Unsure why, but the target blip on the mini-map is replaced by, funnily enough, the Google Stadia logo. I've tried clearing the cache and moving the mod to the first load spot, but to no avail. Probably an incompatibility, but I'll have to figure out which mod it is.
This is a very, very hui specific thing. The minimap blip is the stadia logo(so objectives don't share the same icon), but it's retexured to be the target symbol. What's your other mods, what's your settings and what level are you on?
This happens on all levels, most of my settings are set to Heritage (Redux when available, except for item sorting/names) and I use mainly cosmetic mods that wouldn't mess with the mini-map textures. 2016 Animations, Community Fixes, Localisation Revamp, Random ToD...
But I think that I found the culprit - Surveillance System Reworked. It's the only other mod (I think) that modifies the map icons by adding a camera blip for when you get recorded. I'll clear the cache, reapply and see if removing it fixes it.
love the mod and its options but it removes sound for me in gameplay. not sure why. When i shoot and punch its muted but i still hear dialouge, grunts. very wierd
After some fiddling around, it seems like this mod is adding a fiber wire to my inventory on every map load, which wouldn't be too much of an issue except it's a little annoying in freelancer having to store two to three fiber wire after every load. I can only narrow it down to this mod as it stopped happening after I disabled it. Is there a way to toggle off always getting a fiber wire on map load?
Edit: Somehow fixed it by putting it back in at the bottom of the load order
I got the same problem as well, having never used an older version before. I've been homing in on the issue, disabling and re-enabling features, reapplying the mods to find out which option specifically is making the extra fiber wires pop up.
The latest baking finished, it's now confirmed that it is the addition of quicksave keybinds that scuffs it up. If I disable them, the fiber wires stop spawning unbidden.
Try removing the file SimpleModFramework/Mods/BurnTheWitch.HeritageUI/mod content/menus/quick save/content/chunk0/fiberwire.entity.patch.json and applying the mods again.
Hi, a noticed a small bug with instinct, whenever i get close to the target, they go from the red silhouette to a normal grey one, like they aren't marked anymore, didn't see anyone else talking about it so it might be something on my end, i'm not sure.
I have been informed of what causes this issue. The main menu is now loaded from the server, this is not something I cam fix, so the menu will now be peqcock exclusive until ioi changes it back (if they do)
I love this, but can you make a setting with the DOT crosshair without the HUD changes I like some aspect of the UI changes but would rather use the Vanilla one but i want the DOT crosshair
Do The Drop Flight case and The Splitter Kukri Knife have id codes? I like to hide everything in the vault on a fresh save and take them out as I progress but I can't find those two so they're the only things in my inventory.
Also can you hide the vault tab from the inventory menu once you've added things into it?
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But I think that I found the culprit - Surveillance System Reworked. It's the only other mod (I think) that modifies the map icons by adding a camera blip for when you get recorded. I'll clear the cache, reapply and see if removing it fixes it.
if applied boath at the same time it didn't work
Edit: Somehow fixed it by putting it back in at the bottom of the load order
The latest baking finished, it's now confirmed that it is the addition of quicksave keybinds that scuffs it up. If I disable them, the fiber wires stop spawning unbidden.
Excellent mod by the way dude!
Anyway, enjoy your time with Naoe & Yasuke.
Proof
Also can you hide the vault tab from the inventory menu once you've added things into it?
Thank ya kindly
No.