This page was last updated on 21 April 2025, 1:23AM
Changelogs
Version 0.3.0
Improved error handling significantly, hopefully you will now get a detailed error message if anything fails.
Optimized update process.
Improved injection process.
Fixed features being instantly bound to Unknown.
Fixed all non-working features, including invulnerability.
Optimized crash prevention system a bit.
Added Hands Rigidity Multiplier parameter in Strength Multiplier.
This makes your punches do more damage.
Added all bosses and new items to NPC & item spawner.
General performance improvements.
Reorganized some item spawner categories.
Added Possess Nearest Willie.
Note that you still feel your character damage, and if your possessed Willie dies, it will be as if you had died.
AI is automatically disabled and re-enabled.
This was going to be the player scaling feature, but willies can’t change their scale correctly once they’ve spawned.
Added Kill All Enemies.
You can choose between kill or snap neck.
You can adjust the radius.
Added Toggle Enemy AI.
You can adjust the radius.
The mod now weights about 10% less.
Added Bodyguard option in NPC spawner.
There are now two ways of using the mod: You can use the launcher, or you can drop two files in the game folder, and that’s it.
The Manual Install version does not have auto‑updates, but it has other benefits.
Antiviruses don’t flag it as malware.
You just launch the game like normal and the mod will be injected automatically.
Now all player modifiers are toggleable and will automatically reapply at the start of a fight and in the Abyss.
Note that your modifiers will also be automatically applied to possessed willies in the Abyss, but not in the arena.
Version 0.2.1
Added demo support
Version 0.2.0
Removed `General` section from `Gameplay` tab
Added `Player` and `World` instead.
Added `Get Up` for player recovery
Added `Invulnerability` to protect player from damage
Added `Speed Multiplier`
Added `Strength Multiplier`
Added `Dash`
Renamed `Item Spawner` to `Entity Spawner`
Added NPC spawning functionality
Added Item spawning system
Improved DLL injection process
Better error handling with clear user messages
Enhanced stability with optimized memory management
Improved timeout settings for network requests
Now the launcher waits for the game to have a window before injection starts
Optimized resource management
Better handle management for system resources
Improved file operations for configuration
Updated configuration paths to use application data directory
This means that all mod's files (like your settings) are now saved in a different folder
Ensures proper file permissions
Creates required directories automatically
In addition, I have made several changes that have resulted in reducing the weight of the program by a third.
Also, after a lot of research and testing, I have managed to get the vast majority of antivirus programs not to flag the program as malicious! This means that your browser will no longer block the download or detect it as malware, and your antivirus will no longer flag it as a Trojan.