Hitman 3

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Kevin Rudd and Kercyx

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About this mod

Converts sniper map Hantu Port (Singapore) into a fully functional sandbox map with all gameplay features you'd expect.

Permissions and credits
It's finally here after the project began in late 2021, with me taking large breaks for Noodle Massacre and Freelancer Variations. Late last year Kercyx joined the team and progress sped up considerably. This project aimed to convert the Sniper Assassin game mode map of Hantu Port (H2 Expansion) into a proper sandbox map, and while there are some issues, it has more or less achieved that aim so we are releasing it as version 0.9 (Hoping to fix some notable issues in coming months if other knowledgeable modders contribute).

Gameplay features
- NPC logic converted to sandbox mode
- Starts and exits
- New NPCs
- New types of NPCs/outfits
- Trespassing/Disguise zones and enforcers
- Converted as many setpieces to be normal mode (pressable) instead of sniper mode (shootable)
- Added basic dialogue to mission targets
- Added all pathfinding/agility/obstacles/coverplanes that were non-existent
- New hostage rescue system
- Future Freelancer access (Via Freelancer Variants mod, using Isle of Sgail's slot)
- WIP rainy night ToD
- NPCs given more appropriate accents
- Background environment now complete and no longer has giant gap in it
- All sniper gamemode aspects removed from gameplay
- Items placed across map

To play, you can go offline by default and then go to Hantu Port in the destinations menu, or you can download the Peacock plugin, or you can wait for an SDK mod to play in vanilla server online. Please note that some challenges will be impossible to complete based on map changes. Very soon Hantu Port will be added to Freelancer Variations mod as an option under Isle of Sgail, it's basically ready except right now some Showdown suspects refuse to escape and stand there glitched, so I'll keep working at it for now.

Notable Issues
These are things that are not insignificant issues, and if I knew how to fix then I would, but obviously I don't so... get over it
  • NPCs can hear through walls of some new rooms
  • Some instances of guards escorting hostages back to container are bugged, either they will stand there forever and/or the hostages will actually incorrectly follow you with impunity instead
  • Some distractions have unlimited range
  • On the ship some guards will be unable to take illegal items away leading to them dropping them and being re-spotted by someone leading to an infinite loop. They also may be unable to drag bodies away in certain areas of the ship.
  • If you use the weapon upgrade station you will treat two handed firearms as if they only needed one hand. No gameplay impact but looks very silly
  • FREELANCER: Some showdown suspects will stand still instead of evacuating. Not ideal, I know.

Kevin Rudd: Project Manager, NPC changes/additions, New/changed outfits, outfit wet logic, disguise/trespassing zones + enforcers, CCTV systems, converting setpieces to sandbox mode, target dialogue, lighting changes, music change, starting locations, exits, accent work, new rooms, freelancer variant, sound design, background environment, agency pickups, blocked minimap since unable to get proper minimap, geotags, item placement, Mission area/boundaries, morgues, security stashes

Kercyx: Assistant to the Project Manager, Coverplanes, Agility (Ledges + Railings), Pathfinding Obstacles, Player obstacles, Furnishing New and Old areas, lighting changes (Particularly new lamps), wet logic copies, weapon placement, odd jobs

2kpr: New Hostage and Guard system (for rescue objective), Rain effect (for WIP ToD), linking helicopter takeoff sequence to helicopter exit, Resizing fueltank setpiece, template to link fence destruction to coverplane disappearing

Piepieonline: Script to copy Hantu Port to shared chunk (For Freelancer use), SDK mod to play online (Release date TBD)

Translations: Kercyx (French), Dinozafr (Russian), Suanjiansalt (Chinese), Google (The rest)

And as usual, thanks to the various folks on Glacier2 Modding Discord for helping me out with little issues I had as they popped up (Particularly Notex, AnthonyFuller and probably Atampy, I'm sure there are others along the way)

Future updates
These are things I'm hoping will be done at some point in the future. I can't guarantee them since many are things I don't actually know how to do and require other people to pitch in
- Finish wet logic for Dock Worker NPCs for Rainy Night ToD
- SDK mod to play in vanilla online mode
- Replace central crane with Mumbai interactable version instead
- Fix things in the Notable Issues list above

This has been so much goddamn work that I've been wasting my life and prioritising it over things that might help my real life career, just so I could finally get it done. So I have no intention of doing the other sniper maps, which will require even more work due to being way more incomplete from having empty half-invisible buildings (This was the reason I chose Hantu in the first place despite not being as cool as the prison or as fancy as the mansion)