The mod now runs after a 2000 millisecond delay. You can change this delay in the main.lua file if 2 seconds is not enough.
Version 1.6.3
Fix: unable to get a stack of dropped items higher than 35 (MaxDropStackSize is now set to 9999 by default).
Fix: check if StopStealingFood is enabled before enabled this feature.
Version 1.6.2
Fix mutations (MaxActiveMutations). MaxEquippedPerks (MaxActiveMutations) is not changed when the mod is loaded after SurvivalPlayerState instance is created.
Version 1.6.1
Fix: required files "constants.lua" and "utils.lua" where not found with latest UE4SS experimental versions.
Version 1.5.3
Fix: StorageRadius and TypeRestrictedStorageRadius should work in multiplayer. Thanks to homer82004 for the fix.
Version 1.5.2
Add: Coziness Range and Status Effect Duration. Thanks to homer82004 for the help.
DEPRECATED: SmallHoTEffect_TimeElapsed is now DEPRECATED, use StatusEffectDuration instead.
Version 1.5.1
Fix: Raw Science multiplier.
Version 1.5.0
Feature: you can configure the Bounce Web (trampoline).
Version 1.4.3
Feature: Handy Gnat open the SCA.B menu (inventory, map, etc.).
Version 1.4.2
Feature: Handy Gnat can interact with workbench, markers, chests, etc.
Version 1.4.1
Fix: Some functions were not re-executed when restarting the mod.
Version 1.4.0
Fix: AOEPickup. UE4SS_v3.0.1-57 or newer is required.
Version 1.3.0
Fix: HungerAndThirstMultiplier. HungerAndThirstMultiplier is replaced by two parameters: HungerMultiplier and ThirstMultiplier.
Fix: LocalPlayerCharacter is set to "nil" when the player connect an Zipline or use an Acorn Turret.
Version 1.2.10
Fix PlayerDamageMultiplier.
Version 1.2.9
Add "Coziness levels".
Version 1.2.8
Fix "Zipline" and "Player interactions" options in multiplayer.
Version 1.2.6
Add an alternative method for "SmallHoTEffect Time Elapsed" if the first does not work. Option "SmallHoTEffect_TimeElapsed__2" in options.txt.
Version 1.2.5
Set the value of ScienceFound (current Raw Science) to 0 if it is negative. You can change this value in "main.lua" at the line 594: partyComponent.ScienceFound = 0.
Version 1.2.4
Add options for the crow (Landed time (min), Landed time (max), Time between spawns (min), Time between spawns (max).
Fix issue with ScienceAmountMultiplier. If ScienceAmount is > 2147483647, it will show a negative value.
Version 1.2.3
Add options in options.txt: HungerAndThirstMultiplier, BuildingHealthMultiplier, HeatMultiplier, ItemSpoilageMultiplier, ItemDurabilityMultiplier, ItemDurabilityPenaltyOnDeathPercentage and SizzleMultiplier.
Version 1.2.2
Fix: storage capacity changes should work now.
Add new options for the new storages: LargePlankStorageCapacity (Large Plank Pallet), LargeLogStorageCapacity (Large Stem Pallet) and LargeStorageCapacity (Large Storage Chest).
Version 1.2.1
Minor bug fixes.
Add options in options.txt: Armor Hit Durability, Item Use Cooldown, Science Amount Multiplier, Stack Size, Stack Bonus. Add more Drop options (loot from creature).
Breaking changes: DropAmountMultiplier is now named GlobalDropAmountMultiplier. DropChanceMin is now named GlobalDropChanceMin. You need to set "IsDropModEnabled = true" to enable it.
Version 1.2.0
Merge of this mod with "Configurable QoL mod" by TheLich.
Version 1.1.3
Fix "Build anywhere".
Version 1.1.2
Fix "Cancel under construction buildings" (Cancel nearby blueprints). New method used.
Fix "Pause/unpause".
Add "MaxProductionItems" (Production).
Version 1.1.1
Add "Pause/unpause the game" feature. /!\ Maybe bugged is this version. /!\