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SinfulMonsoon

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SinfulMonsoon

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25 comments

  1. SinfulMonsoon
    SinfulMonsoon
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    Update, and probably a final one, unless some bug surfaces. Reason - all maps and master changes reviewed, and Hitman 3 maps have no special changes, only cameras and enforcers

    New York done. There are not many changes at all, just 8 items removed on Master. My mod brings them all back. Judging by the game files, they wanted to do more, but maybe decided against it. Same for Haven, maybe something was planned, but in it's current state, there are basically no changes done to the Master version of Haven, making it exactly the same as Professional. Not even any new enforcers or cameras

    Edit from 17.08.24: A very small, miniscule update. Started Hitman 3 campaign, checked files of all missions, and indeed none of them have any changes other than new enforcers and cameras. And quite a few of those too, to be honest. There is one weird... change? in Dubai, where on Master when spawning in the debriefing room (as a staff worker) one of NPCs will just spawn there asap, instead of entering through the door behind you. No idea why they did it like that, reverted the change so it is a bit more stylish. Should be the final "content" update to the mod
  2. bargainsale
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    Appreciate the work here. Works fine so far and was what I was looking for
  3. SinfulMonsoon
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    Fixed unsuccessful deployment, thanks to working log from bloser124.

    Long story short, during development, I found one forgotten and obscure bug in vanilla Hokkaido. Jason Portman there is supposed to drink his wine right before being called to the clinic (all difficulties except Master). Funnily, that never happened due to a simple typo, and never got fixed officially. I found that, fixed, implemented in my mod (also making that work on Master)

    Few month ago I contributed that fix to Unofficial Hitman Patch (amazing thing btw, definitely recommend getting it). And well, forgot to take it from my mod. It first applied the patch from Unofficial Patch, and then tried to apply it again from my mod, failing due to the file already being changed. Fixed now, deep apologies for everyone, hope you will enjoy the mod now without any trouble!
  4. bloser124
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    deploy unsuccessful, error log, deleted cache before https://hastebin.com/share/qicahunuca
    1. SinfulMonsoon
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      I am really confused, because it all works on my side!

      Can you please try deploying that mod alone, and telling me the result? Will also appreciate if you write me in Discord, perhaps help me with figuring out the problem. sinfulmonsoon is the nickname. Thanks in advance
  5. frannexi
    frannexi
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    Deploy unsuccesfull. Cleared the cache beforehand, here's the modlist and actual error: https://hastebin.com/share/ulonigefad

    1. SinfulMonsoon
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      How odd... Works on my side, no issues. Did you manage to deploy it?
  6. vitriolp90
    vitriolp90
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    My biggest complaint about master difficulty was the lack of saves. The maps are to big. Whit this mod can I save unlimited times. Or is there a different mod for that problem?
    1. SinfulMonsoon
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      Yup, there is a separate mod for that, works well on it's own!
  7. FallenWerewolf
    FallenWerewolf
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    Здравствуйте. Ошибка при развёртывании. Если убрать ваш мод, то развёртывание проходит нормально.
    https://hastebin.com/share/uhaxisujol.rust
    1. SinfulMonsoon
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      Очень странно, у меня всё работает, проблем нет. Попробуйте похимичить с кэшем, обычно он чудит. Отпишитесь если заработает
  8. T129700
    T129700
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    causes deploy unsuccessful?
    1. SinfulMonsoon
      SinfulMonsoon
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      Doubt it, all good for me. Try clearing SMF cache

      Also update it
  9. PolechNexus
    PolechNexus
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    Great Mod! It really allows for more flexibility on those maps. I like doing cinematic SASO no-KO runs but hitman 1 master maps are absolutely unfit for this, sometimes impossible without weird trickery and exploits.

    I like the escape change in Bangok, however, I would suggest to make a few more changes to this map. Basement meeting requires a lot of trickery if you don't want to destroy cams (or disable them since the security room is just horrible on this map) because of that one cam at the reception where you deliver the letter. You can't do no KO run with basement opportunity because the letter is held by an npc, and other approaches require either poisons, disguises or accidents to kill Morgan. On top of that, his bodyguard ignores distractions (e.g. bathroom sink). So my suggestions are:
    - remove or adjust the reception camera angle; alternatively, restore additional cam recorders
    - place the letter somewhere near the civ instead of him holding it
    - adjust Morgan's bodyguard behaviour so he acts more in line with other targets' bodyguards
    - bonus, basement exit slightly easier. Maybe reposition the camera slightly to make it easier to dodge while distracting guards? Seriously, no other map has such difficult exit points for no reason.
    1. SinfulMonsoon
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      Thank you for your comment and opinion on the mod!
      Regarding you suggestions:
      - I considered adjusting the angle of those cameras, but eventually thought against it. They can be shot down from the distance, destroyed by thrown object (difficult, but possible), or you can place the letter while the camera is facing away, that is possible if you time it well. Old recorder in the garden can be restored with another mod, btw
      - Politely disagree. It makes sense for the letter to be on that dude, he was assigned delivering it after all. You can sedate him, unless the challenge prohibits that too
      - Morgan's bodyguard was adjusted slightly, he won't go back into the laundy room after 5 seconds on master (that stupid decision makes the whole missions story almost useless in vanilla, btw). Regarding distractions... I remember him reacting properly, maybe he won't care only while he is following Morgan? After all, you can always spike his drink with emetics, and thus delay him
      - Basement exit is already easy enough? Camera can be avoided (or just shot/destroyed with thrown object), and I don't think that either of those two guards are enforcers

      I tried to not touch cameras and enforcers at all, and implement new changes only where it fits (like that bloody boat escape on Bangkok). Still, thanks a lot for your response, I encourage any form of feedback!
  10. GreatBigMouse
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    Wow, today must be my lucky day... I was just busy with my first New York master difficulty SASO and wanted to do it without knocking out anybody with melee for immersion reasons. Went to the security room to get the keycard from the table - which I had seen in my previous professional difficulty run - and saw it was not there on master difficulty and that I would now need to KO somebody to get it.

    I prefer all the changes master adds to professional apart from these stupid item location changes, so I didn't want to restart on the lower difficulty. I came here praying I'd find a mod and lo and behold, this mod exists and even better, you just updated it with New York only a week ago.

    Just wanted to drop in and say thank you for making this, and more specifically, releasing it for the community to enjoy as well. This mod will allow me to play my non-knockout (excluding gassing like on NY and Whittleton) runs on master difficulty in peace. Viva freedom of approach.
    1. SinfulMonsoon
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      Oh, thanks for your comment, glad to hear that you liked the mod! I share your opinion, some of those item removals are weird, to say the least, sometimes greatly limiting you. It is artificial difficulty increase, not working well with Hitman in my opinion

      Btw, I think I moved some items to NPC pockets in my mode too. Sapienza for sure, mansion keycard from staff canteen got moved to the waiter located there, and one keycard in the lab (the one in the room with hazmat suits). They were making it way too easy, tried to balance it out. You can still get the mansion keycard from Rocco's, or by sedating that mansion staff guy in a canteen. And there are other keycards in the lab

      Hope you will enjoy the mod in it's other aspects!
  11. Agent92dzd
    Agent92dzd
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    please bring back the Illegal tools like Hitman 2016 has so that any NPC can react to it 
    1. SinfulMonsoon
      SinfulMonsoon
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      I think I know what you are talking about. Good question if I can do that. Good chance that not in the form it was before. It is either legal, or illegal and can be carried by guards only. I might look into that in future
    2. Daften23
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      In practice, suspicious items don't differ much from illegal ones, as you still get spotted and stopped for them.
      Now if it was possible to just have NPCs be looking at you when you have "X" item equipped, that would be very nice.

      Not sure if it would be possible with current tools.