Halo AI v2 MP maps with Red + Blue AI Spartans added. They will start with whatever weapon is in the gametype options. They can also drive (badly) and melee. (Based on HIZLO's v1 with marines)
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File credits
Thanks: HIZLO - Making/running halomaps.com and making the original Marine AI Bloodgulch mod CLuis - Magic/Arsenic and HHT, halomaps.com Nintendo9713 - Testing, ideas, keeping backups after my drives failed, etc John - Testing, ideas, bro General/LordZedd - Helping with the xbe
I know I'm forgetting someone (whoever made the modified ui, cuz I'm pretty sure it wasn't me) and I'm sorry.
Please enjoy.
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replace the default.xbe + maps with desired ones (or better, make just copy the "Halo AI" folder into your games drive (or to a disc), the xbe will show as "Halo AI" in launchers so it can sit nicely next to the normal copy as well)
includes spartan ai versions of: - bloodgulch - sidewinder - hangemhigh - longest - beavercreek - modified ui/mainmenu (non-ai maps 'removed') spartan ais can drive vehicles (badly) and spawn with the weapon set in gametype (snipers and rockets are fun)
2 xbes are included. default.xbe is just the xbe patched to load converted CE maps and renamed Halo AI, as well as updated to allow single player split screen in FFA (thanks GeneralZedd) the default_ai.xbe is the earlier version only patched for CE loading and renamed Halo AI The single player splitscreen version of the xbe has not been tested extensively in multiplayer so the earlier version is included in case a bug arises
Thanks: HIZLO - Making/running halomaps.com and making the original Marine AI Bloodgulch mod CLuis - Magic/Arsenic and HHT, halomaps.com Nintendo9713 - Testing, ideas, keeping backups after my drives failed, etc John - Testing, ideas, bro General/LordZedd - Helping with the xbe I know I'm forgetting someone (whoever made the modified ui, cuz I'm pretty sure it wasn't me) and I'm sorry. Please enjoy.