibilities...
1. The Safehouse Edits from Baldy's QOL Bundle have vanished. The ones I know for sure are affected are the Convenient Craftables (the Makeshift Explosive and the Syringes) and the Shooting Range Door. 2. The Mixtape item from Mixtape 47 in Freelancer is also missing from the Safehouse.
BUT... Freelancer Briefcases still works normally! So, this could mean that it could just be a Load Order issue! It could be as simple as loading your Mod first, before these other Mods. I'll have a go at rebuilding my Load Order, and let you know what happens! ^_^
This should now be fixed! Let me know if you are still having issues with other mods. (enjoy <3) Make sure Blossom Ninja mod is at the top of the list and that Black Market suppliers is above the Comfy Safehouse Expansion. Sadly this mod most likely isn't compatible with Advanced Glass Panel (although it could be with the right order). I haven't tested Baldy's QOL Bundle yet.
I want to add onto this and say that I got the Makeshift Explosive and Shooting Range Doors from Baldy's QOL Bundle working just fine, along with Black Market Suppliers and Mixtape 47.
I do have ask, though, how did you get Freelancer Briefcases to work with that Load Order, as it's supposed to be loaded at the very end! I might try it again, though, as I couldn't get Advanced Glass Panel to work as intended...
Thanks! It replaces the Futo Suit and the Blossom Blade replaces the White Katana. I can add a peacock version if you would want it or an option to replace different items.
51 comments
directly conflict? If so then uuu a few additions (like kitchen knife in the kitchen) would be nice too... >.<
Either that or a scaled-back version of the Blossom stuff in the safehouse, like keeping the regular living room facade while keeping the little meditation spot under the stairs?
(sorry for the late reply <3)
Enjoy, nice person!
I'm really liking the new version so far, and all its compatibilities and new features!
I was curious as to whether the "Floating Suits and Swords™" in Image 4 were intentional or not? I thought it was just an error in my Safehouse, but coming back to check here - lo and behold - there they are in the images!
Anyway, just thought I'd check that with you! Also, I'm very much looking forward to what's coming, especially the Roof Garden! :D
The swords and suits were hanging from fairy lights, but they were a bit small.
Here is an improved version with the Blossom Blade hanging under the tree coming next update!
Also, are there any things you would like to see in the future?
And that makes sense! I wasn't sure if it was me having botched my game or something, so I just wanted to check!
As for the future, I don't know if for this mod or a totally new one, but I'm always a sucker for new suits! I don't know if it's possible, but I was looking at "The Brothers" earlier, and a recolour of Orlando Caruso's suit in Pastel Colours would look killer! Perhaps as part of a Custom Pastel Suits Pack? Maybe with a Recoloured Pistol or some such to go with them? One can never have enough Unique Suits! :D
Anyway, do let me know if you need some more help or playtesting or whatever! And keep up the amazing work! ^_^
I have released a new mod as well - https://www.nexusmods.com/hitman3/mods/909 - it is for anon52 and is called Medic 47! It's just a little mod for them and I am still focusing on this mod here, don't worry!
(There is a little roadmap above if you want to see what is coming soon!)
I've always liked the Medic outfits, and now their a permanent addition to my Peacock Loadout! Congratulations on 47 downloads for that, too!
A great idea for the Roadmap, too! I can't wait for the upcoming Weapons! :D
The Kawaii Shinobi is here
Can't wait for the Peacock Addon
I will FINALLY be able to test it <3
It's nice of you to warn me, I appreciate
Thanks. Great job.
A new update is out with peacock and an option to replace the signature suit and masamune instead. Are those items alright or should I add another option?
Here are my other mods if you have an idea of which one could cause the conflict :
- Comfy Safehouse Expansion
- Advanced Glass Panel
- Black Market Supplier
1. The Safehouse Edits from Baldy's QOL Bundle have vanished. The ones I know for sure are affected are the Convenient Craftables (the Makeshift Explosive and the Syringes) and the Shooting Range Door.
2. The Mixtape item from Mixtape 47 in Freelancer is also missing from the Safehouse.
BUT... Freelancer Briefcases still works normally! So, this could mean that it could just be a Load Order issue! It could be as simple as loading your Mod first, before these other Mods. I'll have a go at rebuilding my Load Order, and let you know what happens! ^_^
Make sure Blossom Ninja mod is at the top of the list and that Black Market suppliers is above the Comfy Safehouse Expansion. Sadly this mod most likely isn't compatible with Advanced Glass Panel (although it could be with the right order). I haven't tested Baldy's QOL Bundle yet.
I've done some test on my end, in this load order I have no issue making ALL mods works :
- Blossom Ninja
- Black Market Suppliers
- Comfy Safehouse Expansion
- Freelancer Briefcases
- Baldy's QoL Tweaks
- Advances Glass Panel
Ps : I do not use the makeshit explosive from Baldy's QoL nor the door removal, so I can't say. But the syringues works.
I do have ask, though, how did you get Freelancer Briefcases to work with that Load Order, as it's supposed to be loaded at the very end! I might try it again, though, as I couldn't get Advanced Glass Panel to work as intended...