Realistic AI works by itself, disabled antivirus software, still doesn't work: https://hastebin.com/share/edomajuqag SMF devs aren't responding either so how is it working with others and not mine?
Realistic AI doesn't use entity.json files so quickentity-3.exe/quickentity-rs.exe never needs to run. Can you check the "Third-Party" folder inside the "Simple Mod Framework" folder and see if any the quickentity exes are in it? If they are missing you may need to reinstall SMF entirely by deleting the "Simple Mod Framework" folder and re-running the installer.
There's no quickentity exes in the folder. However I've tried deleting and reinstalling it many times and it still doesn't work. Maybe we can set something up like a discord VC and you can help me from there cuz this is driving me nuts. Edit: There's now quickentitty exes in the folder but the same problem still persists with the error being: Unhandled promise rejection! Error: spawnSync cmd.exe ENOENT
Yo it's ok, I finally fixed it, I found the problem, it's not the antivirus, it had something either to do with environment variable or the project.json file in D:\SteamLibrary\steamapps\common\HITMAN 3\Simple Mod Framework\Mods\Notex.SimpleHealthBar I made a custom path going to C:\Windows\System32\cmd.exe on the project.json file and it successfully deployed.
Do you think you could make a suspicion meter? Basically instead of the vital info messages, you have a second bar which corresponds to the seriousness of the situation (e.g. by default, it's empty, the first third is green and corresponds to Gunshot Heard->Bullet Impact Noticed->Area Being Investigated, second third is yellow and corresponds to Suspicious->Found Trespassing->Crime Noticed->Target Lockdown, and final third is red and corresponds to Arresting->Engaging, each one raising the bar by a percentage)
Yeah, i figured as much. Oh well, makes the game more challenging xD
I do have another question - is there a way to replace the health bar number box with a string (e.g. instead of it showing the health percentage, it's just a "+")? (I'm not asking for a patch up btw, I'm just playing around with the code and was wondering where the box value is)
You'd have to edit m_healthBarView.HealthBarText.text found in the SetTextHealth function in the \source\src\healthbar\HealthBar.as file. The flash/actionscript project is only setup for IntelliJ IDEA (with Flex and Air SDK installed) at the moment though and you also need to use G2GFxDataTool to convert the compiled swf into a GFXF file which then goes into \content\chunk0\scaleform
Fantastic! I have always wanted a health bar because the default greyscale health meter system conflicts with Instinct mode which is also greyscale, which was a big oversight imo, you cannot determine your health state while in Instinct mode (while in combat basically).. such a silly design flaw.... I was using the Pure Instinct mod to change it from greyscale to sunset gradient, but now I have an actual health meter .. Brilliant! Thanks for the great mod :)
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Only have the Realistic AI asides from this mod, also tried only this mod, same results
SMF devs aren't responding either so how is it working with others and not mine?
Edit: There's now quickentitty exes in the folder but the same problem still persists with the error being:
Unhandled promise rejection! Error: spawnSync cmd.exe ENOENT
I made a custom path going to C:\Windows\System32\cmd.exe on the project.json file and it successfully deployed.
Do you think it's possible to replace the health number indicator with some Fleur De Lys logo instead?
That would be awesome ^^
Cheers and thanks again for your great work!
Would definitely be cool, although I'd imagine sort of difficult to add. Granted I also know nothing about modding, lmao.
(btw, did you also add no health regen? Cause my health never regenerates)
I do have another question - is there a way to replace the health bar number box with a string (e.g. instead of it showing the health percentage, it's just a "+")? (I'm not asking for a patch up btw, I'm just playing around with the code and was wondering where the box value is)