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PaperWade

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Urocyon51

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About this mod

Bullets shot from firearms have now a TOF (Time Of Flight) according to the gun used, giving more importance to the type of weapon you bring with you.

Requirements
Permissions and credits
DESCRIPTION:

This is a small tweak of the great mod ``Several Weapon Modifications`` done by Nearance - Mapsai so the reduced speed for bullets is now individualy reassigned to firearms according to their type or category. This gives more of a feeling of variation in power to the different weapons used in addition to bringing a decision-making dimension to the murder weapon that you will take (so far not much importance, apart from the silencers, of the gun that you use so much that the viewfinder is right on the victim's head).

As a result : Now, it become harder to snipe a far away target with a Silverballer for example... especially if the target is in mouvment. Sniper-rifles have a better interest again and shotguns are really better to use at close range. Needle-guns should also require you to be close to your target so as not to stupidly miss it. It give a slight more difficult approach to the game but is subtil enough so it don't break the core gameplay.


What was changed:

The reduced speed for bullets in the repository file from Mapsai mod put every guns with a muzzlevelocity of 100 (instead of 10000 in vanilla, which make all hits instant... execption made for sniper-rifles set to 500). I change this value for the most of guns possible with new values of my feeling : it is done totally arbitrary and does not reflect reality, but give to my opinion more incentive to use different guns. Overall the new values ​​are as follows :

Dart gun = 40
Needle gun (5mm custom) = 50
Pocket gun (Bertoli 75S) = 75
Shotgun (12G) = 80
Hand gun (Hawk) = 100
Ballers (ICA19) = 105-140
SMG lite (DAK) = 90
SMG (HX) =130
AR/TAC= 200-350
Sniper lite (jeager) = 350
Sieger 300 Ghost = 300
Sniper heavy (knight) = 500
Striker = 500
Concept5 = 666

In addition to these values, the velocity has been slightly reduced if a silencer is equipped and slightly increased if the weapon is a special model (I know, it's not logical and even normally the opposite, but I find that it compensates a bit of an advantage of the silent version compared to the one without... it is to my liking after all). But during use this is hardly felt :

Silenced = -10 (for handguns) to -50 (for snipers)
Special = +10 to +50
sawed = -20 (for shotguns)


INSTALLATION
1. Download and install Simple Mod Framework.
2. Download the main file Weapon modifier from the awesome mod ''Several Weapon Modifications'' belonging to Mapsai.
3. Upload .zip file using "Load Order Manager".
4. Go into your HITMAN 3/Simple Mod Framework/Mods/Weapon Modifiers/SlowBullets/chunk0 installation folder.
5. Download the .json file of my mod. Copy-paste it into the location folder above (replace the existing one).
6. Go to the setting options of SMF. Select SlowBullets from the mod Weapons modifier (or any other options you're interested in. My mod only change values for SlowBullets tho).
7. Deploy your mod(s). Play.


CREDITS
I am no modder and have very little knowledge of computer skill in general, so i will not update neither improve this mod in the future. This is only a personal tweak shared with others. If you don't like it, don't use it or change it to your liking.
All the credits and hard work are attributed to the persons below. I didn't consult them before posting this tweak, so please visit and endorse their creations as all of this is only possible because of great and dedicated these people are:

Mapsai - For his original mod Several Weapon Modifications

Atampy26 - For the Simple Mod Framework and the QuickSearch for H3

And certainly many more who contributed...