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EmilyIsntAway

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EmilyIsntAway

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18 comments

  1. EmilyIsntAway
    EmilyIsntAway
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    I thoroughly appreciate all feedback. If you have any ideas or suggestions, feel free to comment.

    Thank you!
  2. Lorry2773
    Lorry2773
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    Why did I watch the opening video incompletely, simply put, the video will fast-forward to the game interface after a few seconds
    1. EmilyIsntAway
      EmilyIsntAway
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      I've tested the intro video several times before publishing the mod and I have it permanently installed in my game, watching through it most of the times I boot it up. Never had that happen so I honestly can't tell what's going on with your game.

      Where in your mod loading order is the video located?
  3. L1L2L3andme117
    L1L2L3andme117
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    When the combat music is done I'm so here for this.
    1. EmilyIsntAway
      EmilyIsntAway
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      There's way too many tracks in the game files, so it's been quite the journey to figure out what to put where. But it's coming up nicely!
  4. Puggyjman107
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    Love the music mod so far but had a few bits of positive constructive criticism. All pieces of criticism are made with positive intent and with some of my personal opinions. Of course, I understand the author being the executive decider on how they want to run the mod and I fully understand.

    Flag raise and extraction are certified hood classic bangers. Although the ship ambience music isn't that much of a banger, it works very well.

    Mission select music is kind of loud.

    The music played during the orbital drop could be the part where there are vocals with the instrumental instead of the instrumental only. If you pull up the video on the "Topic" music channel for this audio, go to 1:21 and that would work perfectly.

    The music played for side objective and main objective complete feels out of place. Maybe another piece of music would work here. Or maybe a group of androids saying "Glory to Mankind" could work here like when they say it from the bunker. The "Glory to Mankind" phrase I had in mind was the one that Kyle McCarley (English VA for 9S) used for donation notifications during his NieR Automata playthrough.

    The music that plays when Pelican 1 takes off after successful extraction is delayed by a few seconds before it plays.

    The music that plays when the Helldivers rise up from the hanger bay after a mission does not feel heroic enough. Another soundtrack may be better than this one.

    Once again, great mod. Keep up the good work!
    1. EmilyIsntAway
      EmilyIsntAway
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      Hey there. Thank you for your feedback!

      Flag raise and extraction are certified hood classic bangers. Although the ship ambience music isn't that much of a banger, it works very well.

      Funnily enough, what prompted me to make this pack was precisely the idea of having Fortress of Lies playing in the ship, since that's what plays while at the Bunker in Automata.

      Mission select music is kind of loud.

      You're not the only person to mention that. It sounded okay in my setup, but I did notice some tracks being louder or quieter than expected. I will rebalance the audio for that one.

      The music played during the orbital drop could be the part where there are vocals with the instrumental instead of the instrumental only.
      If you pull up the video on the "Topic" music channel for this audio,
      go to 1:21 and that would work perfectly.

      I will replace it with a new version that cuts straight to the good part instead of the track playing from the very beginning. Turns out the game loads too fast for the track to pick up pace for most people lol

      The music played for side objective and main objective complete feels out of place. Maybe another piece of music would work here. Or maybe a
      group of androids saying "Glory to Mankind" could work here like when
      they say it from the bunker. The "Glory to Mankind" phrase I had in mind
      was the one that Kyle McCarley (English VA for 9S) used for donation
      notifications during his NieR Automata playthrough.

      Completely understandable. They're some of the tracks I'm more interested in replacing, anyways. I'll keep your idea in mind.

      The music that plays when Pelican 1 takes off after successful extraction is delayed by a few seconds before it plays.

      I didn't notice any problem with that one, from my own testing, but I'll see if I didn't accidentally change the timing before writing the patch.

      The music that plays when the Helldivers rise up from the hanger bay after a mission does not feel heroic enough. Another soundtrack may be
      better than this one.

      I really couldn't think of a track that'd suit the hanger bay, buuut maybe I should trade it with one of the mission cleared tracks.


      Once again, thank you for your feedback! I'll keep everything you and others say in mind as I continue to work on this.
    2. TactlessNinja
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      Would one of city of ruins songs/clips fit ship ambience? Maybe a low key volume. 

      Have yet to download and see how things are so don't know if it's already in the mod! 
  5. Silvertail1140
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    Imma be keeping an eye on this one c:
    1. EmilyIsntAway
      EmilyIsntAway
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      Thank you for the support!
  6. FullyWrath3
    FullyWrath3
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    Will watch this mod development with great interest
    1. EmilyIsntAway
      EmilyIsntAway
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      I'm glad! Hope it delivers!
  7. lisic913
    lisic913
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    mission select music too noisy
    1. EmilyIsntAway
      EmilyIsntAway
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      I have been noticing some inconsistency with the volume. Sometimes tracks are way too loud and sometimes they sound normal. Will rebalance the audio!
  8. EIdenModder
    EIdenModder
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    Finally 🙌
    1. EmilyIsntAway
      EmilyIsntAway
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      Took too long for the NieR mods to come, so I decided to do it on my own.

      Hopefully I didn't bite off more than I can chew, but keep your eyes open for updates in the near future.
  9. TactlessNinja
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    I will watch the music pack with great interest.

    Definitely feel like that first track with the droppod or ship (I really can't remember what it is) should be there somewhere. 

    Shame we can't really diversify the music on this game. 
    1. EmilyIsntAway
      EmilyIsntAway
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      The track you're referring to is "Alien Manifestation" and, yes, it is in the game as the Hellpod descent theme!

    2. thebf333
      thebf333
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      Same. The music pack will not leave my manager once it's complete