I've tested the intro video several times before publishing the mod and I have it permanently installed in my game, watching through it most of the times I boot it up. Never had that happen so I honestly can't tell what's going on with your game.
Where in your mod loading order is the video located?
Love the music mod so far but had a few bits of positive constructive criticism. All pieces of criticism are made with positive intent and with some of my personal opinions. Of course, I understand the author being the executive decider on how they want to run the mod and I fully understand.
Flag raise and extraction are certified hood classic bangers. Although the ship ambience music isn't that much of a banger, it works very well.
Mission select music is kind of loud.
The music played during the orbital drop could be the part where there are vocals with the instrumental instead of the instrumental only. If you pull up the video on the "Topic" music channel for this audio, go to 1:21 and that would work perfectly.
The music played for side objective and main objective complete feels out of place. Maybe another piece of music would work here. Or maybe a group of androids saying "Glory to Mankind" could work here like when they say it from the bunker. The "Glory to Mankind" phrase I had in mind was the one that Kyle McCarley (English VA for 9S) used for donation notifications during his NieR Automata playthrough.
The music that plays when Pelican 1 takes off after successful extraction is delayed by a few seconds before it plays.
The music that plays when the Helldivers rise up from the hanger bay after a mission does not feel heroic enough. Another soundtrack may be better than this one.
Flag raise and extraction are certified hood classic bangers. Although the ship ambience music isn't that much of a banger, it works very well.
Funnily enough, what prompted me to make this pack was precisely the idea of having Fortress of Lies playing in the ship, since that's what plays while at the Bunker in Automata.
Mission select music is kind of loud.
You're not the only person to mention that. It sounded okay in my setup, but I did notice some tracks being louder or quieter than expected. I will rebalance the audio for that one.
The music played during the orbital drop could be the part where there are vocals with the instrumental instead of the instrumental only. If you pull up the video on the "Topic" music channel for this audio, go to 1:21 and that would work perfectly.
I will replace it with a new version that cuts straight to the good part instead of the track playing from the very beginning. Turns out the game loads too fast for the track to pick up pace for most people lol
The music played for side objective and main objective complete feels out of place. Maybe another piece of music would work here. Or maybe a group of androids saying "Glory to Mankind" could work here like when they say it from the bunker. The "Glory to Mankind" phrase I had in mind was the one that Kyle McCarley (English VA for 9S) used for donation notifications during his NieR Automata playthrough.
Completely understandable. They're some of the tracks I'm more interested in replacing, anyways. I'll keep your idea in mind.
The music that plays when Pelican 1 takes off after successful extraction is delayed by a few seconds before it plays.
I didn't notice any problem with that one, from my own testing, but I'll see if I didn't accidentally change the timing before writing the patch.
The music that plays when the Helldivers rise up from the hanger bay after a mission does not feel heroic enough. Another soundtrack may be better than this one.
I really couldn't think of a track that'd suit the hanger bay, buuut maybe I should trade it with one of the mission cleared tracks.
Once again, thank you for your feedback! I'll keep everything you and others say in mind as I continue to work on this.
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Thank you!
Where in your mod loading order is the video located?
Flag raise and extraction are certified hood classic bangers. Although the ship ambience music isn't that much of a banger, it works very well.
Mission select music is kind of loud.
The music played during the orbital drop could be the part where there are vocals with the instrumental instead of the instrumental only. If you pull up the video on the "Topic" music channel for this audio, go to 1:21 and that would work perfectly.
The music played for side objective and main objective complete feels out of place. Maybe another piece of music would work here. Or maybe a group of androids saying "Glory to Mankind" could work here like when they say it from the bunker. The "Glory to Mankind" phrase I had in mind was the one that Kyle McCarley (English VA for 9S) used for donation notifications during his NieR Automata playthrough.
The music that plays when Pelican 1 takes off after successful extraction is delayed by a few seconds before it plays.
The music that plays when the Helldivers rise up from the hanger bay after a mission does not feel heroic enough. Another soundtrack may be better than this one.
Once again, great mod. Keep up the good work!
Funnily enough, what prompted me to make this pack was precisely the idea of having Fortress of Lies playing in the ship, since that's what plays while at the Bunker in Automata.
You're not the only person to mention that. It sounded okay in my setup, but I did notice some tracks being louder or quieter than expected. I will rebalance the audio for that one.
I will replace it with a new version that cuts straight to the good part instead of the track playing from the very beginning. Turns out the game loads too fast for the track to pick up pace for most people lol
Completely understandable. They're some of the tracks I'm more interested in replacing, anyways. I'll keep your idea in mind.
I didn't notice any problem with that one, from my own testing, but I'll see if I didn't accidentally change the timing before writing the patch.
I really couldn't think of a track that'd suit the hanger bay, buuut maybe I should trade it with one of the mission cleared tracks.
Once again, thank you for your feedback! I'll keep everything you and others say in mind as I continue to work on this.
Have yet to download and see how things are so don't know if it's already in the mod!
Hopefully I didn't bite off more than I can chew, but keep your eyes open for updates in the near future.
Definitely feel like that first track with the droppod or ship (I really can't remember what it is) should be there somewhere.
Shame we can't really diversify the music on this game.