Known issues - If you get a black screen when loading a save (very common bug), then restart the game or press escape on the black screen then reload your save. This bug is caused by UE4SS, I can't fix it. See this GitHub issue: https://github.com/UE4SS-RE/RE-UE4SS/issues/624
- The game may crash when you create a multiplayer game.
Troubleshooting Check the log file (UE4SS.log) for error messages.
An error similar to the one below, means you have made a mistake in the options.txt file. [2024-12-30 00:00:00] [Lua::execute_file] lua_pcall returned LUA_ERRRUN => Mods\oraxQoLMod\options.txt:29: unexpected symbol near '='The options.txt file is a Lua file. If you don't have an installed Lua editor, you can use an online editor like JDoodle to edit it. https://www.jdoodle.com/execute-lua-online Don't try to run the options.txt Lua script in the editor, the Lua interpreter will display output errors (for example: lua: jdoodle.lua:44: attempt to index a nil value. ...)
You can also enable the GUI console in UE4SS-settings.ini. Errors will be displayed in red. [Debug] ; Whether to enable the external UE4SS debug console. ConsoleEnabled = 1 GuiConsoleEnabled = 1 GuiConsoleVisible = 1 If the GUI console is a blank window, set GraphicsAPI=dx11 in UE4SS-settings.ini. ; The API that will be used to render the GUI debug window. ; Valid values (case-insensitive): dx11, d3d11, opengl ; Default: opengl GraphicsAPI = dx11
Just wanted to let people know, if you're struggling with the "Character Selection to Black Screen" bug, you can select a character, press escape on the black screen then reload your save.
It's a lot quicker than closing out the game and reopening it, to potentially have to restart the game again. Makes the bug a lot less annoying.
I don't understand how your mod can works for anyone. In the UE4SS 4 log I have this: [DelayedAction] [Lua::call_function] lua_pcall returned LUA_ERRRUN => ...ine\Binaries\Win64\ue4ss\Mods\oraxQoLMod\Scripts\mod.lua:75: attempt to call a nil value (global 'CreateInvalidObject')
So I remove the call CreateInvalidObject() for LocalPlayerCharacter and CalendarComponent because effectively, I can't find this function anywhere. I just declared LocalPlayerCharacter and CalendarComponent without any assignation and now the mod work without trouble (as far as I can tell).
[DelayedAction] [Lua::call_function] lua_pcall returned LUA_ERRRUN => ...ine\Binaries\Win64\ue4ss\Mods\oraxQoLMod\Scripts\mod.lua:75: attempt to call a nil value (global 'CreateInvalidObject')
This error is displayed because your version of UE4SS is too old. This is my fault, sorry, the version I recommended in the Installation section is too old. I just edited this section. Please can you try with this file: UE4SS_v3.0.1-394-g437a8ff.zip This is the latest experimental release, it should work.
The mod works fine 90% of the time but I'm still having the black screen issue when I reload a game. Any idea of how to fix that? Any plan to fix the issue? Thanks
Something with this mod causes the Molar+Mega Molar Menu to cause severe lag or flat out crash the whole game. Only in the menu where you buy your molar upgrades. Switching from Moar to Mega Molar menu then clicking on some of the options causes a crash almost everytime. Outside of this the mod works fine, but now if i want to spend molars i have to uninstall the mod then reinstall after spending.
Im also unable to start a new game with the mod, it just spawns you at the briefcase with freecam every time. But not sure if thats the mod or ue4ss since it's similar to the blackscreen on load that you sometimes get.
I only use this mod, no others.
Also for others that have problems launching the game with ue4ss: go to ue4ss/mods and edit mods.txt to BPModLoaderMod : 0 It's default at 1 and causes a crash right after you open the game.
Something with this mod causes the Molar+Mega Molar Menu to cause severe lag or flat out crash the whole game.
Indeed, there is a problem with MaxItemStackTier. I just removed it in the new version (1.6.5). But you don't need to download it. You can simply comment or remove the line MaxItemStackTier = 9999 -- default: 5 in options.txt.
Im also unable to start a new game with the mod, it just spawns you at the briefcase with freecam every time. But not sure if thats the mod or ue4ss since it's similar to the blackscreen on load that you sometimes get.
I have the same problem even when all mods are disabled. So, I think this is caused by UE4SS.
Also for others that have problems launching the game with ue4ss: go to ue4ss/mods and edit mods.txt to BPModLoaderMod : 0
You can also edit UE4SS-settings.ini: In the ue4ss/ folder edit the UE4SS-settings.ini file and modify bUseUObjectArrayCache = true to bUseUObjectArrayCache = false
after 4 stubborn hours of trouble shooting this mod i give up. different versions of uess didnt work, previous mod versions didnt work. every error was the same. LUA_ERRRUN => ...ne\Binaries\Win64\ue4ss\Mods\oraxQoLMod\scripts\main.lua:75: attempt to call a nil value (global 'CreateInvalidObject')
i removed this and tried your single mod for status duration and that worked flawlessly. shame this one doesnt work but im out of ideas and no one seems to be talking about this error.
394 was one of the ones i already tried sadly. i tried it after 57, 173, and 189 failed. i also used versions 1.6.2 and 1.6.3 of your mod to see if it was the recent changes that caused issue. i'll try more later but im far to tired now. seeing as its working for other people im clearly doing something wrong i just cant figure what it could be. figured it be as easy as abiotic was with drag and drop of most recent verions.
In the ue4ss directory, you should find a UE4SS.log file. Open it with a text editor. At the top of this file, you'll find which version of UE4SS is running. For example: [2025-05-02 14:45:53.3299697] Console created [2025-05-02 14:45:53.3304067] UE4SS - v3.0.1 Beta #0 - Git SHA #437a8ff
finnaly got this to work. after some more searching and testing of other versions i found the culprit. for some insane reason the ue4ss has some mods pre-built in. once i got rid of the faulty mod the game and this mod began properly functioning. the culprit was the bpmodloadermod.
thanks for responding and trying to help. always appreciate modders who do that.
For me, I'm the host and tried to run the injection & this mod with my friends in multiplayer. After testing the injection, the mod will work correctly once you respawned (must die one time in solo host or multiplayer). This is my instructions to let the game working fine in multiplayer :
After click start from lobby, wait until all players have loaded into the game.
All players in multiplayer mode must install UE4SS(personally using v3.0.1-189-g15085ad ) and manually do injection for me use solution 2 refer this instructions by run .bat file(all players must do this step after the game has been loaded but doesn't have to be in order).
If any player uses an injection but others do not, the game will get stuck when anyone dies and freeze the game when clicking the respawn button (the mod will not work too).
im struggling to work it. i have other mods with it. none of the "Alt and Num #" work I FIXED THE PROBLEM I JUST HAD TO DOWNLOAD BOTH VERSIONS OF UE4SS
Hey, Love the mod. I do have a question: is there a way to keep the Durability on Game Load? For exemple, I have set "ItemDurabilityMultiplier = 2" and when i load a game all items Durability drops to half in game
Ok. But the same thing is happening with "ItemSpoilageMultiplier = 2". And when the timer expires in game the item spoiles, so what it shows is what the game takes as real
255 comments
See: https://www.nexusmods.com/grounded/articles/10
Known issues
- If you get a black screen when loading a save (very common bug), then restart the game or press escape on the black screen then reload your save.
This bug is caused by UE4SS, I can't fix it. See this GitHub issue: https://github.com/UE4SS-RE/RE-UE4SS/issues/624
- The game may crash when you create a multiplayer game.
Troubleshooting
Check the log file (UE4SS.log) for error messages.
An error similar to the one below, means you have made a mistake in the options.txt file.
[2024-12-30 00:00:00] [Lua::execute_file] lua_pcall returned LUA_ERRRUN => Mods\oraxQoLMod\options.txt:29: unexpected symbol near '='
The options.txt file is a Lua file. If you don't have an installed Lua editor, you can use an online editor like JDoodle to edit it.https://www.jdoodle.com/execute-lua-online
Don't try to run the options.txt Lua script in the editor, the Lua interpreter will display output errors (for example: lua: jdoodle.lua:44: attempt to index a nil value. ...)
You can also enable the GUI console in UE4SS-settings.ini. Errors will be displayed in red.
[Debug]
; Whether to enable the external UE4SS debug console.
ConsoleEnabled = 1
GuiConsoleEnabled = 1
GuiConsoleVisible = 1
If the GUI console is a blank window, set GraphicsAPI=dx11 in UE4SS-settings.ini.
; The API that will be used to render the GUI debug window.
; Valid values (case-insensitive): dx11, d3d11, opengl
; Default: opengl
GraphicsAPI = dx11
It's a lot quicker than closing out the game and reopening it, to potentially have to restart the game again. Makes the bug a lot less annoying.
In the UE4SS 4 log I have this:
[DelayedAction] [Lua::call_function] lua_pcall returned LUA_ERRRUN => ...ine\Binaries\Win64\ue4ss\Mods\oraxQoLMod\Scripts\mod.lua:75: attempt to call a nil value (global 'CreateInvalidObject')
So I remove the call CreateInvalidObject() for LocalPlayerCharacter and CalendarComponent because effectively, I can't find this function anywhere.
I just declared LocalPlayerCharacter and CalendarComponent without any assignation and now the mod work without trouble (as far as I can tell).
Please can you try with this file: UE4SS_v3.0.1-394-g437a8ff.zip
This is the latest experimental release, it should work.
Thanks
Thanks. Endorsed.
Outside of this the mod works fine, but now if i want to spend molars i have to uninstall the mod then reinstall after spending.
Im also unable to start a new game with the mod, it just spawns you at the briefcase with freecam every time. But not sure if thats the mod or ue4ss since it's similar to the blackscreen on load that you sometimes get.
I only use this mod, no others.
Also for others that have problems launching the game with ue4ss: go to ue4ss/mods and edit mods.txt to BPModLoaderMod : 0
It's default at 1 and causes a crash right after you open the game.
MaxItemStackTier = 9999 -- default: 5
in options.txt.
In the ue4ss/ folder edit the UE4SS-settings.ini file and modify
bUseUObjectArrayCache = true
to
bUseUObjectArrayCache = false
i removed this and tried your single mod for status duration and that worked flawlessly. shame this one doesnt work but im out of ideas and no one seems to be talking about this error.
Can you try the latest version? Here is a link to it:
https://github.com/UE4SS-RE/RE-UE4SS/releases/download/experimental-latest/UE4SS_v3.0.1-394-g437a8ff.zip
For example:
[2025-05-02 14:45:53.3299697] Console created
[2025-05-02 14:45:53.3304067] UE4SS - v3.0.1 Beta #0 - Git SHA #437a8ff
thanks for responding and trying to help. always appreciate modders who do that.
The log shows:
[Lua::execute_file] lua_pcall returned LUA_ERRRUN => cannot open Mods\RemoteStorageMod\options.txt: No such file or directory
I've placed it in the mods folder (Grounded\Maine\Binaries\Win64\ue4ss\Mods\RemoteStorageMod)
For some reason it is not reading the option.txt even though the file is present.
After testing the injection, the mod will work correctly once you respawned (must die one time in solo host or multiplayer).
This is my instructions to let the game working fine in multiplayer :
I FIXED THE PROBLEM I JUST HAD TO DOWNLOAD BOTH VERSIONS OF UE4SS
I do have a question: is there a way to keep the Durability on Game Load?
For exemple, I have set "ItemDurabilityMultiplier = 2" and when i load a game all items Durability drops to half in game
But the same thing is happening with "ItemSpoilageMultiplier = 2".
And when the timer expires in game the item spoiles, so what it shows is what the game takes as real