That mod adds Car Battery gadget to every mission that didn't have it. Specifically - All H1 maps, and two maps from H2. Tried to add them with balance and logic in mind. Enjoy!
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Ever felt weird that Hitman 1 maps don't have car batteries at all? Especially in places where they should be? So did I, and I decided to fix that issue! Was rather simple, just took a bit of time positioning all batteries, and trying to fit them in places where they should logically be. Does it affect balance, as H1 maps were made without them in mind? Perhaps, a little, but I don't think that such addition in a sandbox game greatly impacts the experience in a bad way. Hopefully, it makes it more diverse and interesting, creating new approaches e.t.c
Not much to say. I added two batteries to each H1 map (Bonus missions received a single battery, due to the smaller playable area size), and two maps from Hitman 2, specifically Miami and Haven island, received four and two batteries each. Yes, a map centered around car racing had zero batteries on it :- D Exact locations of all batteries can be found in the article, I recommend trying to find them yourself. Obviously a good place to look for them is something tech themed. Garages, sheds, mechanic shops, storages, you name it...
If there are any bugs or problems (like battery clipping into another object), please tell me, I tried to place them as accurate as I could, but maybe one slipped past my testing phase. Should work in Freelancer, tell me if it doesn't. And of course, enjoy!