Halo: The Master Chief Collection

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Changelog Hunter Combi 2.0 H3/ODST
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Bipeds
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-Added dual wielding for Hunters.
They can now hold two Weapons. Double the Joy.
-Added Reach Variants as Predator and Pursuer(Melee Or Dual wielder)
Predator: Minor, Major and Ultra
-Added a new character named Mortar(Dual wielder).
-Detach the Shield form the model.
-The Shield Lights is always visible when using CMT.
-Eye Lights are always visible if the appropriate permutation is used.
-Eye/Shield Lights function has been removed.
-Flame Hunter explodes in flames.

Weapons
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-Detach the Weapon from the model and make it playable.
-Rebalanced some Weapons.
-Added Ce, Wars1 and Reach Weapon model.
-Added Weapons are:
Flak Blue, Flak Straight(Halo Reach), Cursed Cube(With Sound), Cursed Needler and shield(Not usable).
-Fuel shader now glows intensely when charged.
-Weapon will opens and closes when fired.(H3 and HR)
-Renamed Weapons and reorganized folders.
-The use of AI Weapons has been separated. In order for it to work, it must be set as the parent in "generic.character".

Animations
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-Added Halo 3 ODST animation to 3. Including exiting the Phantom from the inside.
-Added some Melee animations when they dual wielding their fists.
-Hunter can be boarded by Spartans, Elites, Brutes and Marines.

-(Halo 3 ODST)In order for the animations to work, you must disable "hunter_b_b" in the "odst_recon" animations.
To do this, simply rename it with a letter at the end, e.g. "hunter_b_b1".
-Added support for Halo 3 ODST

Know Bugs
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-The Cube as a projectile does not match the right correct collision.
It will be ignored, when it's not a create. (I don't know how to fix it, please help if you know anything about it.)
-The string for weapon pickup isn't there yet.
-Melee is still not good for my taste.

-The Player can't use the secondary of the Weapons when in the Game.
So it's set to the same primary firing button. Means one button for both.
-LOD for the weapons dosen't work. I would have to extract the model into single individual attachments like gun-base gun-fuel gun-type ...etc for it to work.

There are a lot more little things that I have changed. But it seems I lost my last changelog of it. So I did what I remember.
That's all. Have fun with it.