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Atampy26

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Atampy26

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27 comments

  1. Sodomeet
    Sodomeet
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    Knocked out NPC's should wake up after some time but they shouldn't wake up if you used Sedative Syringe or Sedative Poison.
    1. D07Z3R0
      D07Z3R0
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      i was about to ask if this is the case with the mod beceause i really think it should be an option
  2. CaptainsauceM4a1
    CaptainsauceM4a1
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    I honeslty don't for sure know if this makes hitman 3 more realisic but i hope so? and thank you for making this mod because my opinion i  feel it should be added time to pacified npcs!
  3. SnakeSlippers
    SnakeSlippers
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    Is there a way to remove any functions from NPCs in boxs? If a NPC is left in the open they can wake up but when in a box or closet they dont wake up?
  4. ardekantur
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    This is a really cool mod. I had two questions:

    1. When I knocked out Rocco and put him on the bathroom across the hall, when he woke up he went right back to his apartment. Would it be possible to have them go to a guard after waking up? Or if it's a guard, have them go into alert mode?

    2. I knocked out a guard and put them in a box, they woke up after 4-6 minutes but remained in the box and didn't respond to anything. Is it possible to make them get out of the box and go into alert mode?
    1. Atampy26
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      The first I'd like to implement at some point.

      The second is interesting; I don't know if it's possible to make an NPC leave a container.
    2. PolechNexus
      PolechNexus
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      I was wondering the same as 2. Have You perhaps figured out if it's possible for NPC to leave a container and if yes, would you add it to the mod?
    3. Atampy26
      Atampy26
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      In theory it's possible to use a "spatial mover" entity to make them teleport out of the container but it would be really janky and I don't think it would fit the mod.
    4. IdkBruhItsMSC
      IdkBruhItsMSC
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      Would it be possible to make an animation for a npc getting out of each container, then play it the respective animation, along with opening the door of said container? Then when the animation is done you can teleport the npc just before the animation ends? Maybe something along the lines would work? (Also for the animation just take the npc and have it be a ghost animation or something? I don't exactly know how to code but maybe this helps)
  5. B0i11111111
    B0i11111111
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    Thank you i love the mod so much, im only having isues for crashing i dont know why it does that i have day of time mod in active also then i have legacy theme. Maybe the mod cant handle time of day mod? :( 
  6. MavericKraljevic
    MavericKraljevic
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    Sooo, NPCs I've hidden and taken clothes from go back to work fully clothed. Is that on purpose? 
  7. PolechNexus
    PolechNexus
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    Can You add a function to enable/disable the ability to hide KO'd NPCs in boxes so only actual corpses can be hidden? An easy way to increase difficulty and "get rid" of NPCs waking up and being stuck inside closets.
  8. PALACH2018
    PALACH2018
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    like system in game Metal Gear Solid V the Phantom Pain:)
    1. Maverix7
      Maverix7
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      yes but in mgsv it's not very balanced/fun to play that way.

      I made this mod for that:

      https://www.nexusmods.com/metalgearsolidvtpp/mods/1490
  9. taberone
    taberone
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    Would an "NPCs never wake up if found" mod be possible, sort of like how it worked in Hitman: Absolution? In Absolution, NPCs never woke up even if their bodies were found.
    1. Atampy26
      Atampy26
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      In theory, possibly? I've never been able to properly find where guard behaviour is dealt with though.
  10. meowm3rss
    meowm3rss
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    Hey. I think this might have broke with the latest game update that added rtx
    1. Atampy26
      Atampy26
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      You need to update the framework. There is an integrated updater in the Mod Manager GUI.
    2. meowm3rss
      meowm3rss
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      I updated the framework and am still having difficulty. Maybe a mod conflict?

      runnning: selfie mode, pure instinct, fiber wire defualt, Meleeable Cameras And Recorders, Grenade Cooking
    3. Atampy26
      Atampy26
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      That should be fine. A new version of the framework is on the way that totally overhauls a lot of things. It should fix this.