Legend of Grimrock
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David Heinemann

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Davin626

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8 comments

  1. bazzietuk
    bazzietuk
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    This game has some issues with text being off the screen at lower resolutions.  I play this on a laptop with a max resolution of 1366x768 and some of the text on the intro goes off the side of the screen so it can't be read.

    Also the texts on the notes is very small even at this screen resolution so it's also hard to read.

    Some type of hint system or walkthrough would be helpful as well.  I'm stuck in the room with all the Goramogs.  I can open the gate to the middle section but then get swamped and killed by them really quickly.  I can't figure out how to open the garden door and can't find keys to open the trap doors.  This is even with an imported party with high stats.
  2. agarules
    agarules
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    Love the game, so I just had to download this and try it out.  Will let you know if I find any bugs/dead-ends etc..
    By the way, I still play Dungeon Master and community-made mods for it.

    Kindest Regards.

    EDIT:  I've had a play for about an hour.  From the starting area and through all those gates (lot of waiting) and got back to the starting area through the scenic route.  Tried the wall buttons and levers that give you gear and killed a coupe of wizards.  My game then crashed.  Is it because I was using a level 21 imported party?  I was enjoying the game until then.  Is the "cheat" gear a cheat, or is some of it essential for later in the game?
    1. Davin626
      Davin626
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      Oh I did bug fixes with cheat mode on and left it when I posted the fixes! Oops.

      Is there a log file for the crash?
      Documents/Almost Human/Legend of Grimrock/error.log
      That would be very helpful (usually) for finding a bug.
    2. forested
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      Hello, I'm sorry in bad English.

      After completing 4 tests at level 12, it crashed when approaching a level 11 tester.
      Is this a matter of the order of the completed tests? I ended with poison, tricks, sacrifices, and ambushes in that order.


      #barracks_boss_script:7: attempt to index global 'dph_vhat' (a nil value)
      stack traceback:
          #barracks_boss_script:7: in function <#barracks_boss_script:5>
          [string "ScriptEntity.lua"]: in function 'onMessageReceived'
          [string "MessageSystem.lua"]: in function 'sendMessageToEntity'
          [string "MessageSystem.lua"]: in function 'broadcastMessage'
          [string "TriggerEvents.lua"]: in function 'fire'
          [string "Counter.lua"]: in function 'setValue'
          [string "Counter.lua"]: in main chunk
          [string "MessageSystem.lua"]: in function 'sendMessageToEntity'
          [string "MessageSystem.lua"]: in function 'broadcastMessage'
          [string "TriggerEvents.lua"]: in function 'fire'
          [string "PressurePlate.lua"]: in function 'pressed'
          ...
          [string "MessageSystem.lua"]: in function 'sendMessage'
          [string "Map.lua"]: in function 'moveEntity'
          [string "Party.lua"]: in function 'setPosition'
          [string "Party.lua"]: in function 'update'
          [string "Party.lua"]: in function 'update'
          [string "Map.lua"]: in function 'updateEntities'
          [string "Dungeon.lua"]: in function 'updateLevels'
          [string "GameMode.lua"]: in function 'update'
          [string "Grimrock.lua"]: in function 'display'
          [string "Grimrock.lua"]: in main chunk
    3. Davin626
      Davin626
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      Aah, dph_vhat is a typo, thanks!

      IDK, some things worked, I didn't change them, then they didn't.
    4. forested
      forested
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      Hello, I updated the data and started again, but it crashed when I fell off the level 10 pit and tried to move.

      #spider_drop:110: attempt to compare nil with number
      stack traceback:
          #spider_drop:110: in function <#spider_drop:70>
          [string "ScriptEntity.lua"]: in function 'onMessageReceived'
          [string "MessageSystem.lua"]: in function 'sendMessageToEntity'
          [string "MessageSystem.lua"]: in function 'broadcastMessage'
          [string "TriggerEvents.lua"]: in function 'fire'
          [string "PressurePlate.lua"]: in function 'pressed'
          [string "PressurePlate.lua"]: in function 'updateState'
          [string "PressurePlate.lua"]: in main chunk
          [string "MessageSystem.lua"]: in function 'sendMessage'
          [string "Map.lua"]: in function 'moveEntity'
          [string "Party.lua"]: in function 'setPosition'
          [string "Party.lua"]: in function 'update'
          [string "Party.lua"]: in function 'update'
          [string "Map.lua"]: in function 'updateEntities'
          [string "Dungeon.lua"]: in function 'updateLevels'
          [string "GameMode.lua"]: in function 'update'
          [string "Grimrock.lua"]: in function 'display'
          [string "Grimrock.lua"]: in main chunk
    5. agarules
      agarules
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      #guests_boss_script:11: duplicated entity idstack traceback:[C]: in function 'error'[string "ScriptEntity.lua"]: in function 'spawn'#guests_boss_script:11: in function <#guests_boss_script:7>[string "ScriptEntity.lua"]: in function 'onMessageReceived'[string "MessageSystem.lua"]: in function 'sendMessageToEntity'[string "MessageSystem.lua"]: in function 'broadcastMessage'[string "TriggerEvents.lua"]: in function 'fire'[string "Counter.lua"]: in function 'setValue'[string "Counter.lua"]: in main chunk[string "MessageSystem.lua"]: in function 'sendMessageToEntity'[string "MessageSystem.lua"]: in function 'broadcastMessage'...[string "MessageSystem.lua"]: in function 'sendMessage'[string "Map.lua"]: in function 'moveEntity'[string "Party.lua"]: in function 'setPosition'[string "Party.lua"]: in function 'update'[string "Party.lua"]: in function 'update'[string "Map.lua"]: in function 'updateEntities'[string "Dungeon.lua"]: in function 'updateLevels'[string "GameMode.lua"]: in function 'update'[string "Grimrock.lua"]: in function 'display'[string "Grimrock.lua"]: in main chunkOS Version 6.2OEM ID: 0Number of processors: 4Page size: 4096Processor type: 586Total memory: 12286 MBFree memory: 7907 MBDisplay device 0:  Device name: \\.\DISPLAY1  Device string: NVIDIA GeForce 8800 GT   State flags: 00000005Display device 1:  Device name: \\.\DISPLAY2  Device string: NVIDIA GeForce 8800 GT   State flags: 00000000
  3. Davin626
    Davin626
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    Version 1.02 is up.
    A few more fixes and tweaks.


    - Knockback: Fixed a bug with monster group size detection, not detecting single monster correctly.
    -- The biggest thing that affects so far is knockback, which now works, and as intended only works on a single monster.

    - End-Game Monster: Fixed a bug with a spoiler-heavy end-game monster. Its behavior is now as intended, making end less harsh and more fun.

    - Ending Difficulty and GPU: Made the very end more climactic, and less easy.
    -- I also made it hopefully less of a GPU hit. There is a lot going on, but I adjusted how much and where.


    Previous
    Version 1.01 is up.
    Significant bug fixes including several game-breakers.