I submitted a fix to Metaphoria but he's gone on to other things so it's not likely there'll be a fix out. But you can do it yourself by editing the manifest.json, by introducing this object to the manifest.json by putting it at the end of the file: "dependencies": [{ "runtimeID": "000B7E245499F679", "portFromChunk1": true }]
Add it right after contentFolders. Before: ], "contentFolders": [ "content" ] } After: ], "contentFolders": [ "content" ], "dependencies": [{ "runtimeID": "000B7E245499F679", "portFromChunk1": true }] } Now it won't crash anymore.
Maybe a bit pointless, but I wanted to draw attention to two details.
1. I compared this outfit to the original and it seems to me that everything is practically identical, except that the pants in the version with the mod are a bit lower on the waist 47, and they seem to be a different shade of black.
2. I realize that the original mod is older than the outfit released in the game, but since the original outfit is already in the game, could its preview image be used as a base? You would just have to add a holster. The current one, although not bad, looks a bit strange, not to mention the fact that he has the wrong pants there.
Adding a tie pin is simple, but making it functional is not. I'd have to replace the tie itself with one that already includes a tie pin. Otherwise, the physics would be off.
FYI there's a pinned tie on the Haven villa staff that seems to be for the same shirt. It looks like it would be a little long to use with the new version of the suit but but it it might be easier to implement the physics using that?
Do you mean variations of the Blood Money and Absolution Suits without the suit jacket? If I understand you correctly, that wouldn't quite work, unfortunately, as the shirt meshes for those suits only consist of what's normally visible under the suit jacket. In other words, you only have the front, a bit of the back and sides, and the cuffs to work with.
Technically, someone far more talented than myself could probably sculpt out the rest of the shirt, though :)
But hey, whenever you do find the time to dive into modding, feel free to hit me up. I'd be happy to show you the basics.
Thanks! I will absolutely reach out, I'd really appreciate that.
Yes, since the colors of this suit match the signature suit, I was imagining this suit mod with a striped tie and shirt retextured with pinstripes, and an absolution variation with a crimson tie and clip. I know the shirt texture for the BM suit doesn't cover the entire shirt, so I figured something like Gar0npex did with his streaked suit could be done to give this shirt a striped pattern. Though based on that mod, it looks like it would be hard to perfect, since his suit has a lot of gaps and unevenness in the stripe pattern.
You could certainly edit a H2/H3 tie to accomplish that. However, since the Absolution Sniper Challenge Suit uses a H2/H3 bone rig and the Blood Money and Absolution Suits use H1 bone rigs, you wouldn't be able to make the ties compatible without losing their physics.
As long as you have the requisite texture editing chops, adding pinstripes to the shirt would certainly be doable, though.
I'm not sure what you mean. Do you mean add them as replacement options?
If so, sorry, but as I mentioned earlier, I'm not planning to add any more replacement options as they'll be removed entirely. Whenever I can find the time, I'll convert all the changes to individual patches that edit The Sniper Challenge Suit, so you won't need to replace anything.
Glad to hear it! I find the tie physics are still a little weird on this suit, probably because there's no suit jacket. Should be tweakable, but I just can't will myself to trial-and-error 30 collider entities lol.
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But you can do it yourself by editing the manifest.json, by introducing this object to the manifest.json by putting it at the end of the file:
"dependencies": [{
"runtimeID": "000B7E245499F679",
"portFromChunk1": true
}]
Add it right after contentFolders.
Before:
],
"contentFolders": [
"content"
]
}
After:
],
"contentFolders": [
"content"
],
"dependencies": [{
"runtimeID": "000B7E245499F679",
"portFromChunk1": true
}]
}
Now it won't crash anymore.
1. I compared this outfit to the original and it seems to me that everything is practically identical, except that the pants in the version with the mod are a bit lower on the waist 47, and they seem to be a different shade of black.
2. I realize that the original mod is older than the outfit released in the game, but since the original outfit is already in the game, could its preview image be used as a base? You would just have to add a holster. The current one, although not bad, looks a bit strange, not to mention the fact that he has the wrong pants there.
Technically, someone far more talented than myself could probably sculpt out the rest of the shirt, though :)
But hey, whenever you do find the time to dive into modding, feel free to hit me up. I'd be happy to show you the basics.
Yes, since the colors of this suit match the signature suit, I was imagining this suit mod with a striped tie and shirt retextured with pinstripes, and an absolution variation with a crimson tie and clip. I know the shirt texture for the BM suit doesn't cover the entire shirt, so I figured something like Gar0npex did with his streaked suit could be done to give this shirt a striped pattern. Though based on that mod, it looks like it would be hard to perfect, since his suit has a lot of gaps and unevenness in the stripe pattern.
As long as you have the requisite texture editing chops, adding pinstripes to the shirt would certainly be doable, though.
If so, sorry, but as I mentioned earlier, I'm not planning to add any more replacement options as they'll be removed entirely. Whenever I can find the time, I'll convert all the changes to individual patches that edit The Sniper Challenge Suit, so you won't need to replace anything.
Thank you guys for bringing this back into life!