Half-Life: Alyx
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Slugga17

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Slugga17

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22 comments

  1. Solvaske
    Solvaske
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    I'm having trouble getting it to work. I was able to use it before, but I reinstalled Alyx recently (and, of course, reinstalled the mod as well), and the skill commands don't seem to be executing at all. Do you have an idea of possible causes for this?
    1. Solvaske
      Solvaske
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      Wait, I checked in the console, and they ARE executing? But the changes just aren't applied somehow, like the game just ignores the commands?
    2. Solvaske
      Solvaske
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      Nevermind, I just didn't check the description of Gunman: Contracts
  2. WasaboDuckBoy
    WasaboDuckBoy
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    I get that the mod description says it's not recommended for the first time through, and that you should typically keep things close to vanilla the first time you play, but can anyone speak to how drastic of an improvement this is? I really value the experience of a first playthrough of a game, and if this really makes the game that much more enjoyable, then I would prefer to have that improved experience right from the beginning, instead of playing a slightly worse version first and then a better version later when the game is less fresh. Is this a good idea?
    1. bozolee
      bozolee
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      I would have loved to have this mod running. I had a hard time enjoying a lot of the combat because of having to shoot things in the head MANY times.
  3. Kem74
    Kem74
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    Absolutely great. Thanks for this, i'm playing it with the Half Life mods and it really improves the gameplay. I hated bullet spunging enemies.

    I'm sure people can tweak this further by editing the main cfg file.

    Props for the work.
  4. Itsukarine
    Itsukarine
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    is this easy to tweak by users?

    id really like the game to be actual realistic damage. one shot to alyx in chest or head is instant kill, limbs maybe 2 hearts? but also all combine die in 1 or 2 headshots (maybe 3 if pushing it with some of the bigger dudes) with anywhere with *actual* armor being super hard to kill through. grenades always kill if within range

    I think the non-combine enemies would be fine with increased but not instadeath damage levels.

    if this can be easily achieved on your end as an optional, I'd be one very happy camper.
  5. naylornovelis
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    Just wanted to say thanks for this - it has made the game EXACTLY how I wanted it to be, in fact it has resolved my only criticism of the game (bullet sponge enemies) and made it more tense, 'realistic; and enjoyable. Fantastic work!
  6. MaruMint
    MaruMint
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    One of my favorite mods so far!

    Vital for a second play through. Drastically speeds up the rate you can play through the game, especially in the zombie portions, while shaking up the game play through making Alyx easily killable, and encouraging less mistakes. Very cool!
  7. AlexL0gin0ff
    AlexL0gin0ff
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    Addon, where a lot of ammunition and a lot of enemies to make it cheerful
  8. theeleventhostrich
    theeleventhostrich
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    It would be amazing if there could be the same amount of ammo, but just more enemies.

    Do you think that would work? I guess a lot more effort than just tweaking the damage though right?
  9. Tinycubemaster
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    Amazing mod, exactly what I was looking for.

    I found HLAs combat to be disappointing when compared to the frantic pacing and fluid movement of its predecessors combat, but this really ramps things up across the board to make things more challenging and rewarding. I don't really blame Valve though, I understand that making the experience comfortable and accessible for VR newcomers was the bottom line in many aspects of the game's design philosophy.

    It gets me excited too about the potential for modding on the HLA scene, maybe we could pair this mod with others that bump up the enemy count or increase the movement speed and we can make our own HL1 or HL2 style experience in HLA.
  10. MarosG
    MarosG
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    Good, but i get one shot by literally everything
    1. SpiderJerusalem
      SpiderJerusalem
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      It's kinda looking like that won't be adjusted.:(