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Jakob Lawrey

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Jakob0Lawrey

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(Caution, machine translation!)

Texturepack beta textures "Old Desert", version 1.0

Welcome!

After many hours of work on textures, we finally want to present you a unique texture pack that gives the game the look of those distant times of 2016-2018. Many people practically do not know the whole fascinating and intriguing history that both the game and its developers have gone through - many ideas have been discarded, not implemented, or are still gathering dust in the game files, perhaps waiting in the wings. However, now a small piece of history is again in front of you, hurray!

LIST OF CHANGES

Details:
- all parts are painted in gray-yellow and gray colors, which could be seen on the screenshots of Koshutin from the time of 2016, as well as on training cards, which are too out of color. All icons of the editor parts are also colored.
- The bridge changed the badge from the imperial eagle to the F3 lettering that was sometimes seen on older designs.
- Angular iron cases have black and yellow stripes at the joints where parts cannot be attached.
- All inscriptions have been removed from large fuel tanks. Seriously, we already know that there is liquefied methane.
- The armor has acquired reddish and yellow tints, as it was on the old designs.
- The Fire System tank is depicted as two twin 1x1 tanks that were depicted on old designs.
- Vympel's barrels now resemble the barrels of a remote 50mm machine gun.
- MK-1-180 and Shkval barrels now have a metallic sheen, as shown on their icons. The Squall barrel is now thinner and longer to match its current caliber rather than the removed 305mm.
- Other minor texture fixes.

Textures:
- Some textures are compressed twice to save space and optimize both mountain and landscape textures. The compression is hardly noticeable to the naked eye.
- For optimization, some unused textures (details, people) have been removed.

Interface:
- ship cards during purchase (when the campaign starts) changed from color to cardboard to match the beta design.
- Specialization icons (missile carrier, tanker, etc.) have been given a black outline to be more visible.
- Changed Dinpro font to Courier which was used in beta.
- The Flash font (used in stats on ship cards) has been given a black stroke to make it stand out more like it was in beta.
- Changed the color of Typhon and a fragment of Sevastopol on the in-game art and the notification about the need to take the Flagship.

INSTALLATION:
1. Copy files from the archive.
2. Transfer files to a folder along the path HighFleet\Media\Tex
3. Just in case, make a backup of old files if you don’t like the mod or you need to return the old look.


ERRORS:
- The texture pack was made for version 1.151, on newer versions it may look incorrect.
- Updated fonts may look strange on other parts of the interface. Alas, this is hard to fix.
- The stripes on one of the cut metal cases are displayed a little strange.
- The Courier font has some small bumps and is cut off in places, this will probably be fixed in other versions.

PLANNED:

- Fix inaccuracies.
- Add a decorative hatch on the launch silos.
- Change ship editor interface.
- Adapt the texture pack for current versions.