I honeslty don't for sure know if this makes hitman 3 more realisic but i hope so? and thank you for making this mod because my opinion i feel it should be added time to pacified npcs!
1. When I knocked out Rocco and put him on the bathroom across the hall, when he woke up he went right back to his apartment. Would it be possible to have them go to a guard after waking up? Or if it's a guard, have them go into alert mode?
2. I knocked out a guard and put them in a box, they woke up after 4-6 minutes but remained in the box and didn't respond to anything. Is it possible to make them get out of the box and go into alert mode?
In theory it's possible to use a "spatial mover" entity to make them teleport out of the container but it would be really janky and I don't think it would fit the mod.
Would it be possible to make an animation for a npc getting out of each container, then play it the respective animation, along with opening the door of said container? Then when the animation is done you can teleport the npc just before the animation ends? Maybe something along the lines would work? (Also for the animation just take the npc and have it be a ghost animation or something? I don't exactly know how to code but maybe this helps)
Thank you i love the mod so much, im only having isues for crashing i dont know why it does that i have day of time mod in active also then i have legacy theme. Maybe the mod cant handle time of day mod? :(
Can You add a function to enable/disable the ability to hide KO'd NPCs in boxes so only actual corpses can be hidden? An easy way to increase difficulty and "get rid" of NPCs waking up and being stuck inside closets.
Would an "NPCs never wake up if found" mod be possible, sort of like how it worked in Hitman: Absolution? In Absolution, NPCs never woke up even if their bodies were found.
27 comments
1. When I knocked out Rocco and put him on the bathroom across the hall, when he woke up he went right back to his apartment. Would it be possible to have them go to a guard after waking up? Or if it's a guard, have them go into alert mode?
2. I knocked out a guard and put them in a box, they woke up after 4-6 minutes but remained in the box and didn't respond to anything. Is it possible to make them get out of the box and go into alert mode?
The second is interesting; I don't know if it's possible to make an NPC leave a container.
I made this mod for that:
https://www.nexusmods.com/metalgearsolidvtpp/mods/1490
runnning: selfie mode, pure instinct, fiber wire defualt, Meleeable Cameras And Recorders, Grenade Cooking