Halo: The Master Chief Collection

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Killamanjaro53

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killamanjaro53

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52 comments

  1. killamanjaro53
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    Welp, Sadge news, looks like for some reason Mombasa Streets ran out of memory on Loading it, so I have to now rebuild it from scratch the third time.
  2. bigbuck1512
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    Nice improvements!

    DMR feels and looks great. 

    The DMR ballistics can affect bodies after death animation occurs and causes some nice natural ragdolling. I wonder if it would be possible to have every weapon behave this way including shotgun and assault rifle. 

    Precision weapons like BR and DMR do not give proper physics reaction to Brutes upon headshot. Should be similar reaction that the silenced pistol gives to Brutes after a headshot. 

    Edit: Seems to only be the tougher Brutes that don't lose their armor that behave this way and it does affect the silenced pistol as well. Weaker Brutes die the way their supposed to upon headshot. Wonder if this can be fixed for the stronger Brutes as well. 

    I do like the amount of punishment the stronger Brutes can take that's pretty cool!

    Assault Rifle gives no physics reaction to Elites and only death animations. Would feel a lot better if they died straight into physics death after being shot by AR imho and would be cool if AR ballistics could affect their body after death simiar to halo 5 and Halo Reach. Would be cool if AR could affect all enemies after death actually. 

    Every other weapon feels perfect against Elites.

    I think these changes would personally improve the realism of the gunplay and make it so that all guns feel a more consistent in how satisfying they are to use. 

    + thanks for adding more BRs
    1. TheOceanDude
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      That's probably from the AR's projectiles being very slow.
  3. Devinite
    Devinite
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    I was so excited to play the whole mod and then I read your sticky comment. I hope this can be fixed easily. There's currently no good ODST campaign mod playable... 
    1. killamanjaro53
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      It should be, the rest of the levels can be played, just not a full game experience unfortunately.

      But the main thing ODST is holding back, Workshop wise is how its hub system interacts.
  4. Egooood
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    I am going to make an assumption that this mod is abandoned. 
    1. killamanjaro53
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      Nah. I was just trying to get it working for Workshop, but this version shall work.
  5. XFerginatorX
    XFerginatorX
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    Man I can't wait to play this mod when it comes to the steam workshop
  6. LukeSkywalkerA113
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    When ever I select a level the game crashes I was wondering if their was a way I could fix this issue? thanks
  7. ReconRaiders117th
    ReconRaiders117th
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    Hey bro, after the update some things are still not working like the DMR sound and the phantoms remaining still and not moving, plus you can actually download the superintendent but you can't press 1 to pull him up... Overall great mod still man! <3 it just needs some TLC! 
  8. GojiraDestructicus
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    Gave the mod a shot and it looks really good! However, I've encountered a couple of issues while playing. Not sure if it's because Vortex loaded the mod improperly or not or if these are just unintended consequences of the update.
    -first Mombasa Streets mission you go to download the city map and...nothing. You can't bring up the city map, you can't exit the area, you're stuck
    -some button prompts such as interacting with the clues to your squad's whereabouts don't show up
    -on Uplift Reserve the Wraiths didn't move or do a lot of anything, they just sat where they spawned
    -the DMR has no firing sound
    -I couldn't interact with the destroyed Gauss cannon that loads Kizingo Boulevard
    -picking up the Radar Jammer doesn't give you an icon on your HUD to indicate you have it
    -at the last section of Kizingo Boulevard, the Phantom doesn't move in and you can't progress the level

    If I haven't loaded the mod properly, please let me know!
    1. ThePureNewb
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      nahh ive got the exact same issues as you
    2. killamanjaro53
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      Yeah, this is as good as its gonna get, because ODSTEK is broken at the moment, I can't load zones since Sapien would crash, so can't do more until that's fixed.
    3. dragonfirejulian
      dragonfirejulian
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      This mod is great. But it has a lot of bugs and overall has to be worked on more 
    4. killamanjaro53
      killamanjaro53
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      It worked fine before, it just is buggy by the mod tools becoming even more unstable.
    5. GojiraDestructicus
      GojiraDestructicus
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      All good mate, hopefully they fix the tools soon :)
    6. Antixman2020
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      OH Buttballs there goes this mod
    7. ReconRaiders117th
      ReconRaiders117th
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      Same here mate. The mod is super cool though! 
  9. ReconRaiders117th
    ReconRaiders117th
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    I love the Halo CE grunts with the curved methane tanks from Halo one! So cool bro! The DMR and the first mission are buggy but I just came up with the idea in my head that the DMR is a very well suppressed variant. AKA a "Silenced DMR" Great mod mate! Much love!!!! 
  10. ThePureNewb
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    Are the only newly added weapons only the Plasma Repeater, Focus Rifle and DMR or is there more??
    1. killamanjaro53
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      I would love to add new weapons but atm, Editing Kit is wonky so I just updated the mod and be done with it until stuff have been fixed.
  11. Akibaz
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    Thank You for updating your mod! I love your campaigns.